Stellaris

Stellaris

Secrets of the Shroud
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Update: Dec 21, 2022 @ 5:43pm

+ Fixed the (now obsolete) Cosmilite Hull appearing on game start

Update: Dec 20, 2022 @ 12:58pm

+ Made 3.6 combat rebalances. Perfect Runic doctrine works a bit differently: torpedoes are both energy and explosive, and interceptors aren't seperated.
+ Updated tech requirement for the event chain to start (reactor pe -> reactor re)
+ added a new trait, 'infinity calculator' that can be obtained from the technosphere event chain. (this gives a chance for DEs / non psionic DSs to gain the tech).

Update: Nov 14, 2022 @ 5:46am

Update: Nov 14, 2022 @ 5:31am

+ Fixed unchanged tech costs for the new sizes of some components
+ Adjusted autocannon values

Update: Nov 14, 2022 @ 12:19am

+ Updated ver. number
+ Adjusted some components to be in line with recent ACOT changes
+ Increased AI weight of theta weapons (so they get chosen in starbases over sigma stuff)
+ Giga's Aeternum Starbases no longer spawn with theta tech
+ Fixed missing colonization tech with the soul sphere

Update: Aug 20, 2022 @ 7:16am

Fixed typo in GFX files.

Update: Jul 23, 2022 @ 11:17am

Buffed Perfect Runic shields + armour + hull

Update: Jul 22, 2022 @ 11:51pm

Soul Sphere fortress jobs now offer army build speed + ship build speed

nerfed runic starbase fortification buildings (armor / shields 200% -> 100%)

Update: Jul 17, 2022 @ 11:16am

Soul Sphere defence districts now enable the construction of Ethos and Heroic armies.

Update: Jul 14, 2022 @ 10:59pm

Buffed runic tech inhibitor