Left 4 Dead 2

Left 4 Dead 2

SECTOR-74: March of the survivors
Showing 71-80 of 84 entries
< 1 ... 6  7  8  9 >
Update: Jun 1, 2022 @ 3:57am

Version 1.1P

-Chapter 13
Made the map stop after wave 2 (instead of the normal 8) so you can complete the map and continue (temporarly hot fix until patch 1.2)
Added hint to find safehouse

-Chapter 14
Fixed the attacks on tank, witcher and spitter bosses , stopping when their destroyed instead of looping

-Chapter 15
small hot fixes

Update: May 31, 2022 @ 10:21am

Version 1.1M

chapter 7
-removed the ladder in lighthouse
-made a few rocks not solid so you dont get stuck
-made the trigger for helicopter later near minigun
-made the videocutscene shorter
-made the first enemy helicopter escape when destroyd instead of dissapear
-made the breakable door in yellow room, also break on touch
-put laserssights on the ground
-disabled re-pressing one time switches
-made the locked door on upperlevel, unlock once player hits a certain mark
-fixed nav-mesh-waypoints in entire map where bost got stuck or could not get items
-made the elevator that gos down before the door not go through the floor
-made more zombies spawn in last elevator (makes more fun)
-made the underground doors break after opening (so if they get stuck, you still can enter)


chapter 8
-white lasers do (more) damage
-resque rooms doors indestructible
-made the traps with up and down blocks easyer to pass and first block will not be triggered like crazy (so you dont have to wait long)
-fixed nav-mesh waypoints

chapter 9

-fixed the secret room (ladder to get out) made the wall move faster
-fixed nav mesh waypoints

chapter 10

-fixed nav mesh waypoints
-removed 2 cars stuck in air

chapter 11

-removed the clip block on top of plane
-cockpit door is destructible now
-fixed some nav mesh points
-removed the fence in the rescue plane
-made plane wind sound, start later (so later joiners also hear the wind)

chapter 12

-fixed invisable door (made it visible) start plane
-removed shadow under gate
-fixed false passage
-moved toilet
-fixed grass
-fixed buttons (one press only)
-removed bug where corpse was ammo pile
-fixed ammo piles in trucks
-fixed missing texture and added sign
-removed 2 floating weapons
-fixed nav-mesh waypoints
-removed ladder in last open house (added a stairs instead)
-added more dead infected last open house
-changed some texture last house
-added decals and blood last house
-added more stuff in last house
-made some stuff func_detail for better portalflow

Update: May 21, 2022 @ 3:38pm

Version 1.1F

Chapter 3

-Fixed nav mesh so bots go into safe house

Chapter 7
-Fixed a hint not showing correctly at start

Chapter 8
-Made safedoor (that cant be moved) less in the way

Update: May 21, 2022 @ 11:42am

Version 1.1E

Chapter 15

-fixed some small bugs that would stop the player from completing the map
-made it a little easyer
-end battle is shorter
-better guidence where to go

Update: May 21, 2022 @ 7:34am

-Version 1.1D

-Chapter 6
Changed sea texture
Changed hunter spawn (now it spawns a little more and from other chopper so it also launches at human chopper)

chapter 8

-made first 2 safehouse doors breakable
-made second 2 safehouse doors static models that are always open (so you never get stuck)

Update: May 20, 2022 @ 7:13am

Version 1.1B

chapter 3

-added mission hint at start

chapter 4

-added glow to elevatorbuttons
-made the elevator do no damage when stuck
-removed boxes from first horizontal platform
-made melee weapons spawn better at secret spot
-added light and model to conveyor belt
-fixed the problem with players hanging fast at first broken elevator
-fixed some nav map connections
-added 3 more crazy doors (prince of persia style traps) and 2 defibs nearby

chapter 5

-Added lights at first door and model
-added props to guide player better
-added apc
-removed non usable turret
-added first aid and more ammo at first room
-moved the control button / desk for faster view
-sounds not working fixed
-added door hint and glow to guide player better
-removed locked text message red door (should stop crashing)
-added crates to closest tunnel to red door (guidence)
-changed turret
-added skybox to little garden
-added items in prison cells
-improved lights
-fixed floodgate sound looping
-fixed alarm sound looping
-fixed some nav connections

chapter 6

-fixed ai shooting through walls, now they shoot only trough windows
-added hunter spawn
-fixed inside heli walls
-fixed nav connections
-fixed ladder (longer) for infected from top heli

Update: May 18, 2022 @ 11:07am

The very first community Feedback Update Version 1.1

Big thank you to all who gave me feedback!!!

chapter 1
-made the intro text a little longer waiting period so you can read it all (and dont need restart to read last part)
-placed the steamdeack powerup some place else in main starting bunker (feedback toranks review) so it will spawn with restart
-removed the manual spawned witch (feedback player) so no 2 witches (manual and director spawn) are together
-placed first aid and ammo more in sight at timed button near train
-added hints (feedback player)
-removed the lights at trainstation (well its daylight and its been 10 years of non-maintance, it also helps with fps, feedback player)
-remove the small path at trainstation where players could walk on but isnt meant to walk on (feedback player)
-added some decals and props in the empty houses
-added a second train (stationary)
-added boxes on trainstation and other props (for better ai zombie spawning)
-added furniture in house
-removed a double logic_auto that should not be there
-removed skybox building prop that was more for night setting and replaced it with day prop setting
-added boxes on railstation
-added small buildings on railstation
-added decal, props on railwaystation and other stuff
-added HINTS to guide the player more and give tips
-re-checked and improved the entire nav map
-no shadows on skyboxprops building (shadows where faulty)

chapter 2

-added player (and bot) clips to sides of open wagons, so (mostly bots) dont fall off the open wagons
(the area where your on a vehicle is still open)
-added another ammo spawn in safehouse cabin
-added extra guidence + hints
-made the green vehicle (where you need to jump on) move faster towards entry point
-lowered enemy chopper HP
-added buttons outside doors (so if they close on you, you can go still open them from outside the train)
-re-checked and improved the entire nav map
-no shadows on skyboxprops building (shadows where faulty)

chapter 3

-added hints
-lowered the explosion damage of the enemy vehicle by allot
-removed unnessecary logic relay stuff
-removed unnessecary stuff
-lowered the time to only 10 seconds to open the gate
-instead of 3 waves of enemys when openening the gate you only get 2
-lowered the gascan collection to 10 instead of 16
-fixed the bug where bots stay at generate instead of going in the safehouse

chapter 4

-changed the metal type of the ground floor at the jumping platforms
-added hints
-remove the elevator doors (they block sometimes killing the players)
-added buttons for the elevator to go down and up, on lower and upper floor

chapter 5

-added hints
-added a cubemap for skybox
-added a turret and sandbox for defense radio room
-added health and ammo for radio room
-small graphical bugfixes

chapter 6

-added hints

chapter 7

-added hints
-added a breakable door that can only be opened/destroy'd by trigger once the first button has been activated!
(this keeps players from forgetting the pushing the first button and having to backtravel)
- fixed the tank spawning sooner in main hall
-added breakable wall on trigger , so players first use the 3rde switch before entering the roof for battle chopper and continue pathway to end
-fixed some nav points

chapter 8

-added hints

chapter 9

-added hints
-fixed nav point at safehouse door

chapter 10

-added hints

chapter 11
-fixed some nav points
-added hints

chapter 12

-added hints

chapter 13, 14 and 15

-Bugs will be fixed in future update later this week in a patch/update

Update: May 16, 2022 @ 6:26am

Version 1.01B

-Small bugfix

Update: May 16, 2022 @ 5:51am

Version 1.01A

HOTFIX patch
-Chapter 3 - Gascans now spawn once you open the big gate near the fuel generator! This should fix the problem with no gascans in the map!

-Chapter 13 - Added a minigun on top of the vehicle. (so it destroys vehicles much faster and makes a easyer map).
I might also change the waves from 8 to 6 but thats a maybe patch in the future. The minigun is a quick fix for better gameplay

-Chapter 14
- Removed the guns some bosses where carrying
- Added a minigun on top of the vehicle. (so it destroys bosses much faster and makes a easyer map).
I might also change the number of normal special infected bosses , but thats a maybe patch in the future. The minigun is a quick fix for better gameplay

-Chapter 15 - Removed half the traps at the end of the map in the tunnel
-Made the remaining traps allot easyer and almost none lethal (for better gameplay)
-Removed the clowns cause it lagged to much
-Added Redlight infected population in entire map
-Added lights in some chapters for beter graphics and seeing better the traps

More updates will come soon, bigger ones, this is a easy fast , hot fix for bad problems.
Spawning can sometimes be still wrong, restarting a map helps most of the problems,it will be fixed in the future allong with other stuff, better hints and guidelines etc. etc. etc.

Update: May 14, 2022 @ 7:30am

Version 1.003D

-Fixed intro sound being to long (level 15)
-Other small fixes