Europa Universalis IV

Europa Universalis IV

Doggerland
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Update: May 1, 2022 @ 4:12am

The Seven Seas.. well, the four sea tiles update

[CHANGED] - Sea tiles now FINALLY look natural. You don't send your ships through land anymore unlike 99% of map editing mods lol
[ADDED] - small random stuff i forgot to mention

Update: May 1, 2022 @ 3:09am

Update: May 1, 2022 @ 2:57am

All Your Megabyte Are Belong To Me Update

[MASSIVE DEBULKING] - Mod down from 640 MB to just 90 MB. Heavily experimental, if I removed anything that broke parts of the mod let me know ASAP! I kind of indiscriminately obliterated major files..
[CHANGED] - Lividonorse now apart of the Doggerlandic culture group.
[CHANGED] - other small stuff

Update: Apr 30, 2022 @ 11:35am

Lividia Buffed Update
It's called that, but Markarfljot got a fairly strong buff itself - a great monument. Then again I did remove their free 600 ducat start they can get through raiding. And nerfed a bunch of their ideas. Heavily. So I guess it's a good name.


[CHANGED] - Increased Lividias development to give it a fairer shot at fighting Markarfljot.
[CHANGED] - Changed around mission requirements to be less hard to complete.
[CHANGED] - Made Markarfljot's religious tolerance a tradition.
[CHANGED] - Made Markarfljot no longer start with raiding, it's an unlockable idea.
[CHANGED] - Removed Markarfljot's starting colonist - worlds most useless idea. Replaced by +5% trade efficiency.
[CHANGED] - Changed "Lividian Liberty" idea to give -5 years of separatism rather than -2.
[CHANGED] - Changed Markarfljot's +40% trade range idea to +25%.
[CHANGED] - Changed Markarfljot's "brann!" idea from +15% shock damage to +10%.
[ADDED] - Gave Lividia an extra bonus when you finish your full idea set, 10% cheaper ships.
[ADDED] - Great Monument in Markensland, "Hadogre Statue" - basically the guy who made Doggerland in mythology.
[ADDED] - "Great Fire of [CAPITAL NAME]!", automatically fires in Lividia between 1444 and 1460 if I recall right. If your leader is a zealot you get a special option!

Update: Apr 30, 2022 @ 5:27am

Added a new decision to all three nations which allows you to get rid of the randomly firing event "Rampant Flooding".
Added a new event chain to Markarfljot if you hire the brothers.
Fixed a BUNCH of localisation errors.
Fixed a bunch of hacky modding tricks I used because I was terrible at modding events.


I'm alive because two of my friends played it and it made me want to add more

Update: Apr 21, 2022 @ 8:27am

Added a new culture, "Arlivdi" - it's just a special type of gaelic culture for Doggerland. Having it be "Irish" made no sense.

Update: Apr 17, 2022 @ 10:48am

Just changing the thumbnail

Update: Apr 17, 2022 @ 10:19am

Added multiple new decisions.

Two new missions for Markarfljot.

One new mission for Lividia.

Also added a build up to the peasant revolt for Lividia(the one that makes you a peasant rep)

Added nobility backlash if peasants take control. In the event the noble rebels which spawn win you revert to a monarchy with strengthen noble privileges enabled.

Not properly bugtested so expect issues.

Removed coal being activated before enlightenment.

Further diversified trade goods and province development.

Added pre-made forts.

Added five trade centers to the Island

Fixed the tradenodes positioning a bit.

Update: Apr 16, 2022 @ 7:36pm

Update: Apr 16, 2022 @ 7:28pm