STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Remake: Clone Wars Holdout Factions Submod
Showing 61-70 of 111 entries
< 1 ... 5  6  7  8  9 ... 12 >
Update: Oct 17, 2022 @ 3:40am

[MAJOR]

Notes:

New Heroes
-Kalani, the famous exiled Super Tactical Droid from Agamar, joins the CIS roster. Utilizing the humble DH-OMNI Supply Ship, Kalani is a hero who excels in buffing the fleet and is able to field/empower his exclusive Munificient-class frigates, the Zeta Variant. However, his deep integration into the CIS Fleet AI leaves it vulnerable if he's killed in the field, leaving units stunned and slowed in a wide area around his death site.
-Sagoro Autem, staunch idealist and former Senate Guard, joins the Republic roster. He's in command of the Secutor-class "Star of Courscant", an old symbol of the Republic made new again. Due to the extreme professionalism of his crew and modifications, the ship can enter a period of rapid fire bombardment capable of shredding defensive walls/tanks. However, his zealotry leaves him unable to retreat, so be ready to always fight to the death if he's fielded.

New Ships
-The Belbullab 22 and Belbullab 24 join the CIS roster, the fighter and bomber variants of the starfighter General Grievous favored. They feature powerful engines capable of boosting out of hot spots after making their run.
-The "Zeta Variant" of the Munificient class, buildable in limited numbers (5) on worlds with Kalani orbiting the planet. Notable for its high maneuverability and burst fire capability.


Gameplay Changes
-The Republic and CIS gain access to their respective Research Facilities in space skirmish, which also finally fixes their Skirmish AI.
-A very barebones Republic ground skirmish is in the mod, but I advise you ignore it for now. It'll require a ground unit roster revamp to flesh out in a satisfying way.
-Sith Cultists gain access to the First Order Supremacy at Tech Level 5 at Sith Worlds (note that there's no way for them to field it since Minors are capped at Tech 3, just laying some groundwork)


Bug Fixes
-Implemented JuanK's Bugfix for an AI logic hole stemming around the Utegetu Nebula on the GC map
-Fixed the ground Reinforcement overlay for the Republic
-Fixed the texture error on the Tector's bridge (thanks Niko!)
-Fixed CIS Supplyship unit description text to reflect actual fighter support

Update: Sep 22, 2022 @ 5:32am

[MINOR]

Bug Fixes and Adjustments Patch

Notes:
-Added Hyena Bombers to CIS Starbase Garrison for all levels
-Fixed Golan Upgrading Effect for CIS and Republic
-Fixed bug with Empire spawning alongside the Republic garrison on Rendili in the Grand Web Way GC
-Added Reinforcement Ground Overlays for CIS and Republic
-Nerfed the CIS Fleet Commanders by removing special abilities
-Initial Implementation of Ground Skirmish Infrastructure (still not playable, just laying the groundwork)
-Fixed oversight where other factions didn't have garrisons for C9979

Update: Sep 7, 2022 @ 9:43pm

[HOTFIX]

Hotfix for the missing Fleet Commander xml file. Didn't cause any crashes, just caused them to not be able to be built.

Update: Sep 7, 2022 @ 4:39pm

[HOTFIX]

Forgot to take out the old Minor shipyard for the CIS and Republic, so that's gone now.
Cheers

Update: Sep 7, 2022 @ 4:31pm

[MAJOR]

The GC Buildings Overhaul Patch!

Notes include:
-Shipyard Overhaul
-All ships updated to use the new Shipyard levels
-TX130
-Texture Update
-Fixed Republic Garrison to use proper skin
-Defiance Banner Filter Fix
-Added Uplink Command
-changed heroes to spawn from the new station
-Added Fleet Commanders and Admirals to CIS and Republic
-Fixed an Observer GC bug that had two Apailanas
-Added Upgradable Tax Agency to both factions
-Added Agricultural Settlement with upgrades
-Added Mining Company and upgrades for both factions
-Fixed bug with AI building the Republic Local Senate
-CIS gains access to unique Efficient Ore Refinery
-Added Housing to both CIS and Republic
-All Campaigns updated to include new buildings

Update: Aug 24, 2022 @ 12:42pm

[MAJOR]
The Camelot Update!

Change Notes:
-VSD Texture Update
-Apailana's upgraded form gains PT-1 garrisons
-Added special Arena structure to CIS on Genosis, along with approrpiate militia
-Added hidden Easter Egg hero to the Republic with full voiceover content (you'll have to hunt for him!)
-Fixed Republic ISD GC buildable issue and CIS C-9979 filter issue
-String Corrections for the ATRT
-Fixed BTL-B Y-Wing torpedo issues and BTLB garrisons added to Zsinj
-Added a Republic TX130 Skin

Update: Aug 16, 2022 @ 6:56pm

[HOTFIX]

Notes:
-Forgot to include the VSD hardpoint file
-Forgot to include the updated Republic skirmish shipyard, which now features the VSD.

Update: Aug 16, 2022 @ 6:39pm

[MINOR]

Notes:
-New Victory Star Destroyer Added
-BTL-B Ywing added
-Golan Fix (now upgradable to Level 3) for CIS and Republic
-GC Money fix due to binary issues, this unfortunately reintroduces the Clone Medic healing bug
-Fixed duplicate CIS Gozanti entry

Update: Aug 12, 2022 @ 8:55pm

[HOTFIX]

Notes:
-Fixed issue with Droidekas not firing
-Fixed the unintended absurdly long build time for the Republic TX130

Update: Aug 11, 2022 @ 2:18pm

[MAJOR]

Mega Update Time!

This update includes:

-A Major ground expansion for the Clone Wars factions. This unfortunately does not include ground based skirmish.
Big thanks to Kasderan for providing these early!!

For the Republic this includes:
Some Regiment fixes, New Clone Specialists (Gunners, Anti-Armor, etc) and the A6 Juggernaut

For the CIS this includes:
Regiment fixes, Droidekas, the MTT, the HAG (Heavy Artillery Gun), and a ground based Vulture Regiment

-A CIS skinned Gozanti variant, now buildable in skirmish.
Thanks to Kalani6324 of Dark Time for this one!

-The C-9979 Light Carrier, a very cheap fighter platform for the CIS.
This one was graciously provided by EmperorNiko, who is a consistent contributor and consultant.

-A space skirmish AI overhaul for the CIS and Republic! This doesn't fix the issue where they take a prolonged time to make a capital shipyard, but it does make them a lot more potent with frigates and encourages build diversity with their capitals when they eventually get to them.