Stellaris

Stellaris

New origins [For Stellaris 3.9.3]
Viser 61-70 af 81 forekomster
< 1 ... 5  6  7  8  9 >
Opdatering: 5. apr. 2022 kl. 17:55

Version 1.2.7

Final version for Gateways masters.

  • Ancients'gateways can only be used by countries with this origin.
  • Other countries can, off course, build a normal gateway. They will get back the alloys of the ancients'gateway when the normal gateway will be activated
  • Gateways masters have a malus of 10% for adaptability

Known existing limitations: when the gateway's owner change, the megastructure can appear like working yet, until you zoom to galaxy view.

Opdatering: 5. apr. 2022 kl. 5:57

Version 1.2.6.1

Has forgotten the updated pdf file that describe all features of this mod.

Opdatering: 5. apr. 2022 kl. 5:17

Version 1.2.6

Introduced a new mechanic for gateway masters' origin.

The ancients gateway have to be built in the gravity well of a star. You can build such gateway even if a normal gateway is present in a stellar system. Then, when you complete the construction, you will get the alloys from the gateway that will be dismantled. So, normal gateways will be removed when the ancients' gateway is activated.

Opdatering: 1. apr. 2022 kl. 16:38

Version 1.2.6

  • Fixed clone trait that could be added when manipulating genes

Sidenote: I made a mistake in the file put in the last update... so this version is just a minor correction

Opdatering: 1. apr. 2022 kl. 3:56

Version 1.2.5

Fixes:

  • Fixed clone trait that could be added when manipulating genes
  • Fixed robot plant that was added 2 times when the species has spacers origin
  • Fixed robot that would get full citizenship when an empire with robot hater origin was taking control of a planet with robot pops
  • Fixed relationship for robot haters origin

Other changes:

  • Introduced traits for founders species for Spacers and Enslavers
    As a result, slave species for enslaver has seen its growth bonus reduced to 5% (instead of 20 before)
    These traits are just the copy of what was given as modifier by the origin. This is to avoid that the bonus/malus apply to all species of your empire.

  • Added a modifier for Spacers that gives a bonus of 5% for research

Opdatering: 27. mar. 2022 kl. 5:35

Version 1.2.4

Enslavers
Lowered to 45% the part of slaves in population

Gateways'masters
Text localisation for the gateway

Opdatering: 24. mar. 2022 kl. 16:43

Version 1.2.3

Added toolip showing bonus for each origin when needed (bonus / malus))
Added localisation entries (gateway)
Fixed the masters'gateway that was appearing in megastructure that can be built

Enslavers
Pop growth malus reduced to -15%
Slave pop growth bonus reduced to +20%

Opdatering: 23. mar. 2022 kl. 1:01

Version 1.2.2

Opdatering: 22. mar. 2022 kl. 18:00

Version 1.2.1

Opdatering: 22. mar. 2022 kl. 17:35

Version 1.2

Removed tech_gene_banks from given tech to Clone species
Fix for caste system (middle and lowe class were not excluded from colonization)

Added Gateway origin
This is a modified origin of the vanilla game.
You get a working portal and the possibility to travel through gates but not the techs around. Be carefull, this origin has no event that could lead you to be able to build portals.
Tbh it was just for my fun... I wanted to test it, but I did not want to use it immediately. In fast I started a game with Caste system origin and found a bug... and then I tested this origin before uploading the corrected files.