Garry's Mod

Garry's Mod

Zeta Players | The Sandbox Nextbots
Viser 11-20 af 206 forekomster
< 1  2  3  4 ... 21 >
Opdatering: 17. aug. 2022 kl. 15:38

Zeta Update 5.2.8

-- Changed how zetastats.json is written for the first time

Opdatering: 17. aug. 2022 kl. 13:44

Zeta Update 5.2.7

-- Added a check to prevent Zetas from being friends with themselves

-- Fixed a issue where if a real player died with a flag, they were rendered unable to pick up a flag

-- Admins should no longer use commands while playing poker

-- Removed a useless local-ed variable

-- Added a Stats Category.

This category is full of useless but interesting stats of your Zetas as you play with them.

-- Added a new category dedicated to debug tools

-- Added IsValid() Checks

-- Friends with no hurt will no longer run the unfriend code when hurt by other friends

-- Split up the Allow Spawnmenu option to three new options

-- Changed Team Overrides

-- Fixed a issue where the PAIG and Large grenade weren't being picked by zetas

-- Added multiplayer warning text. Just to remind people multiplayer issues will be ignored

-- Fixed a issue with pathfinding being outside the map and lagging the game

-- Fixed a issue where non friend zetas couldn't damage you when you had a friend active

-- Community Contribute --

-- Added a option for Zetas to panic when on fire. Located in Others

-- Fixed some sounds with the L4D2 Military Rifle

Opdatering: 11. aug. 2022 kl. 22:50

Zeta Update 5.2.6

-- Added warning notifications for panel bgm and fixed errors regarding it

Opdatering: 11. aug. 2022 kl. 14:57

Zeta Update 5.2.5

-- Undone some code to fix errors

Opdatering: 11. aug. 2022 kl. 14:29

Zeta Update 5.2.4

-- Fixed a issue where a team could contest a koth point through a wall

-- Added a option to turn off friendly fire for friend zetas. Located in Friend System

-- TF2 Weapons are now included in the addon

-- Added Movement Speed Sliders. Located in Others

-- Added Profile system Bodygroups and skins

-- Fixed a issue where teams colors were mismatched

-- Added a missing variable relating to Text Chat

-- Fixed a issue where picking up a flag and deleting it prevented further flag pickups

-- Removed some Meta Functions

-- Team ent tools now have a right click function to delete a team entity

-- Added a option for a sound file that can be played in the background while in a panel. Located in Register panels

-- Team system related panels can now also be found in the Register Panels

-- Some Text Chat Related features now rely on Text Chance

-- FOR Loop optimizations

-- Fixed a issue where interrupting a zeta didn't make them send their uncompleted message

-- Removed Random Game News

-- Removed Playermodel blocking panel invalid model check

-- Removed Invalid model check for SERVER CACHE with Playermodel Blocking

-- Weapon Data Table is no longer saved in each Zeta Entity. It is now instead cached on the Server once

-- IsPlayer and IsZetaPlayer checks

-- Fixed a issue where number options in votes errored when voted for

-- Console log text now fade out


After a long week of drumming and fun, I am now back to release this update and continue with other features and fixes

Opdatering: 31. juli 2022 kl. 19:27

Zeta Update 5.2.3

-- Flamethrower no longer damages teammates

-- IsValid checks

-- TTS will no longer play beyond text chat distance

-- Removed more Debug Text. why?

-- Players can no longer be damaged by team mates

-- Enabling disable thinking while Zetas are moving will now stop them

-- Zetas will now decide if they will combat a enemy or rush to a flag while in combat

-- Team spawn point creator and flag creator no longer requires the user to manually type a team

-- Fixed a issue where Zetas could capture a flag at a enemy capture zone

-- Fixed a issue where Zetas could pick up more than one flag

-- Added a option to limit the amount of zetas that can speak in voice chat at a moment. Located in Voice Options

-- Debug tool will now print a Zeta's personality settings

-- Fixed a issue where Custom personality didn't work on natural respawning zetas

-- Added a slider that adds a cooldown before a new message can be sent in chat. Located in Text Chat Options

-- Removed weapon register duplicates that caused duplicate options in Equipment options

-- Fixed a issue where a Zeta spawned with a profile name but did not inherit the profile's data

-- Fixed some minor rapid state changes

-- Replaced Combat Inaccuracy with Accuracy Levels

-- Turning off map wide spawning now properly instantly removes all natural Zetas

-- Dropped Zeta weapons will no longer collide with the player

-- Removed Voice DSP. This is unstable and only causes crashes.

-- Some Code Cleanup

-- You can now use a vote options number to quickly vote for it


Typing ,vote 2 in this instance will translate to the second option and vote for it

-- Fixed a issue where VPs didn't play their death sounds

-- Changing voice volume while using Voice Chat V2 will update live

-- Community Contribute --

-- Killfeed and voice chat pop ups will now show team colors

-- Zeta Tapper can now follow a corpse if Keep Corpses is on and can now switch from first person to third person view

-- Added a force option to force Zetas to attack each other

Opdatering: 25. juli 2022 kl. 11:00

Zeta Update 5.2.2

-- Removed Debug Text

-- Valid checks

Opdatering: 24. juli 2022 kl. 18:25

Zeta Update 5.2.1

-- Fixed a issue where teams couldn't damage each other when friendly fire was off

-- Fixed color issues with team backwards compatibility

-- Added tostring() functions to fix missing scores in CTF and KOTH/Domination

-- Loading a new save of team ents will delete old team ents

Opdatering: 24. juli 2022 kl. 17:09

Zeta Update 5.2 | Team System Overhaul

-- Reworked Team System

Fixed things regarding the team system and generally changed things about it.

-- Teams can now be set to have a certain playermodel

-- Teams can now have their own custom color

-- Added the Capture The Flag Minigame and entities for the Team System

-- Added the King of the Hill / Domination minigame and entities for the Team System

-- Added Team Spawns

-- Added a way to save and load Team related Entity

-- Added a Team Override in Profile Panel. Located in Settings 2

All the new team system entities are under the Zeta Players Tools


-- Zetas now have a chance to vote instead of always

-- Zetas will no longer spam their flashlight

-- isvkasliuddd() (IsValid Checks)

-- Flamethrower now has its proper model

-- Community Contribute --

-- Many Code changes

-- Zetas can now panic or attack someone after being kicked out of poker

-- Added a Force option that forces Zetas to be your friend

-- Added new CSS weapons: Dual Elites, IMI Galil, TMP, and M3 Super 90

-- Removed pain sounds

-- Added a slider to allow proximity text chat. Located in Text Chat Options

-- Added a chance for USP and M4A1 to spawn with or without silencer applied. Silencers will reduce weapon's spread and fire sound volume at cost of its damage

-- Made M4A1 and USP play their deploy sound

-- Added kill icons for, Car Door and Large Sign

-- Added Smoke and flashbang grenades

-- Buffed Zombie Claws
- Increased move speed to 125% when equipped
- Zeta will get its HP healed to 20-35% when it kills someone with claws
- Increased range and speed of attack
- Tweaked the leap jump code
- The leap and attack sounds now utilize zeta's voice pitch

-- Buffed Car Door
- Now blocks explosion damages if it happens right infront of zeta
- Blocks more damage
- Knockback enemies when hit by it
- If hits player, does a viewpunch effect

Opdatering: 17. juli 2022 kl. 10:57

Zeta Update 5.1.1

-- Fixed custom death sounds only option not working

-- Zetas should no longer attack npcs when playing poker