Stellaris

Stellaris

Building: Aquaponics Farms
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Update: Dec 24, 2022 @ 12:42am

3.1.0 Enable Aquaponics Farms for gestalt empires - they could already research the technology, but got nothing!

  • Add gestalt Aquaculture Drone (food and energy or amenities; machines get energy, hives and rogue servitors get amenities instead)
  • Update angler override to account for changes in another one of my mods

Update: Dec 7, 2022 @ 6:28pm

3.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Remove defunct trigger reference to buildings_simple_allow
  • Update angler job with changes from base game, also account for "Agrarian" Idyll for Lithoids if installed
  • Hydroponics Farms or Aquaponics Farms on flooded habitats produce angler jobs in the same fashion as ocean worlds for angler empires
  • Add Aquaponics Farms build speed to col_habitat_farming (and the gestalt version)
  • You are more likely to draw Aquaponics technologies if you have the Javorian Pox Sample (same as Hydroponics)

Update: May 13, 2022 @ 2:13pm

2.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Use memory optimization feature for a trigger
  • Update angler job with changes from base game

Update: Mar 20, 2022 @ 12:59pm

1.0.2 Add override for the trigger has_any_farming_district_or_buildings, which helps the AI not get stuck in loops of creating/demolishing Food Processing buildings

Update: Feb 28, 2022 @ 9:26am

1.0.1 Update name to be plural

Update: Feb 28, 2022 @ 12:13am

1.0.0 Initial version