Crusader Kings III

Crusader Kings III

HQ Crusader Patch
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Pembaruan: 4 Jun 2022 @ 7:37pm

1.0.12
* Improved imprison events to make prisoners to lose their wards and guardians.
* improved the “place at court” event to only fire if the candidate is able to take one of the court positions based on your religion and culture.
* You can recruit children into your court if is related to you or very close related to one of your curriers.
* Now you get acceptance bonus and penalties by inviting children into your court if the parent is part of your court or if their parent is with his/her current liege court. Also you will need to pay for travel expenses unless they are already your guest (they are kids after all and need to send someone to bring them in).
* Added acceptance bonus/penalties to recruit children depending on where their guardian is located.
* Improved the prisoners at army camp system and fixed a few issues with asking for ransom.
* You can no longer make a prisoner your concubine until you moved her/him into house arrest or dungeon thru the army camp system.

Pembaruan: 2 Jun 2022 @ 8:41pm

1.0.11
* Compatibility for 1.6 version.
* Now you get penalties when marrying a bastard, child of concubine or a denounced character with a noble that does not have these traits. Why they want someone who is not going to inherit land.
* Updated the stress system to avoid cascade deaths. Characters that die from stress or is an expected death (being sick for a long time) should not give more stress to their relatives.
* Integrated some of the prisons of war mod “https://steamcommunity.com/sharedfiles/filedetails/?id=2511247871” functionality into this patch. Now everyone you capture is not automatically transfer to your capital but travel with your army (similar rulers than the loot you get from raids).

Pembaruan: 20 Mei 2022 @ 2:03am

1.0.10
* County conversion speed now also depends on the control of that county. 0 Control means it will take forever to convert, while full control means no penalties. Penalties progress linearly based on control values (same as promote culture). In the future it may be included popular opinion as a factor (lets wait and see what new features does the fate of Iberia struggle give us to work with)
* Fixed several court event instances where you were asked for positions not available for your current realm tier (duchies and counties)
* Fixed several events where you were asked to build town/church holdings meanwhile your culture does not have city planning innovation nor your government is feudal/clan.
* Fixed vanilla court event asking to become a ward of a child which mom is missing but in reality she was actually part of your court or even the one that offered as ward. Now this child really needs to be an orphan to trigger that description.
* Characters cannot be chosen on an elector nor get married meanwhile they are serving on the Varangian guard. They may remain betrothed and still inherit tittles as part of any succession type, like partition.
* Imprisoned characters during raids or wars now lose their wards and guardians (same when you imprison a courtier but without opinion penalties).
* If you use advanced character search mod, then you will also have the filters: Guardianship, Fertility and Courtier Type. You won’t notice any difference if you don’t have this mod.
* Get stress if you try to seduce someone from a gender your are not attracted.
* Court tutor may also learn the language you are trying to learn (he/she is helping you to learn it after all)
* Learn court language event has been moved from decision to on_actions for more automatic and realistic behavior.

Pembaruan: 9 Mei 2022 @ 2:45am

Minor bug fix

Pembaruan: 8 Mei 2022 @ 6:40pm

1.0.9
* Added German translation thanks to Wotan von Edelsburg.
* Pagan from different religions no longer usually form marriage alliances. For example, Slavic only form alliances with other Slavic, Norse with only other Norse, etc. This encourages to reform the faith and become syncretic with other religion or convert to a reformed faith like Christian or Islamic.
Note: it is intended that in a future release to restrict the use of the syncretic tenant, to only allow it if at least 10% of your realm has that particular religion (why your new religion is syncretic if not share roots or influence with this other faith). Nevertheless, with current tools has not being easy to implement this yet.
* Promote culture now depends on the culture acceptance. The higher the acceptance between the two cultures the easier is to promote/integrate that culture into your own.
* Updated several court events and random events to only allow to ask conversion if you are zealous or if your faith has “Mendicant Preachers” tenet.
* Added more faith reformation events for Catholics (marriages and witchcraft policies).
* Couple patch fixes.

Pembaruan: 17 Apr 2022 @ 8:31pm

1.0.8
* Able to check others councils
* Pagan Nordic women now have more rights as historically did.
* No longer can declare war if still as a kid. But could still join other wars as ally.
* No longer can grant tittles to kids or incapable adults.
* War declaration may cause stress based on your traits
* Courtiers and spouses now learn court language if stay in average 3 years for AI. Added a decision for players available every 5 years.
* To learn a language, you need to have someone in your court that knows that language.
* Not sharing a common language now cause penalties to some schemes like romance, seduction, sway, etc.
* Courtiers can no longer serve as knights/marshal meanwhile they are pregnant, severely wounded, sick, maimed or one legged.

Pembaruan: 10 Apr 2022 @ 4:19pm

1.0.7
* No longer get complains and asking to get court position from courtiers that already have a council position, are your knight, spouse or concubine.
* The AI will now try very hard to reform the Holy Roman Empire. This will cause that on most play you will see this empire get created and expand if left alone.
* The man of the isles kingdom now is able to add into its de jure, the duchies of its historical kingdom if get full control of them. Scotland and Norway are able to get back those lands using same approach. This works the same as Danelaw events/decisions.
* Improved the AI to try harder to form the Danelaw
* Improved the conversion events for the AI and Court Chaplain fulfill position.

Pembaruan: 27 Mar 2022 @ 2:48pm

Pembaruan: 26 Mar 2022 @ 8:30pm

1.0.6
* Court Chaplains that belong to a faith that forbids priest marriage, will automatically get the “devoted” trait once get appointed to that court position (Don’t affect the priests already in that position).
* Fixed the issue where in some instances you may get unable to appoint a new court chaplain.
* Added a decision to search for court chaplains. This is available only to faiths that have the “temporal for life” or “temporal revocable” doctrines.
* Rulers from non-organized faiths which also belongs to cultures that have not reached the early medieval age, will change back to tribal government if become feudal/clan due to grant them a feudal county. This option is also available for players.
* Pagan Slavic and Nordic rulers will slowly become to Catholic or Orthodox faiths once conditions are right. Historically they did that as a way to consolidate their kingdoms and unify their people. This only occurs if they still belong to a non-organized faith and not zealous nor cynical. In the future there may be added more events where you could feel the effects of missionaries, resistance from your people and relation effects from the Christians you capture from your raids. In most cases the missionaries where the ones that introduced the written language and new farming techniques into the region.

Pembaruan: 22 Mar 2022 @ 4:54pm

* Fixed Vanilla issue where headless monk event created 2 genius-lunatic characters. The event was so common that these characters overrun entire courts.
* Court Chaplain position don’t get automatically filled if your doctrine is set to “temporal for life” or “temporal revocable”
* Added an interaction to allow some concubine children get heritage rights
* Missing collapsed/hidden interactions now display completely on the menu.