Crusader Kings III

Crusader Kings III

HQ Crusader Patch
Showing 31-40 of 67 entries
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Update: May 20, 2023 @ 10:16pm

1.0.32
* Supports 1.9.0.4 version.

Update: May 14, 2023 @ 3:57pm

1.0.31
* Supports 1.9.0.3 version.

Update: Apr 5, 2023 @ 12:43pm

1.0.30
* Supports 1.8.2 version.
* Concubines that manage to inherit land get now free of concubinage relationship
* Concubines lose previous lovers (not apply for concubinage ownership)
* Characters may break with lovers when getting married
* Added more interface descriptions to interactions
* Improved duels victory and lose descriptions
* Reworked participant lists for feast, hunts, witch and play date activities
* Characters now consider love and attraction on marriage proposals (own marriages only)
* Matrilineal flag is only available to get changed if your faith or culture allows equal gender inheritance

Update: Jan 19, 2023 @ 2:31am

1.0.29
* Added compatibility to Advanced Character Search Mod
* Improved performance

Update: Jan 17, 2023 @ 1:19pm

1.0.28
* Added trait fugitive for courtiers that avoid imprisonment.
* Fixed vanilla issue where getting message your son/daughter learned a language when in reality he/she did not. Now it shows an accurate message describing the failure.
* Number of wards a character can have depends on several factors:
+ Base ward limit is now 3.
+ Bonus of +2 if the gender is focused on child care in host faith
+ Bonus of +1 if the gender is focused on child care in host faith but has rights to work at council/court position
+ Penalty of -1 if the character is landed (busy ruling)
+ Bonus of +1 for every 10 points in learning (starting at learning 10). But penalty if below 10 learning.
+ Bonus of +1 if has Pedagogy perk
* Improved character interactions descriptions
* Fix minor performance issues

Update: Jan 12, 2023 @ 3:34pm

1.0.27
* Greatly reduced the chances to get seduced/romance by older characters. By most cases only fertile characters are candidates for these schemes (reason behind this is that characters need to have sexual desires and not suffer impotence otherwise any attempt will be ignored or fail).
* Aristocratic Pretensions event no longer ask for a county belonging to your capital duchy.
* Added a few fixes for learning court languages, government change and remove guardian/wards for imprisons.

Update: Dec 13, 2022 @ 11:18am

1.0.26
* Supports 1.8.1 version.
* Blocks marriage with northern army jarls and landless tittle owners.

Update: Dec 2, 2022 @ 12:56am

1.0.25
* Supports 1.8.0 version.
* To hybridize a culture now you need that the target culture has a county adjacent to your own culture. So you won’t be able to hybridize cultures half world apart without direct interaction.
* Rightful claim court event now only fires if character has a claim to the county or if is the jure ruler of that county.

Update: Nov 20, 2022 @ 11:25am

1.0.24
*Badly wounded, sick character or pregnant characters cannot lead armies. Marshal can keep their council position if got one of these statuses.
* No longer get requested to grant to your champions/knights tittles that belong to the duchy of your capital.
* You can only declare war on the “hold court: a call to war event” if the claimant is an adult (otherwise you would be claiming the title for a regent).
* No longer get penalties for removing your court tutor if he/she asked during court event. Also you can only get this event if you are an adult.
* Added the “Fix Spouse Council Bonus” decision. This fixes a vanilla bug where some times, if your player was already married when inherited land titles, your spouse get stuck with the “assist ruler bonus”. This will divorce your spouse and re-marry a few days later, which fixes the issue. This is a BUG fix and should not be used if you don’t have nothing to fix as this may break the alliance you got for marring you spouse.
* Make concubine interaction now adds negative/angry opinion if the character’s faith/culture don’t allow concubines or if does not have a good opinion of you (+25 opinion).
* Harder to convert characters from organized faiths and characters holding a title.
* Added capture/rescue target interaction, which allow you to capture/rescue from prison characters that otherwise would be ignored and probably killed during raids and sieges. This does not increase the capture chances, just add the character into the target list.

Update: Oct 17, 2022 @ 4:44pm

1.0.23
* Minor fixes, descriptions improvements and additional notifications.
* Women now have bonus seducing men
* If women ask a wise woman to prepare a brew to end pregnancy, no longer get adultery nor fornicator traits if pregnancy ends (the event remains hidden). But now there is a chance to become sterile.
* Added event where head of faith request remove the culture male/female rights tradition if religion don’t have this. This behavior is the same as when you have the monogamous/polygamous/concubines tradition.
* If you are the culture head and convert to a different religion, depending on the new and old religion doctrines, the culture may get cultural traditions like Monogamous, Polygamous, Concubines, Female Rights and Male Rights traditions. This represents the period of transition on which the new generation adapts and convert. Eventually you will get events that will remove those traditions.
* Children will get the underage trait if born under a tribal government or if culture does not have the gavelkind innovation or equivalent. With very few exceptions, there should be no kids ruling tribal lands.
* Underage trait now gives title claims, but still cannot inherit titles until adulthood.
* Invite to court interaction now considers if the potential new courtier knows your court language and if consider your faith evil or hostile.
* Seduction events now trigger differently depending if you know targe language and if its in a foreign realm or not.
* Viking trait is considered virtuous by Norse faith and sinful to Christians.
* Seduction, romance and convert to witchcraft get penalties depending on how the target faiths considers those actions.
* Wound events for characters serving Varangian was converted into a challenge (instead of everyone get wounded). Good fighters have better chances to survive the event with minor wounds or even without any wounds at all, while bad fighters are more likely to get badly wounded.