Call of Duty: Black Ops III

Call of Duty: Black Ops III

ZBR 1.10
Viser 1-10 af 12 forekomster
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Opdatering: 19. mar. 2023 kl. 0:06

Version 1.10

View progress towards the next update: https://trello.com/b/SKFLM1L6/zbr

New Partial Support:
- Town Remastered (not official map due to size)
- Erosion (not official map due to FPS issues and size)

Other Work in Progress Maps (these maps may work but may be unbalanced or unfinished in ZBR conversion):
- Leviathan
- Has issues with g_spawn when zbr ai cap reaches 64.
- Rainy Death
- May not work due to new update by developer of the map.
- Overload
- Astoria
- Wanted
- Terminal Reimagined
- Balancing is a bit wonky.
- Frequency
- Dust 2
- Call of the Dead Remastered
- Human gun does nothing to players at the moment.

NEW: In-chat emojis
- Any of the following will be replaced by an emoji in chat
:zbrrevive:
:zbrtroll:
:zbrclown:
:zbrpog:
:zbrpepega:
:zbrdumb:
:zbrcheck:
:zbrx:
:zbrtrade:
:zbrrespect:
:zbrsupreme:
:zbregg:
:zbrgasp:
:zbrbruh:
:zbrsus:
:zbrsmile:
:zbrsad:
:zbrdead:
:zbrevil:
:zbrpoint:
:zbrsmug:

Fixes and Changes:
- Major stability pass.
- This includes fixes for multiple fatal crashes, as well as multiple non-fatal errors that cause instability.
- Fixed the BO3 framerate issues.
- Default loadouts changed.
- Fixed an issue with discord names containing unicode and emojis.
- Protection against various network exploits.
- Fixed server FX memory leaks.
- Melee weapons may now utilize alternate ammo types.
- Fireworks no longer shoots at invisible players.
- Players are no longer targeted by AI while the game is loading.
- Fixed an issue where players would do no damage for a short time after being killed.
- Fixed an issue where killing time would not apply to players who respawn during killing time or use a teleporter, are unlinked, etc.
- Melee weapons with an AAT will have a 100% chance of activating the AAT.
- Fireworks can now be used with projectile weapons.
- Fixed an issue with the babygun where speed would break final stand speed modifiers.
- Fixed an issue where certain modifiers could cause zombies to become invisible with OHK weapons.
- UI Improvements.
- The wolf bow now properly launches enemy players and deals damage when the charged arrow passes by them.
- Keeper protector on Revelations will no longer attack players in the teleport box.
- Fixed an issue introduced in 1.09h1 where adding a splitscreen player would crash the game.
- Fixed an issue where players could grapple other players into the teleporter box on Shadows of Evil
- Addressed an issue where multiple maps would replicate effects every time you switched spectator.
- All specialist weapons now function the same way and do not need to be reacquired on spawn. Bugs involving infinite specialists, unusable specialists, and unchargeable specialists have been resolved.
- Fixed an issue where players would be killed more than once when downed.
- Fixed an issue where players would be trapped in purgatory if they died between rounds.
- Fixed a visual bug where the mystery box could be reset while opened.
- Fixed an issue where fireworks did not award points.
- Default loadouts file updated!
- If you wish to obtain this loadout data, erase your profile data from bo3_root/players/31120/2696008055 (2707213241 for dev build) and restart the mod.
- You may have to restart the mod twice without adjusting the loadouts.
- Addressed a bug with sniper rifles that caused the scope to zoom in too far.
- The extended mag attachment has been removed from snipers, but if you equipped it before patch 1.10, you will need to unequip it for this fix to take effect.
- The developer console normally present in modtools is no longer accessible while playing ZBR.
- This is part of a long series of changes to begin moving towards ranked ELO for ZBR where allowing cheats would compromise the integrity of the game.
- Fixed an issue where players could get out of bounds on Revelations.
- Fixed an issue where some weapons on revelations could not be double pap'd.
- Discord server invite now available in the menus.
- Players can now use discord overlay to invite other players from discord.
- Discord rich presence now displays the time elapsed.
- Custom version string added.
- Removed mod loaded string from the UI.
- Changed window title to indicate that Zombie Blood Rush is loaded.
- Changed the cursor color to match the rest of the UI.
- Changed the Black Ops III Icon to the ZBR Icon in the taskbar and window.
- Fixed an issue where the nuke powerup could sometimes crash the game.
- Fixed an issue where Arms Grace would remain active even when the timer expired.
- Fixed an issue in duos where sometimes players could not chat with teammates.
- The shrink ray now applies damage as the correct attacker.
- Gum machines no longer allow duplication on stock maps.
- Fixed an issue where the default weapon logic did not work on most custom maps.
- Fixed an issue where the discord sdk failing to initialize could cause crashes on load.
- Fixed an issue where the music would sometimes fail to stop playing after the objective state changed.
- Fixed an issue where switching a calling card would not work for some players.
- Fixed an issue where players in spawn protection could melee without losing invulnerability.
- Spawn protected players no longer damage others.
- Fixed an issue where a player could possibly spawn in the mound before it is unlocked in origins.
- Pack-a-punch on Kino Der Toten no longer requires linking the teleporter.
- The scoreboard now categorizes player kills seperately from zombie kills.
- The scoreboard now tracks deaths instead of downs.
- Round Robin now correctly grants 6400 points.
- Fixed an issue that could cause steam to update components of the mod incorrectly.
- Fixed a fatal crash with the bow on Der Eisendrache
- The end game scoreboard is now correctly ranking players.
- Gersh devices have been disabled on Moon until a fix can be found for a fatal crashing issue related to the AI in BO3.
- Fixed an issue where players who downed in the PaP room of Kino der Toten would be unable to activate gums for the rest of the game.
- Fixed an issue where players would sometimes exit the respawn loop.
- Fixed an issue where players could sometimes be targeted by AI on spawn.
- Many other misc fixes that I lost track of.

(continued: https://pastebin.com/p2G3Pm5u)

Opdatering: 6. apr. 2022 kl. 2:42

Version 1.09h1 (Emergency Hotfix) [April 5 2022]

Fixes and Changes:
- Fixed a major crashing issue related to discord rich presence.
- Callvote exploiting addressed.

Balancing:
- Ice staff DoT increased 100%
- Increased Cove Shotgun Damage

Opdatering: 1. apr. 2022 kl. 0:46

Version 1.09

- Major stability pass; crashes are much rarer on officially supported maps.

NEW:
- Gobblegum machines will be procedurally placed on custom maps that do not have gobblegum machines.
- These machines operate similar to regular gum machines, but visuals effects and lightning will not apply.
- This is due to the machine having been rebuilt from the ground up, since normal gum machines cannot be spawned mid-game.
- Placement of the gum machines is based on perk machine and mystery box locations, so if you are looking for a gum machine, check around these points of interest.

- Added official support for the following maps:
- Christmas Rust
- Daybreak
- Kyassuru
- Cove
- Mori
- Mob of the Dead: Remastered
- Ski Resort
- Kowloon

- Partial support for the following maps:
- Mario: Whomps Fortress
- Mario: Shadow World
- Town Reimagined (unstable)

- Obituary added; When a player is killed, a killfeed notification will appear, like in multiplayer.

- Gobblegum descriptions in the user interface now properly reflect their effects in zbr. No more scavenging the patch notes!

- Discord rich presence integration
- Reps your current activity to Discord
- Grabs your discord name as your in game name unless overriden with playername.txt
- Join friends from Discord without needing their steam name if you both have ZBR loaded

- Kill cams have now been added! No more wondering "How did I just die?"!

- ZBR Specific emblems have been added. Expect more in a future update when challenges and ELO are released.

- User interface updates to prepare for stats. Please be aware that no stats are implemented at this time.

Fixes and Changes:
- Increased VM memory to help reduce crashes.
- Updated grenade logic to include the default grenade for a given map.
- Added callbacks for custom map developers to access for ZBR.
- Increased zombie spawn speed in rounds 3 and 4.
- Increased the maximum number of AI based on the number of players and the current round.
- Fixed gun game wager modifier to only use weapons that are in the mystery box.
- Zone has been built properly on the workshop to integrate all languages into the deployment (Thanks MikeyRay!).
- Fixed an issue where players who stole a gobblegum from another player would get locked up in the animation, having no guns until down or death.
- Fixed an issue with killing time concurrency.
- Fixed an issue where mystery box prices would be altered incorrectly between rounds when a firesale was active.
- Fixed an issue with Phoenix Up where the game would sometimes take one of your weapons.
- Bullet boost now allows alternate ammo types on all weapons.
- Fixed an issue where players would not spawn together in Duos.
- Fixed an issue where occasionally a player would get a quick revive prompt when not down.
- Fixed an issue where fireworks, when activated by a shotgun, would do far too much damage.
- Removed global cooldown timers on AATs.
- Note: This does not remove *all* cooldowns, only the shared cooldown between all players.
- Fixed an issue where Moneky-bomb invisibility could be cut short by a bug with the clone's spawn.
- A notification now also occurs when you down a player, instead of just when you eliminate them.
- Loadouts are saved periodically during the game so that a player who disconnects can reconnect and retain their gear.
- Nukes now kill zombies faster.
- Zombies which are marked for death during killing time no longer impede movement.
- Voiceovers disabled.
- Out of map monitors updated to no longer teleport from height on Shadows of Evil and DE.
- Shadows of Evil chain trap has been fixed to accurately synchronize visuals and damage trigger times (15 seconds).
- Shino traps now operate correctly.
- Beast mode on shadows of evil now allows players to shock, grapple, and melee eachother. Shoot a player in beast mode to reduce their time.
- Fixed an issue where the ritual could be started on shadows of evil, causing a crash late game.
- Fixed an issue where invisible players did not have a tell on Shadows of Evil and Revelations.
- Apothicon Servant can now be pack-a-punched without doing upgrade steps on Revelations.
- Fixed an issue where the buildtable Apothicon Servant was sometimes unupgradable.
- Fixed an issue where the lightning bow could spawn entities and fail to delete them.
- Unlocked all stock calling cards.
- Added remaining stock camos.
- In game gums now properly show as unlimited.
- Fixed an issue where pop shocks could bypass burned out melee negation.
- Fixed a crash on Revelations involving the wasps.
- Fixed a crash on SoE involving the margwas.

Balancing:
- Arms Grace modifier changed from 1.25x pvp damage to 2x.
- Burned out now negates melee damage, similar to Widows Wine, and has been granted 5 activations.
- Unquenchable's cash back increased by 100% (from 250 per round to 600 per round).
- L4 siege damage increased by 25%.
- Electric Cherry PvP damage decreased by 100%.
- Revelations keeper protector health decreased by 75%
- Moneky-bomb clones can no longer be shot to end invisibility.
- Wonderwaffe damage adjusted to improve its effectiveness.
- Raygun Mark 2 damage adjusted to improve its effectiveness.
- Blast furnace now does more damage, displays burn effect, and can be put out faster by sprinting.
- Dead wire does much less damage against players.
- Thunderwall gets slightly more velocity.
- Juggernog now protects against more types of damage.
- Head Drama is now less effective against armored players.
- Thundergun damage parameters retuned to make it slightly more powerful.
- Gravity spikes slam damage is now considered explosive.

Known Issues:
- Claymores on ski resort sometimes do not work for specific players. This is under investigation but I did not want to delay the release of 1.09 any further because of it.

Opdatering: 7. jan. 2022 kl. 17:57

Version 1.08 [January 7 2022]

Fixes and Changes:
- Players can now select a custom name by editing Call of Duty Black Ops III\players\311210\2696008055\playername.txt
- Max length of name is 16 characters
- Players who start zbr for the first time now have default buildkit loadouts and gobblegum packs
- Players who already had loadouts before this update will not have loadouts overwritten
- If you want to replace your loadout with these kits, but already have loadouts, close BO3 and delete the "Call of Duty Black Ops III\players\311210\2696008055" folder.
- Empty slots on the scoreboard no longer have ranks

Opdatering: 6. jan. 2022 kl. 20:20

Fixes and Changes:
- Gobblegum price hintstrings now accurately reflect the server price on the client
- Fixed some ui issues with gobblegum counters
- Fixed some spawn logic that could cause crashes on lower end machines
- Notification for max ammo now applies to only you and your team
- Players are now color coded on the scoreboard as well
- Players on the same team will have the same character in game to make it even more obvious who you are engaging with
- Revelations wearables are no longer obtainable, except weasles hat which is purely cosmetic.
- Server Browser game names are automatically prefixed with a green tag to encourage people to join you.
- All players will have the rk5 on spawn regardless of easter egg completion stats
- In order to make pack-a-punch more accessible to new players on Gorod Krovi, the dragon will be automatically enabled on round 10
- This does not replace the wings; experienced players can still obtain the wings on the first round
- The chain trap on Shadows of Evil no longer ignores zombies
- Addressed name spoofing with some small improvements
- The sword on Shadows of Evil now attacks players when deployed
- Der Eisendrache bows no longer show through the wall (Thanks Mikey Ray!)


Balancing:
- Blood Hunter modifier has had its bonus effectiveness reduced by about 50%
- Skulls from the void bow on Der Eisendrache now do 97% less damage
- Storm bow no longer electrifies player's screens
- Fire bow now allows players to look freely while stuck in place
- Quick revive now rewards 25% of your max earned points when revived
- The pack-a-punch area in revelations no longer awards objective timer progress
- The dragon shield can now only be purchased once per round and has had a 10% damage reduction.

Opdatering: 6. jan. 2022 kl. 20:19

Opdatering: 28. dec. 2021 kl. 10:30

Opdatering: 28. dec. 2021 kl. 9:17

Opdatering: 27. dec. 2021 kl. 18:23

Opdatering: 27. dec. 2021 kl. 17:57