Tabletop Simulator

Tabletop Simulator

Too Many Bones: Trove Chest Edition [COMPLETE]
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Update: Oct 30, 2023 @ 4:47pm

Bugfix:

  • Fixed scripting error when playing the Automaton of Shale.

Update: Sep 6, 2023 @ 6:38am

Bugfix:

  • Fixes for Unbreakable when using Darkness Battle Modifier and ranged baddies.

Update: Aug 26, 2023 @ 7:17pm

Bugfix:

  • Fixed artwork for Unbreakable General Encounter #3 that was shifted a down a short ways.

Update: Aug 26, 2023 @ 3:45pm

Update:

  • By request I've added the ability to set a Baddie type preference before using the automated BQ builder tool. Set this when an encounter directs you to use as many of a particular Baddie type as possible when building the BQ. Note that Baddies that add Baddies to the BQ will not follow the stated preference as the Prefer Baddies option is for the original BQ construction.
Bugfix:
  • When setting the Darkness Battle Modifier the Baddies will enter the Battle Mat in the Ranged positions now rather than using whichever spot the Baddie would normally have used if not in Darkness mode.
  • Fixed incorrect metadata on the Mech B DYNAM that had it being placed as a standard Baddie rather than a Mech.
  • Fixed missing metadata on the Troll Hermit that didn't specify that it was a 1 point Baddie.

Update: Aug 25, 2023 @ 10:14pm

Bugfix:

  • Fixed ordering of chips in the Active Baddie stacks when sending a scouted Baddie to the bottom of the stack. (As it related to showing scouted Baddies and to inserting future scouted Baddies to the top of the stack.)

Update: Aug 23, 2023 @ 9:25pm

Update:

  • Added the Nexus Box loot card to the Extras section. If there turns out to be more cards in this line in the future then I can add those as well.
Bugfix:
  • This is the second time that Gale's scripting reference went away and I'm not sure why. I've re-added the link to Gale's Gearloc mat so that it will work correctly when deployed.

Update: Aug 16, 2023 @ 12:45pm

Update:

  • Updated the mod so that Baddies and Tyrants, namely Mulmesh's Scouts and Gavenkog, can now be flipped so that the back side of the chip is shown on the Baddie health stack. You can now flip the chips back and forth from back to front and front to back depending on what is needed in the encounter.
Update:
  • Updated the BQ setup button to count the Tryant chip as one point so that, in the case of the Tyrant being on the bottom of the BQ, you can still deploy the Tyrant if they are the last one to be deployed in a new round.

Update: Aug 13, 2023 @ 1:33pm

Bugfix:

  • Corrected metadata on two AoT campaign cards that had the required days mixed up between the two.

Update: Aug 13, 2023 @ 8:28am

Bugfix:

  • Added additional checks when deploying Baddie chips to the table that the chip is actually in the chip tray. If chip is not present then it will skip the chip. There is a case when a user is playing a campaign based game where an encounter card requires a Baddie that is not present based on the current Tyrant and the user pulls that chip from the Baddie chip tray. (Or the user accidentally deletes the Baddie chip and pulls a replacement one.) Then when deploying chips for the next stage of the game the chip tray would throw an error when trying to pull the chip that is no longer present.

Update: Aug 12, 2023 @ 9:23pm

Bugfix:

  • Set the Proto Tyrant's point count to be a numeric value so that the BQ setup code will not reset after deploying the initial four Baddies.