Crusader Kings III

Crusader Kings III

Emirate of Crete
Showing 11-11 of 11 entries
< 1  >
Update: Nov 3, 2021 @ 12:37am

Initial Release

This decision, takeable by the Hafsids (both as AI or player-controlled) immediately on an 867 game start, gives the Emirate a large army, ability to raid as a Clan government, a small boost to Chandax's development, and bonuses to raid speed and embankment cost, among other things. Please note that if you play as the Emirate, the army provided by the decision is comprised of non-replenishing special troops, so use what you are given carefully. Even if you dont play as the Hafsids, the AI will take this decision, often within a few months of the game starting, so Crete can still have an influence on the region without your direct control.