Stellaris

Stellaris

Enhanced Trade Districts and Designations
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Update: May 12, 2022 @ 6:24pm

3.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Integrate underlying district changes
  • Better code for the trade-based colony designations
  • Use memory optimization feature for triggers
  • Replace old automation with an enhanced version of the new trade colony plan
  • Add automation specifically for Commercial Shattered Ring Worlds
  • Trade colony designations now indicate that they improve the relevant trade district type

Update: Mar 5, 2022 @ 3:47pm

2.0.1 Add global flag to indicate that this mod is installed

Update: Feb 23, 2022 @ 11:17pm

2.0.0 Update for Stellaris version 3.3 "Libra"

  • Districts are no longer full-file overwrites!
  • Now only the five relevant districts are overridden
    • district_city
    • district_srw_commercial
    • district_hab_commercial
    • district_rw_city
    • district_rw_commercial
  • Update colony automation overrides to account for Permanent Employment
  • Integrate additional changes from 3.3 to overridden content
  • Add compatibility for Gigastructural Engineering: districts from this mod are prohibited on gigastructures, habitat-specific districts from this mod are allowed on Interstellar habitats and Gas Giant Habitats

Update: Dec 6, 2021 @ 2:30am

1.2.0 Apply colony designation exclusions from Planetary Diversity

  • Special thanks to Gatzek for help with the correct special district_sets
  • Add Polish localisation by Gatzek

Update: Nov 28, 2021 @ 10:16pm

1.1.1 Mark as compatible with Stellaris version 3.2.2 "Herbert" - the game patch had no script changes

Update: Nov 23, 2021 @ 12:54am

1.1.0 Update for compatibility with Stellaris 3.2.1 "Herbert" - integrate base game changes

Update: Nov 14, 2021 @ 3:00pm

1.0.2 Adjust colony designation weighting

Update: Nov 9, 2021 @ 7:51pm

1.0.1 Improved colony automation plans

Update: Oct 30, 2021 @ 7:26am

1.0.0 Initial version