Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 3) Imperivm Invictvm
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Update: Nov 28, 2024 @ 5:48pm

- Walking animation for priests found to be misplaced, has been reinstated.
- Thinking of removing a shamaness from this mod for use with Project Yesugei.

Update: Nov 28, 2024 @ 4:31pm

Update: Sep 25, 2024 @ 5:50pm

Update: Sep 25, 2024 @ 10:40am

Update: Sep 25, 2024 @ 8:55am

Update: Sep 25, 2024 @ 8:21am

Replaced files in /data with some from cap 1. Hopefully it will fix the issue Vode_ANEsp has mentioned of the game crashing the moment you destroy a building.

Update: Sep 24, 2024 @ 7:22pm

Unfortunately the bug mentioned by Vode_ANEsp continues to plague this mod, it happens whenever a unit or structure is killed or destroyed. Reason is still unknown.

Test - set up 3 different tests - 1 for each chapter - and launch them.


Then, figure out the data structures of each and every tested chapter.

Update: Sep 23, 2024 @ 8:02pm

[24/25.9]

Testing all the different mods with problems is proving to be problematic:

- Warbirth keeps crashing, building graphic issue suspected but reason is unknown.
- Vode_AN reports that destroying units or buildings makes the game crash. I don't know what to make of this.

Checking the file structure shows that KC2, KC3 have more files than KC1. Perhaps the key is there? still not very sure. Need to do more tests to find out, because this is not a bug I've experienced before. On the other hand having WB2 repeatedly crash, if building_graphics or buildingrules (?????) is compromised (which???) is frustrating.

Update: Sep 9, 2024 @ 4:12am

Update: Sep 6, 2024 @ 10:01am