Garry's Mod

Garry's Mod

A-Soul VTuber 嘉然"Jia'Ran"Diana [PM/NPC]
Viser 1-4 af 4 forekomster
Opdatering: 19. feb. 2022 kl. 13:46

PublicRelease 2.0.0/ IR 3.2.5:

Model
-Added Outline
-Optimized Face (~11,000verts to ~4,000verts with outline) no BlendShape loss
-Optimized Model
-Fixed an issue when using env_projectedtexture as light source, her clothes aren't casting any shadows

Material/Textures
-Added Lightwarp shading
-Removed unused/outdated materials
-Fixed annoying outline clipping, turns out I accidentally deleted $alphatest in my vmt

-Better AO map for eyeball
-Slightly adjusted the scale of QCeye
-Eyes now reflect the environment, using env_cubemap from current map instead of the old static MMD highlight map since it doesn't work

Opdatering: 27. okt. 2021 kl. 14:10

PublicRelease 1.0.2/ IR ~2.0:

forgot to patch the viewmodel arms update

Opdatering: 27. okt. 2021 kl. 13:35

PublicRelease 1.0.1/ IR ~2.0:
Update? likely a fallback

Outlines are temporarily removed - due to:
shadows got yoted(black lines on model), reported by 嘉然Diana
projectile lights got yoted(d a r k r o o m), reported by 嘉然Diana
performance impact(idk, i spawnd 10+npcs and sent em space, game work fine for me), reported by Monosodium~glutamate


shader update-
making her look normal instead of a mat_fullbright disco ball

Viewmodel Arms tweak, big sleeve = big cute
nothing really changed

Opdatering: 8. okt. 2021 kl. 18:07

Hi, I'm Nabe Gewell, after nine years of development, we hope it been worth the wait.

PublicRelease 1.0.0/ IR 2.9.1:
basically a stable IR2 release kek
IT VORKED MEIN GOTT IT VORKKKED
nothing to see here



Internal Release 2:
Pre release build

Adding QCeye support instead of Facial Flex
Shader update
Vrd update
Building 2 different NPC sets and one unique model for PM
Canceled DX80 support, everytime I build one with dx80 bruh insta breaks my goddarn Facial Flex, Will add back later when solved.


Internal Release 1:
(someone said, WHY DONT YOU JUST DECIMATE EVERYTHING THE FK OUT?
I like, real shi-? and it worked. alright you shouldn't be watching this, i'm just writing down a tons of words to make you feel i've done some impressive job, you just found the secret, dont tell anyone.)

Optimize Optimize Optimization AAAAAAAAAAAAAAAAAAA why am i exist
Shader update
adding outline
update collision
update bones
adding jigglebones
adding Helperbones
update bodygroups
adding npc set base on pm(dont do this, break everything, crap)

Internal Release Alpha:
Basic Valvebiped support
Basic collision support
Basic bodygroup support
Runs bad, really bad.
why is it not vorking mate why