Rivals of Aether

Rivals of Aether

Saki
Viser 11-20 af 25 forekomster
< 1  2  3 >
Opdatering: 1. sep. 2022 kl. 9:18

v1.04 (late late late late late late fix):
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FSPECIAL (projectile):
+ Added Hitstun Multiplier 0.70

Opdatering: 12. aug. 2022 kl. 6:16

v1.04 (late late late late late fix):
========

Saki loses finger charge if parried.

Opdatering: 17. juli 2022 kl. 15:42

v1.04 (late late late late fix):
========

Odd Taunt domination fixed.

Opdatering: 16. juli 2022 kl. 8:38

v1.04 (late late late fix)

=========

The cooldown for FSPECIAL_AIR didn't reset on hit.

Opdatering: 22. juni 2022 kl. 4:37

v1.04 (late late fix)

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+ DAIR landing lag now 7 instead of 6

Opdatering: 13. juni 2022 kl. 17:35

v1.04 (late fix)

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Fixed odd NSPECIAL charge reset issues.

Opdatering: 12. juni 2022 kl. 17:41

v1.04

=========

GENERAL:
• Max jump_hsp increased from 4 -> 5

UTILT:
• Minor update for the sprites

FTILT:
(second swing hitbox)
• Angle changed from 83 -> 85
- Base Knockback reduced from 6.8 -> 5.5
- Base Hitpause reduced from 5 -> 4

DTILT:
+ Endlag increased from 10 -> 12

DATTACK:
• Hold down the attack button instead of double tapping to perform the weaker dash attack

FSTRONG:
• Repositioned the hitboxes and re-adjusted their sizes

USTRONG:
(first strike hitboxes)
- Base Hitpause reduced from 5 -> 4
(second strike hitboxes)
- Removed hitpause scaling
(final strike hitboxes)
• Angle changed from 105 -> 90

DSTRONG:
(hitboxes 1 & 2)
• Angle changed from 78 -> 85

NAIR:
- Endlag reduced from 27 -> 18
• Updated the sprites

UAIR:
- Length frame reduced from 36 -> 28
- Endlag reduced from 17 -> 13
- Landing Lag increased from 7 -> 6
- Reduced the number of hitboxes
• Repositioned the hitboxes and re-adjusted their sizes
• Angles now range from 75, 90 and 361 instead of 78
• Updated the sprites to remove some smears on the start-up

FAIR:
+ Total dmg increased from 8 -> 9
- Endlag reduced from 29 -> 20

BAIR:
- Endlag reduced from 20 -> 17

DAIR:
+ Endlag increased from 6 (man...) -> 10
+ Landing Lag increased from 5 -> 6

NSPECIAL:
+ Increased the charge timer from 30 -> 40

FSPECIAL:
• The attack has been re-worked into a Boot-leg Blazing End special. Check the Muno tip section for more information.
- Endlag reduced from 59 -> 18

FSPECIAL_AIR:
+ Now has landing lag

USPECIAL:
• Changed the hitboxes' type from Physical to Projectile

DSPECIAL:
(Light)
+ Max jump_hsp now set to 8
+ Air max_speed now set to 7
+ Dash Speed increased from 8.8 -> 10
(Air)
+ Air max speed increased 5.2 -> 5.6
(Water)
+ DTILT's distance has been increased slightly
(Earth)
• Knockback adjustments
(Spirit)
+ Increased health regain from 2 -> 3

============

MISC:
• Portraits have been touched/cleaned up
• Updated the tip section on the Muno phone. Typo corrections, some information that wasn't mentioned there beforehand etc etc
• Updated Saki's colour palette
• Added an SFX that plays on the char select. Also, goodbye blue lines
• Added additional SFXs for UAIR and NSPECIAL

============

~BONUS~
• New Portrait Added.
• Added the last remaining colour alts
• Added compatibility support for Kirby Fighter Buddy
• Added compatibility support for Future Ducky

Opdatering: 17. jan. 2022 kl. 14:47

v1.03:

=========

JAB:
- Total dmg reduced from 15 -> 14

FTILT:
- Total dmg reduced from 16 -> 10

USTRONG:
(hitboxes for the first swing)
- Base Knockback reduced from 6 -> 5.8
(hitboxes for the second swing)
- Removed Extra Hitpause
- Base Knockback reduced from 6 -> 4.8

NAIR:
- Total dmg reduced from 12 -> 10

FSPECIAL:
(Projectile)
• Angle changed from 46 -> 55
• Changed the hit sfx from energy heavy -> energy medium
- Base Knockback reduced from 7 -> 6
- Knockback scaling reduced from 0.60 -> 0.45
- Removed Extra Hitpause

============

MISC:
• Changed the sound effect charge for NSPECIAL
• NSPECIAL and FSPECIAL have layered sfxs related to whatever element has been chosen
• FSPECIAL now works correctly under the effects of the Earth element
• FSPECIAL_AIR afterimage sprites have been colour corrected for the default skin
• Fixed a bug where FSPECIAL_GROUND could be used in the air instead of FSPECIAL_AIR
• Fixed Taunt 2 not cancelling properly
• Fixed an infinite where Saki could keep air dodging by cancelling DSPECIAL (Makes a good rune idea though...~)
• Quality of life for sound nonsense relating to DSPECIAL being cancelled by either parry, roll or air dodge

Opdatering: 24. dec. 2021 kl. 9:03

v1.02 (belated xmas touchup)

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Hitboxes related to the second part of Saki's USTRONG now have extra hitpause.

Opdatering: 3. nov. 2021 kl. 15:13

v1.02 (belated extra)

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• Added Dialogue Buddy Support