Stellaris
Government Variety Pack (for v3.2)
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Actualizare: 25 febr. 2022 @ 11:23

Actualizare: 28 ian. 2022 @ 5:26

v3.3.1.5 (01-27-22) - All out of joke names at this point tbh
-Added tooltips of special effects to Combat Data and Imperial Economy.
-Improved the Universal Sovereignty tooltip.

Actualizare: 31 dec. 2021 @ 4:23

v3.3.1.4 (12-31-21) - Backend Fixes/Updates Part 4 -The Fixes Resurrection
-Variable-multiplier-based modifiers were not working as intended.
-Happy New Year!

Actualizare: 12 dec. 2021 @ 5:35

v3.3.1.3 (12-12-21) - Backend Fixes/Updates Part 3 - This Time It's Super Annoying
-Can't believe I missed a bunch of governments that lacked election candidate blocks and outgoing ruler definitions!!!
-Actually I can believe it.....................

Actualizare: 10 dec. 2021 @ 13:34

v3.3.1.2 (12-10-21) - Small improvement
-Explainers now have a delay.
-Some small degree of process efficiency.

Actualizare: 10 dec. 2021 @ 10:39

v3.3.1.1 (12-10-21) - Backend Fixes/Updates (continued...)
-Missed some election weights!!!

Actualizare: 10 dec. 2021 @ 6:39

v3.3.1 (12-10-21) - Backend Fixes/Updates
-Colonial Fiefs has special effect tooltip.
-Changed some localization to use keys rather than user-facing text.
-Created NPC namelist so "Lesser Names Patch" won't let NPC-only govs go nameless.
-Democratic and Oligarchic initial rulers that get voted out should have a leader class to change careers into rather than vanishing (so long as this feature works...)
-Revised election weights in all electoral governments to have more vanilla values (some were downright weird).

Actualizare: 5 dec. 2021 @ 5:47

v3.3 (12-05-21) - Civic Improvements 4
-Colonial Fiefs now has a policy that allows for pops to migrate and start new vassal empires.
-Added three new "advanced" mutually-exclusive and antagonistic starting-only civics focused on the idea of cultures that specialized in different domains of knowledge. Any non-gestalt empire can start with them.
-New Civic: Shapers (+5 leader age, -10% genetic modification cost, +10% habitability, +10% growth, -10% non-society research, start with "Eco Simulation" tech.)
-New Civic: Artificers (-10% ship build cost, -10% planetary structure build cost, +10% robot output, +10% robot build speed, -10% non-engineering research, start with "Powered Exoskeletons" tech.)
-New Civic: Essentialists (+1 ship and planet sensor range, -10% FTL windup and winddown time, -10% non-physics research, start with "Fusion Power" tech.)

Actualizare: 27 nov. 2021 @ 8:09

v3.2.1.1 (11-27-21) - "Cosmic" Empires fix
-The re-instated "galactic" governments never got their names back...

Actualizare: 27 nov. 2021 @ 7:25

v3.2.1 (11-27-21) - Herbert Update
-Fixed job calculations for compatibility with Stellaris 3.2.* (Herbert)
-Changed compat version number.