Garry's Mod

Garry's Mod

Serious Sam SWEPs
Showing 1-10 of 17 entries
< 1  2 >
Update: Jul 15 @ 8:51am

- Added more SS models to the player sounds list
- Updated grenade entity a bit

Update: Jul 26, 2024 @ 5:47am

None Provided

Update: Jul 1, 2024 @ 4:38pm

- Improved Colt switching to dual/single
- Fixed bugs

Update: Jun 20, 2024 @ 6:44pm

- Recoded weapon holstering
- Fixed possible issues on weapon drop
- Added $vertexcolor to weapon icons vmt

Update: Jun 17, 2024 @ 12:25pm

Improved HUD code

Update: Jun 17, 2024 @ 6:31am

- Added TFE HUD skin
- Fixed Flamethrower igniting underwater ents
- Minor improvements

Update: Jun 11, 2024 @ 7:01am

- Added model shake on landing like in original game
- Added Deathmatch values that can be enabled with ss_sv_dmrules 1
- Added Dual Colt HUD icon
- Fixed rocket shading on Rocket Launcher viewmodel
- Fixed muzzleflash pos on Dual Colt worldmodel
- Moved weapon pickups to the Serious Sam Entities addon

Update: Jun 8, 2024 @ 10:06pm

- Added option to enable TFE Lasergun sound
- Fixed some projectiles not being able to damage combine helicopter or strider
- Recoded laser projectile so it can damage Nextbots
- NPC support for more weapons
- Minor code improvements and fixes

Update: Jun 7, 2024 @ 10:29pm

- Fixed really old bugs
- Recoded Rocket entity
- Added table for HUD so gamemodes could override methods:

SeriousHUD:Enabled() SeriousHUD:AmmoIconsEnabled() SeriousHUD:GetHUDScale()

Update: Jul 6, 2016 @ 2:00am

- Added Ghostbuster
- Added weapon pickups as entities
- Added ss_ammomultiplier convar for additional ammo on weapon pickup
- Added automatic addon downloading from workshop
- Reanimated Tommygun and Lasergun
- Cannonball now uses proper physics sphere
- Sniper scope doesn't hide HUD anymore
- Flamer attack and ammo spending rate are now faithful
- Huge improvements on HUD
- Small fixes