Don't Starve Together

Don't Starve Together

[API] Time Control
Viser 1-7 af 7 forekomster
Opdatering: 12. juli 2022 kl. 22:19

Major mod overhaul, please let me know if you have any issues with old code.

I'll write documentation about the new stuff later, if you'd like to dive into the code though it's very readable, and I left plenty of comments behind.

Opdatering: 14. nov. 2021 kl. 23:06

Version 0.6
Update

- Any components that use OnUpdate, DoUpdate, or DoDec. Will now adjust with their local timescale now.

Opdatering: 12. nov. 2021 kl. 1:22

Version 0.5
Hotfix

- Fixed a bug where the API would crash when checking if the server was an admin

Opdatering: 11. nov. 2021 kl. 9:18

Version 0.4
Hotfix

- Maybe fixed a bug where the API would crash when checking if the server was an admin

Opdatering: 6. okt. 2021 kl. 14:24

Version 0.3
Update

- Some actions now respect local timescale such as chopping. This also effects attacking faster, however it is a bit off and only seems to work properly when using and holding the mouse button to attack.

Opdatering: 13. aug. 2021 kl. 23:58

Version 0.2
Update

- An objects local timescale can now be more easily accessed via a global function.

- Added a function to change debug mode settings (currently only true or false).

- You must now be an admin to use it's functions, I have no way of confirming this actually works or not.

- Changed the name of some functions. See main info page for details.

- Added support for the "Dev tools" mod, if enabled you will be able to easily manipulate global timescale, local timescale, and debug settings via it's menus.

- Local timescale is now saved and restored when leaving/joining a world (Global timescale coming soon).

- Temperarily disabled attack speed adjustment for local timescale, it hardly worked anyway :p

Opdatering: 9. aug. 2021 kl. 16:33

Version 0.1
Prerelease

-Timescale for the world and indevidual objects (That can have components) can now be controled easily by mod makers.

-Timecale on objects currently only speeds up animation speed which also effects the effective speed of some actions, movement speed, and attack speed (Buggy at higher/lower values).