The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Update: Jul 22, 2024 @ 10:38pm

Hotfix for error in Dark Room

Update: Jul 22, 2024 @ 4:31pm

- Godmode transformations now have custom itemtags for Repentogon cross-mod compatibility, "celeste", "cyborg", "cultist" (my items have them applied for reference)
- Added T. Cain's unlock, Fractal Key! This item introduces a new mechanic called Gilded chance, which is a flat % chance to replace any pickup with their golden version. The item grants you this chance in exchange for broken and Faithless hearts, but allows you an escape when using it would normally kill you.
- Added T. Isaac's unlock, Chest Infestors! These mimics are cute and harmless to start, but it will manifest in a chest becoming volatile! Get the contents for free if you can tolerate its reaction! Each valid chest has a unique attack associated with it, but killing the infestor before it manifests into a chest will prevent it from attacking at all.
- Fixed bug where Godmode stages would be mostly empty!

- Book of Saints now grants +10% Gilded chance on use
- Angel Food now grants +10% Gilded chance on pickup
- Cloth of Gold now grants more damage (+10% -> +25%) and +25% Gilded chance
- Holy Chalice now grants a stacking +10% damage instead of +0.75 damage
- Elohim's base damage has been bumped up to 2.50 on account of this change, and maximum damage is 3.9
- Godmode transformations have gotten a little extra logic to help debug some scenarios where the transformation activates when it shouldn't
- Fixed bug with Late Delivery's delivery animation preventing the reward
- Added an API callback to register a new valid pickup variant for Chest Infestors, example included (GODMODE.api.add_chest_infest_variant)

Update: Jun 26, 2024 @ 11:42pm

- Nerfed Larval Therapy, now is a stacking +33.3% chance to create a chigger on kill (resetting on proc to 33% * number of Larval Therapies held) rather than +100%. Unless you're Recluse, then it still is a 100% chance on kill
- Chigger contact damage is now calculated differently (25% Damage) -> (15% Damage + Larval Therapy Num * 0.5)
- Another optimization patch! All Godmode entities should make less redundant calls now, specifically in regards to accessing their sprite and accessing their temp data
- Added Soundtrack Menu support! Also added a config option to toggle the Godmode shop theme if you would rather have a different one :)
- Fixed Godmode special rooms (i.e. Adramolech's Fury, Blessing, Elohim's Birthright and Correction rooms) IDs being incorrect, meaning affected items and rooms should show up as expected again
- Added proper MiniMapAPI support for Observatory room icons!
- Added Tainted Maggy's Fallen Light unlock, Sugar Pills! These pills have a 20% chance to replace any pill with an equivalent Sugar Pill. When you use them, they grant an additional 1 red heart (or half a soul heart if you are maxed out with red health) and a temporary item effect from an item pool for them.

Update: Jun 18, 2024 @ 12:15pm

- One-off animation effects like the swipe from Celestial Paw or the Feather Duster animation, as well as Holy and Unholy orders are now considered effects! This means that they will behave more consistently and not be targeted by attacks and items (or spawn spiders on death with Infestation 2 lul)
- Added new config options for the Godmode base floor resprites! Dark Room is the only option that doesn't work currently, but once I polish up how Godmode handles the underlays it as well as the Sanctuary will have them implemented :)
- To go with the new config options, Cathedral now has a custom theme while the Godmode version is active! This will be the format I'll follow for the other stages as well :)

Update: Jun 9, 2024 @ 2:47am

- Buffed Gehazi! While Repentogon is active, now whenever heart containers are lost you gain 1 Leprosy orbital! Additionally, changed starting black heart to 2 soul hearts
- Black Mushroom will now proc instantly when used in an error room, allowing you to reroll the same floor still!
- Fixed critical bug with identifying child enemies, resulting in softlocks in certain fights
- Gave The Sign fight the same camera that The Fallen Light has with Repentogon

Update: Jun 7, 2024 @ 9:28pm

- Updated the sprites for Holy/Unholy orders! These are definitely much tighter and easy to see, should make Godmode enemies feel pretty good :)
- Unholy orders now will correctly end the tells where the laser ends! (brimstone tells won't render til offscreen anymore)
- Holy orders will now be extra yellow while in the Ivory Palace
- Added Winged Spiders to Basement Renovator
- Added 30 more rooms to The Nest for Electrites!
- Slightly tweaked Electrite AI to make it choose to shock a little sooner and more frequently
- Buffed War Banner stat buffs (0.25 damage per -> 20% damage per banner, +0.25 tears -> +0.3 tears per banner) and aura radius (base 64 -> base 80, bffs 80 -> 96)
- Updated War Banner visuals, with Repentogon they will now automatically become more or less transparent based on how bright the dirt color was around the war banner when it spawned :)

Update: Jun 4, 2024 @ 9:29pm

- patched fallen light new attack to use less particles
- patched fallen light to not only choose new attack when shielding
- Reorganized basement renovator entries (I realized the layout I was using was quite a few years old LMAO)
- Nerfed Godmode angel and devil room layouts a bit, now that they work with Repentogon and I can test them properly
- Added a couple more rooms to various stages by Busybody24!
- Added Birthday Slice! This is a Birthday Cake slice that grants a +5% all stat up (with a special minimum per stack to make sure it's extra spicy), heals 2 red hearts and adds 1 soul heart. In regular runs it will show up in the boss item pool.
- Added birthday_mode! Activated identically to keepah_mode, this mode guarantees that the boss item will be Birthday Slice every time, creating a slightly different experience. It also gives every player and their favorite friend a Party Hat!
- Speaking of, added Party Hat! This only is obtainable when birthday_mode is active, and it grants you a fun party hat. That's uh... that's it.
- Updated half of the visual of Holy/Unholy orders (the brimstone tells I use), I will be making them cleaner next update!

Update: May 28, 2024 @ 12:16pm

- re-reworked Wormageddon the Destroyer: her idle animation is now twice as long, her burrowing speed is 60% of her old speed, and she stays burrowed for 5 seconds instead of 4. This should give more windows of opportunity and help counter the burrowing attack
- Call of the Void now is hidden and disabled while in the Correction Room
- The Fallen Light completion mark sprite outline now matches the color of the seal rather than being black (blends a little better)
- The Fallen Light is now refurbished in its new glory! Original sprite by @shyPixels and animated by myself, this one goes brazy. I also polished up the new attack trajectory, and added more of a delay between attacks (a stacking chance that is larger depending on the phase)
- The Sign's strength is now shown in the character select menu above their portrait
- Added new config option in gameplay, "More Options Rework", for in case you don't like how I reworked more options. This is MOSTLY okay to do in realtime, going from on to off in a room you already entered will be a bit buggy but if you change it before entering the treasure room it'll work as expected.
- The Godmode ending is now a native Cutscene for us cool Repentogon users!
- The Fallen Light gained another attack, this one is accessible in all phases but scales heavily based on the phase
- The observatory now is detected correctly again, and will draw the door outside and inside.
- Bowl Play body hitbox is decreased (60 -> 48), and shield is decreased (20 -> 15). Boss max health is decreased (750 per -> 575 per) in exchange for shield (0 -> 2)
- Wrinkled Fatty and Infested Membrain hitbox radi are now increased slightly (13->18)
- Added Hushed Fatty and Hushed Horf! These are two new enemies that will appear in Hush themed scenarios, intended to increase the variety of enemies you face in the Blue Womb. Good luck!
- Gehazi now starts with 1 Leprosy familiar (when using Repentogon)
- Nerfed the amount of pickups that Mimic Worm drops (12-20 -> 8-12)
- Debugged The Observatory, now will properly place doors, has a cool new item altar for the rewards, and prep is done for a new variant (coming next patch)
- Began work on a Godmode API to simplify mod integration

Update: May 12, 2024 @ 4:58pm

- Added wiki editors to the credits page in dss :)
- Hotfix to fix Fallen Light
- Reverted final polished look of the fallen light, that will come soon but not quite yet sorry :(
- Updated Observatory FX

Update: May 12, 2024 @ 1:07pm

- Added wiki editors to the credits page in dss :)
- Hotfix to fix Fallen Light
- Reverted final polished look of the fallen light, that will come soon but not quite yet sorry :(