The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
Viser 41-50 af 316 forekomster
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Opdatering: 19. aug. 2024 kl. 18:52

- HOTFIX: Fixed missing 0 for Four Leaf Clover damage multiplier (+50% damage per 1 luck -> +5% damage per 1 luck)

Opdatering: 19. aug. 2024 kl. 17:41

- removed debug strings from stat score calculations and hp scaling tests

Opdatering: 19. aug. 2024 kl. 17:40

- Nosebleed is now quality 3, and the damage buff duration has been nerfed (12 seconds -> 8 seconds)
- Fixed some issues related to StageAPI integration post-updates
- Removed water removal entity from Blightfly rooms and added code to manually remove water, should now no longer show any stageapi errors on load!
- Updated code for Bubbly Plum to add water to its boss rooms
- Updated EID description for War Banner to reflect new set of stat changes
- Added safety checks to StageAPI integration to reduce incompatibilities
- Added safety check to alt entry validation for beginning a new run
- Added safety checks to RGON synchronization
- Observatory trinkets now are gulped on pickup as intended
- Removed debug text for transformation checks
- "nerfed" Godmode Trinket, instead of a full rewind when you take damage you now just get teleported to the last room you were in
- Added new HP scaling mode, now the new default, that is based off of the player's stat score. The old scaling method is still present if you'd like to have that in the config. The scalar for the correction room is still based on the stage regardless of what you choose here.
- The "damage" stat is now calculated differently in the stat score (Damage / 4 -> Damage / 1.25)
- The "luck" stat is now calculated differently in the stat score (Luck / 4 -> Luck / 2)
- Added 5 more frames to the Arch Bishop attack telegraphs for flexibility

Opdatering: 17. aug. 2024 kl. 12:19

- BIG FIX: Fixed bug preventing Blessings from appearing, they now appear and operate as normal! They also now have icons when they show up :)
- Added two new qualifiers for each alt entry, one being whether the alts are allowed in thin rooms and one being whether the alt is allowed to spawn while there are filled tiles in the immediate neighboring cardinal tile spots! This should make the alt entries even more focused than before.
- Added missing audio to custom ending
- Added Isaac version tags to the mod ID, noting that RGON is optional
- Modified Steam Workshop description
- Fixed bug with teethers getting stuck in their enrage animation
- Fixed bug where Celeste transformation wouldn't fire tears passively
- Modified devil cost of Wings of Betrayal (2 -> 1)
- Modified quality of Max's Head (1 -> 2)
- Changed death portrait ID of Trailer Neck
- Modified Bathemo's starting health and gave Bathemo stageHP (250 -> 200, 0 -> 20) as well as the second phase (40 -> 30, 0 -> 10)
- Added a new alt entry for Bathemo Devotes to replace One Tooths (up to 1 per room)! Much more common in caves and above, these bois are Bathemos in training and previously were only in very select room layouts
- Revised Max's Head into Blaze's Head, continuing the legacy of one of my dear family pups departed and creating a more unique item identity

Opdatering: 12. aug. 2024 kl. 21:43

- HOTFIX: Fixed error on start for non-Repentogon users(Thank you @Lonson77 for testing solution)

Opdatering: 12. aug. 2024 kl. 20:54

- RGON validation now should allow for RGON versions more recent than the one Godmode was built on, improving compatibility. This may change depending on how Repentogon handles its updates.

Opdatering: 12. aug. 2024 kl. 1:55

- Fixed bug with Taenia firing backwards horizontally while in the Mirror dimension
- Fixed bug with Mega Maw layouts where if you spawned on the wrong entrance you would be stuck at the door
- Reduced chance to spawn glitched item from Glitched Penny trinket (100% -> 1.5% per mult)
- Removed bonus id attribute from XML entry for Impending Doom (thank you IsaacGuru <3)
- Fixed bug where Observatory recolor with MiniMap API caused an error

Opdatering: 7. aug. 2024 kl. 15:53

- HOTFIX: Fixed a bug related to the Tainted Godmode unlock process that was causing the mod to error on launch

Opdatering: 7. aug. 2024 kl. 13:27

- Big change: Godmode will refuse Repentogon integration if the Repentogon version is mismatched with the version Godmode is using. This means that if you have the wrong RGON version, Godmode will let you know now!
- Godmode items that grant shields (Crossbones, Snapped Cross, Tecpatl) now also grant I-Frames while the effect is active
- Tecpatl shield time is now saved when active, meaning it will be active when saving and continuing a run
- Updated sprite of Oblivion (Harvester)
- Added option to toggle ASFABS while having the Godmode Cathedral reskin enabled
- Secret phase of FL fight's appear animation now uses the updated FL skull
- Increased the delay before Arch Bishops fire their retaliation laser when you hit a different enemy type in the room (meant to improve telegraph)
- Updated the resolution of the movement FX of COTV's projectiles
- Updated the Steam page

Opdatering: 7. aug. 2024 kl. 13:23

- Big change: Godmode will refuse Repentogon integration if the Repentogon version is mismatched with the version Godmode is using. This means that if you have the wrong RGON version, Godmode will let you know now!
- Godmode items that grant shields (Crossbones, Snapped Cross, Tecpatl) now also grant I-Frames while the effect is active
- Tecpatl shield time is now saved when active, meaning it will be active when saving and continuing a run
- Updated sprite of Oblivion (Harvester)
- Added option to toggle ASFABS while having the Godmode Cathedral reskin enabled
- Secret phase of FL fight's appear animation now uses the updated FL skull
- Increased the delay before Arch Bishops fire their retaliation laser when you hit a different enemy type in the room (meant to improve telegraph)
- Updated the resolution of the movement FX of COTV's projectiles
- Updated order of images on the Steam page