The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Opdatering: 27. juli kl. 21:27

- Added new secret boss fight :o don't anger the shop keeper! or do..
- Updated the screen center utility function, now is true center and updates with resizing properly! Also interpolates between resolution shifts slightly, since the function is cosmetic so should be slightly smoother :)
- Debugged Godmode shaders for Mac/Linux builds with help from @overgrownapplehead, now should be functional again!
- Fixed the Sign's level displaying incorrectly in the character menu
- Fixed FL sprite transitions not being updated properly to the new structure
- Added more data to the post_render godmode hook to minimize overhead
- Tweaked a couple rooms
- Fixed more mismapped paths found with the new restructure

Opdatering: 22. juli kl. 19:20

- Fixed missing rooms from Colon and The Nest (hopefully for real this time)
- Fixed missing doors from the Cathedral and Sheol
- Edible Soul, Jack-Of-All-Trades and Opia are now Q3 from Q4
- Diya and Nosebleed are now Q4 from Q3
- Brass Cross is now Q2 from Q3
- Devil's Food is now Q3 from Q2
- Black Mushroom is now Q4 from Q2
- Blood Pudding is now Q1 from Q2
- Larval Therapy is now Q3 from Q1
- Celestial Collar is now Q3 from Q4
- Added clause for Dad's Key Ring, can now only proc from damage once per room instead of infinitely
- Cursed Pendant now stacks with Trinket multiplier linearly, +10% damage and +0.2 speed per multiplier!
- Gesture of the Deep's battery spawn chance now scales with trinket multiplier linearly, +5% per multiplier!
- Bob's Tongue's scaling now accounts for temporary effects as well!
- Made fruit beggars slightly more prone to paying out sooner
- Reduced the time complexity of The Sign's attack style, should make heavier runs a bit faster!
- Loded Sack and Curse of the Snail have retouched sprites (@Harvester)
- Fixed a bug in the Edible Soul trigger, I believe it's working as intended?
- Added extra clause to preserve the Ivory Portal after killing Satan/Isaac

Opdatering: 19. juli kl. 13:44

- Added new config option, "Min Roam Speed"! This makes Isaac move at a minimum speed while in cleared rooms. Defaults to 0.1 (vanilla minimum), max of 2.0!
- Fixed weight of 0 for room enemies in fruit cellar and ivory palace, and fixed missing room paths
- Added Door Rift, a new Q0 passive! The doors are connected...
- Added Curse of the Snail! A new Q1 familiar, this little boi is your biggest frenemy :) (@Master inspired me to make this an item)
- Added Loded Sack, a new Q0 familiar! Lots of Diper friends (Original concept by @Busybody64, I felt a bit wimpier though)
- Added Blaze's Head and Dad's Key Ring into itempools (Blaze's Head was still Max's Head in the itempools file, oops!)
- Added a new sound effect, used by Wormageddon and the Curse of the Snail!
- Created an explosion callback for Godmode, allowing me to simplify Door Hazard logic and add explosion interactions to Godmode beggars and more!
- Removed the clause from Edible Soul to be the last extra life used, and updated the descriptions to reflect up-to-date health total post-activation (said 1 black heart, was 3)
- Added functions in the Godmode API to get/set faithless hearts
- Added another shade to Odd Dice's sprite
- Slightly cleaned the lines on Hysteria's Sprite
- Halved the Trap Turret interaction cooldown
- Removed the banner limit for War Banner, instead made it so you can place one every 1.5 seconds. Because of this, nerfed the damage banner (20% damage -> 10% damage)
- Fixed an error in the Birthday Slice binge eater stat bonus calculation
- Fixed move speed going down by 0.05 every room

Opdatering: 17. juli kl. 7:45

Hot hotfix: Fixed outdated sprite pathing for many other items/objects in the mod

Opdatering: 17. juli kl. 7:18

Hotfix: Godmode characters should no longer be invisible

Opdatering: 15. juli kl. 23:52

- Removed debug logging that wasn't needed
- Added a new Three Leaf Clover item. +3 Luck and 0.1 Shot Speed.

Opdatering: 15. juli kl. 15:08

- Migrated all Godmode scripts and resources to a parent Godmode folder to prevent script and resource path overlaps!
- Added functions in the Godmode API to retrieve/set/add to the current gilded chance
- Added a tutorial interface to Godmode! Only two exist currently, with only one actually playable, but I think you'll enjoy them :) I added a new config tab to configure the style of recurrence of each tutorial (once per file, game session, or run)
- Added "Gild Pilled!" pill effect! Adds 10% (or 40% if a horse pill!) gilded chance
- Added "Something's Changed!" pill effect! Shuffles 66% of keys, coins and bombs, a horse pill version scales this pool size, increasing the effect's return by 25%!
- Added "Multivitamin!" pill effect! Makes you feel good :) will have a secondary effect added soon
- Removed the hidden Needle/Pasty nerf from the mod (I am spiteful) and split it into its own standalone mod! If you like how much nicer needles and pasties are with Godmode, use this one going forward :) https://steamcommunity.com/sharedfiles/filedetails/?id=3524086492

Opdatering: 4. juli kl. 18:30

- Safe boss rooms will now destroy stone grimaces
- Finished the new room drop for Chapter 2! Another 44 rooms to mix in some new enemies with the stage.
- Removed extra materials that overwrote stage backdrops even if the reskins were disabled

Opdatering: 3. juli kl. 21:08

- Reworked Dream enemy health pool (HP 30 -> HP 10, StageHP 0 -> StageHP 5)
- [RGON] Fixed The Sign's level only displaying up to 1, now displays correctly
- Added Shops and Treasure Rooms to the Tainted Sign Preview challenge
- Slightly adjusted Uncommon Cough's falling acceleration while the tears are falling, should be almost identical to the range pre-item
- Added a visual indicator of your current stat score and the scaled threshold to be above (or below!) for the correction room to spawn!
- Removed some debug messages from Godmode
- I did a couple test runs in Rep+, seems to be fully functional I believe? I'll keep testing but I think Rep+ is compatible with Godmode

Opdatering: 28. juni kl. 20:18

Hotfix: Fake God statue was calling an invalid function name