Rivals of Aether

Rivals of Aether

Bullet Bill
Zobrazeno 1–10 z 12 položek
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Aktualizace: 20. úno. 2022 v 8.00

v1.34
- Removed the Cyan pixels from the portrait, to make it more in-line with the game's new CSS
- Added a SFX when selecting the character, to make it more in-line with the game's new CSS
- Fixed the "small_sprites" issue, now it should have the right pixel size
- Added compatibility with Trial Grounds and Pokémon Stadium

Aktualizace: 13. říj. 2021 v 16.51

v1.33
- Updated the Preview and Victory Screen

Aktualizace: 29. čvc. 2021 v 10.09

v1.32
- DAttack now has more startup frames (10 -> 12)
- DAttack now has more endlag (7 -> 9)
- UTilt has more endlag (6 -> 8)
- Added 1~2 more frames of endlag/landing lag to most aerials
- NSpecial Kamikaze now deal less damage (13 -> 10)
- NSpecial Kamikaze now deal less BKB (8 -> 6.5)
- NSpecial Kamikaze now deal more KBS (1.0 -> 1.1)

Aktualizace: 23. čvc. 2021 v 18.15

v1.31
- Now parrying any move from Bullet Bill will make the Blaster despawn
- Tweaked the smoke effect from the Mini Bills

Aktualizace: 23. čvn. 2021 v 12.56

v1.3
- Fixed the hit SFX for the Up and Down Blaster Mini Bill
- Fixed a bug with the sprite not changing on the first frame of the Blaster Strong
- The recoil damage for the Kamikaze is now higher
- Can now use the "Blaster Strongs" while in the air
- You can slide with a strong into the Blaster to start the "Blaster Strong"
- Hitting the Blaster with USpecial sends it forward a bit more now
- Now each time a Mini Bill is loaded into the Blaster, an additional VFX appears
- When starting the DSpecial, the player won't immediately start aiming downwards

Aktualizace: 10. čvn. 2021 v 17.59

v1.21
- BAir Sweetspot and Sourspot now deal less damage and has less BKB and KB Scaling

Aktualizace: 5. čvn. 2021 v 16.45

v1.2
- BAir has less BKB
- DAttack has more startup
- DSpecial has less ending lag
- USpecial now hits from behind at the start of the move
- Blaster Strongs now have more BKB
- Mini Bills have a larger hitbox
- Mini Bill Blaster detection is a bit more leaning on the blaster's body

Aktualizace: 31. kvě. 2021 v 18.07

v1.13
- Added a off-screen indicator for the Blaster
- FTilt and DAttack now deal less damage
- BAir has a bit more landing lag

Aktualizace: 30. kvě. 2021 v 17.53

v1.12
- Added 2 more recolors!
- Added the Color Pick CSS Tool by Hyuponia!
- The SuperScope now changes colors with the Retro Skins (and so does Bill's arm)
- Hopefully fixed a bug when getting hit while leaving the Blaster with Kamikaze
- Changed Bill's Hurtbox so that he floats a tiny bit in the air
- The Blaster will be drawn in front when Bill is using his Blaster Strong

Aktualizace: 29. kvě. 2021 v 18.46

v1.11
- FIxed a bug with Bill coming out of the Blaster when that is transitioning between the aerial and grounded state
- FIxed a couple of off-sets stuff with the Strongs