Stellaris

Stellaris

Real Space - New Frontiers
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Update: Dec 2, 2021 @ 8:51am

Updete 3.0

Changes:

- Added a subclass of the Oceanic World - Sea of Consciousness (in fact, it has existed for a long time in the game, I just drew art and promoted this modifier in the service).
- Tundra World Subclass Awakened World has been removed. (useless nonsense, only took up space).
- Tropical World Jungle World subclass has been removed (and this is the same place).
- Added a subclass of the Tundra World - Mushroom World (oh, how long have many been waiting for this ... or it's not that, wait a minute).
- Added a subclass of the Sterile World - Archean World (wow, this is something new ... or not).
- Added a subclass of the Tropical World - Megaflora World (it, well, it was already ... it was written, probably, that is, it was painted).
- Added a subclass of the Tropical World - Mycelium World (that's exactly what everyone was waiting for).
- Added a subclass of the Tropical World - Noxious World (why are there so many tropics?..)
- Added a new origin - "The Infestation".
- Modifiers of some old subclasses have received new characteristics.
- Smugglers no longer reduce planet stability.
- First colonization modifiers are now replaced with Expanse Events. These are random events that will take place in the early stages of colonization. I plan to develop this direction further by adding more events. In the future, this can greatly change the direction of development of the empire and, in general, make it more alive.
- Added pandemic mechanics. (well, as if we really miss this).
- Various bug fixes. (this is as always).
- The message about a suitable world to land the Ark is now working properly again. (It is enough to deliver the Ark to the orbit of an inhabited planet.)
- Remains of the Ark no longer gives additional districts and environmental tolerance bonuses. Instead, it produces unity.
- After the Ark has landed, 3 Settler Camp blockers appear on the planet, which give 3 housing for each blocker.
- The Awakened origin now has its own start initializers. Thus, there will no longer be situations when additional systems did not appear after the start.
- Now after changing the class of the planet, the incorrect modifiers of subclasses will be removed.

Update: Nov 2, 2021 @ 7:22am

Update 2.9.2

Update: Aug 6, 2021 @ 6:29pm

- Fixed a bug where Mechanists and Necrophages were missing special buildings after choosing a subclass.
- Small bug fixes.

Update: Aug 6, 2021 @ 5:13am

First Colonization modifiers will no longer appear on Habitats and Ringworlds.

Update: Aug 4, 2021 @ 5:25am

Chinese localization update.

Update: Aug 2, 2021 @ 7:10pm

Localization fixes.

Update: Aug 2, 2021 @ 4:34am

Update 2.9

Changes:

- Now you can start the game on any subclass, through a special menu that appears at the beginning of the game. (At last!)
- Planetary Exploration is no longer needed. Part of the functions in the New Frontiers, part is changed.
- The deposit distribution system has undergone great changes, now each type of planets has its own set of ordinary deposits.
- Added more than 30 new deposits and blocks.
- Some subclasses now have unique bonuses in planetary modifiers.
- In the New Frontiers settings menu, you can now separately disable periodic events. (These are different sandy storms, the attack of local fauna, etc. It is likely that many people did not know about the existence of these events.)
- Now, when colonizing on the planet is added a special temporary modifier, adding jobs and some bonuses. This mechanics can be disabled in the New Frontiers settings menu at the beginning of the game.
- Added mechanics for the depletion of mineral resources on the planets. Turns off in the New Frontiers settings menu at the beginning of the game.
- Part of the origins associated with the start on subclasses were removed, since now they do not need.
- "Subterranean" origin was changed.
- "Twilight Denizens" origin was changed and now called "Twilight Ones".
- Added 3 new interesting origins: "Forsaken", "Derelict Evolution" and "Sentient Planet".
- Many small but important fixes.
- Blockers now block deposits more logically. (For example, water blockers block water deposits, etc.)
- Added Chinese localization by FlantingCort.

Update: Jul 3, 2021 @ 6:03am

Update 2.8

Changes:

- Changed art for Tidally-Locked World.
- Changed art for Arid Tidally-Locked World subclass.
- Renamed Arid Tidally-Locked World to Flaming World.
- Changed art for Ocean Tidally-Locked World subclass.
- Renamed Ocean Tidally-Locked World to Eyeball World.
- Renamed Arctic Tidally-Locked World to Meridiem World.

Update: May 24, 2021 @ 11:15pm

Update: May 23, 2021 @ 4:16am

Update 2.7

Changes:

- Added a new class - Hollow World
- Added a new subclass for Hollow World - Inferno World.
- Added a new subclass for Hollow World - Subglacial World.
- Underground World and Cryokarst World have been removed.