Rivals of Aether

Rivals of Aether

Hugh
Mostrando 31-40 de 62 aportaciones
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Actualización: 6 MAY 2021 a las 12:10 p. m.

v1.29
+ NSpecial shine is now jump cancellable

Actualización: 6 MAY 2021 a las 11:55 a. m.

v1.28
+ NSpecial now has a shine hitbox only when desummoning the Box.

Actualización: 6 MAY 2021 a las 11:32 a. m.

v1.27
Bit of a weird update this time. I've been trying to incorporate walljumps and box placement as part of Hugh's combos. It's a little janky right now, but I think it's interesting.
+ Hugh now spawns a hitbox on walljump (with an accompanying walljump effect)
+ Placing the Box with nspecial now has a polite hitbox on it, so you can combo with it
- Removed body hitbox from nspecial. It was just annoying and uncreative

Actualización: 6 MAY 2021 a las 11:31 a. m.

v1.26

Actualización: 5 MAY 2021 a las 7:36 p. m.

v1.25
+ Hugh now has a really crappy placeholder win screen and win screen portrait

Actualización: 5 MAY 2021 a las 7:10 p. m.

v1.24
+ Cleaned a lot of sprites up.
+ Uncharged DSpecial now spikes
+ UTilt now has less base knockback on final hit
+ NSpecial now has a small shine like hitbox

Actualización: 5 MAY 2021 a las 4:49 p. m.

v1.23
Box is now more specific with whether it considers you on top of it.
Charged F/DSpecial can now both be walljump cancelled.
USpecial now has more extra hitstun so it looks less janky.

Actualización: 5 MAY 2021 a las 2:17 p. m.

v1.22
+ The box can now be stood on for three seconds rather than 2

Actualización: 5 MAY 2021 a las 2:09 p. m.

v1.21
Fixed a bug where the box was resummonable after breaking without landing.

Actualización: 5 MAY 2021 a las 1:39 p. m.

v1.20
The Box now breaks if Hugh stands on it for too long, and he won't be able to resummon it until he lands. This should (hopefully) make infinite stalling impossible