Tabletop Simulator

Tabletop Simulator

D&D 5e Table V4 - by ColColonCleaner
Showing 21-30 of 56 entries
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Update: Jan 3, 2022 @ 12:51pm

Update: Jan 2, 2022 @ 8:30am

Update: Jan 1, 2022 @ 10:11pm

Update: Jan 1, 2022 @ 8:36pm

Update: Jan 1, 2022 @ 4:04pm

UPDATES
Table
- Fixed the Cyan player's hand color, it was orange before.
- Shrunk the table width to better match OneWorld, and raised the felt center so there's less space between that and the map.

DND Mini Injector 4.5.45
- When a mini has multiple states the settings (health, UI position, status effects, highlights, etc) are synced between states now. Every 10 seconds or so TTS does an automatic setting save for the rewind feature. When a mini changes states the settings from the latest save are used, even if those settings are from a different state.
- Added hotkeys for forward initiative, backward initiative, refresh initiative, and roll initiative. These are available under Options -> Game Keys at the top of the screen.
- Initiative minis are now automatically pinged when their turn comes around. This can be disabled in the context menu.
- The injector will now automatically check to see if minis have the latest code when it spawns, the mini spawns, the mini leaves a bag, or the mini changes state. If a mini is outdated it is automatically updated.
- Added the alternate diagonal calculation rule (1.5x) as an optional toggle. Thanks to NoviBliss/WintherMaw. Minis can control their own setting for this if they are on a table without the injector, but if the injector is present it will force its setting on all minis present.
- Added a toggle button for mini highlights. Thanks to NoviBliss/WintherMaw.
- Highlights are now automatically removed when an NPC dies.
- When a PC changes their initiative value a message is posted in the chat.
- Fixed a bug where highlights wouldn't show up for new clients if they joined after the mini loaded.
- Fixed a bug where the injector's UI options wouldn't load properly sometimes.
- I used to automatically close the setting panel sometimes when updating some mini settings, that has been disabled.
- The 'UI Height+++' context menu option now keeps the menu open when you press it, so it can be spammed if necessary.
- Added compatibility with the 'Conditions & Ruler for D&D 5e' asset bundle. Once the asset bundle is injected you can access the status effect menu via the left side of mini health bars. https://steamcommunity.com/sharedfiles/filedetails/?id=2051577172
- Made the alternate diagonal movement toggle on minis explain why toggling is denied when injector is present.
- Added a 'UI Rotate 90' context menu option to minis.
- Added option to hide NPC minis from player view via the right click menu.
- Fixed a bug where NPCs could still have their UI interacted with by players, even though it was invisible.
- Fixed a bug where minis with 'Stable Mini' enabled would flip very slowly.
- Fixed a bug where injecting conglomerate minis (minis composed of multiple attached objects) could cause the mini to be duplicated several times.

DND Measurement Tool 2.5.1
- Added alternate diagonal measurement as an option. Toggle is in the right-click menu.
- Calibration is now a mode which can be turned on via the right-click menu. In this mode a field will display on the right side of the tool and take inputs in feet. The value will stay in the field after clicking away, allowing for minor adjustments of the tool during the calibration process. When alternate diagonal mode is active the calibration field will only display for purely vertical or horizontal measurements.
- Changed the line drawing method used to be local to the object instead of global. This means the drawing process is more efficient and won't affect lines drawn outside of the tool by other players or the DM.
- Improved the line targeting so it better stays on the table's plane. The line will now target slightly above the bottom of targeted objects via their collider instead of using their raw position.

Update: Dec 31, 2021 @ 4:48pm

Update: Dec 29, 2021 @ 10:51pm

Update: Dec 6, 2021 @ 7:03pm

Wall Spawner 1.7

- Added block spawning capability. Give 3 pings, 2 for a side and 1 for width, and it will spawn a block covering that area.

https://www.youtube.com/watch?v=W3fSM2cAKQw

Update: Nov 28, 2021 @ 9:52pm

Update: Aug 18, 2021 @ 8:08pm

Wall Spawner 1.5
- Added SQUARE mode, which will cover TTS grid squares with floors/ceilings.
- Added offset spawning, which can spawn walls/floors in the air above pings at a set distance.
- All heights/offsets are now based off the the TTS grid size. For example 1.0 means 1 square high, 0.5 means half a square high.
- Added input fields to quickly change height/offset values.
- Stabilized the wall spawner, it shouldn't tip over when placed on angled surfaces anymore.