Besiege
Besiege Bots Tweaks
Exibindo entradas 21–30 de 54
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Atualização: 4/nov./2021 às 13:31

Version 0.3.5 [Bugfix]
- Undoes another refactoring that caused parenting to fail, resulting in multiple adverse behaviours

Atualização: 4/nov./2021 às 13:15

Version 0.3.4 [Bugfix, renaming]
- Undid previous optimization attempt that resulted in MaxAngularVelocity changes not being applied
- Internal renaming

Atualização: 2/nov./2021 às 23:16

Version 0.3.3 [Bugfix]
- Reworked networking to properly handle the difference in simstate between client and host

Atualização: 2/nov./2021 às 13:25

Version 0.3.2 [Bugfixes]
- Removed NRE thrown by RealisticWheelTorque on client
- Loosened tolerance values for anti-explosion code
- Tweaked Flamethrower log to better reflect reload amount

Atualização: 2/nov./2021 às 0:09

Version 0.3.1 [Bugfixes, refactoring]
- Merged 4 smaller classes with PrefabModder since their changes could be made into static methods
- Implemented Coroutines into a number of classes to hopefully reduce load slightly
- Internal renaming to better reflect what each component does

Atualização: 1/nov./2021 às 17:48

Version 0.3.0 [Bugfix, new feature]
- Attempted to remove grabber explosions
- uGrabbers, mGrabbers and dGrabbers now work again

Atualização: 1/nov./2021 às 15:22

Version 0.2.15 [Bugfix]
-Resolved NRE from RealisticMotorTorque
-Removed nonfunctional MMenu from Wheelfix3_round

Atualização: 31/out./2021 às 21:37

Version 0.2.14 [Refactoring, new addition]
- Most acceleration sliders now map to motor torque. Behaviour should be unchanged at 0 or infinity.
- Reworked networking
- Wheels now use the same friction slider other blocks do, which works now.
- Removed WPFix

Atualização: 28/set./2021 às 20:15

Version 0.2.9 [Bugfix, refactoring]
- Removed leftover code that would cause a NRE to be thrown each frame
- Removed excessive code

Atualização: 26/set./2021 às 15:07

Version 0.2.8 [Bugfix]
-Resolved an issue where frames would drop due to breakforce value changes throwing an error every frame