Garry's Mod

Garry's Mod

StormFox 2
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Opdatering: 6. maj 2021 kl. 6:03

Small change:

  • Made StormFox2.Weather.IsRaining() return true when a weather type inherits from "Rain".
  • Made StormFox2.Weather.IsRaining() return false when it snows.
  • Created StormFox2.Weather.IsSnowing().

Opdatering: 5. maj 2021 kl. 11:04

HotFix!
Fixed lava particles glitching out for some.

Opdatering: 5. maj 2021 kl. 10:07

Version 2.15

  • You can now save, import and reset SF2 settings.
  • Fixed "Beta" being behind objects in the menu.

Opdatering: 3. maj 2021 kl. 13:54

HotFix:
- Now checks if the wind-entity is NULL.
- Now waits for PostGamemodeLoaded.

Opdatering: 3. maj 2021 kl. 4:40

Version: 2.14

  • New weathertype: Nuclear Fallout.
  • Fixed water-overlay being invisible.
  • Increased TTT/Fretta max weather-amount.

Opdatering: 1. maj 2021 kl. 16:52

Extra-lightsupport is now locked when using sf_random_round_weather for TTT and PropHunt / Fretta gamemodes, since it can cause a 5-7 second lagspike at the start for each round.
Maps with light_enviroment support are still unrestricted.

  • Restricted sf_extra_lightsupport and sf_allow_weather_lightchange when using sf_random_round_weather.
  • Fixed a bug where gamemodes couldn't overwrite sf_time_speed.

Opdatering: 30. apr. 2021 kl. 19:38

StormFox 2 will now generate random weather for each round within PropHunt and TTT (Among other Fretta based games).
You can remove this by disabling: sf_random_round_weather

  • Added sf_random_round_weather [0/1]
  • Fixed error when opening SV-Menu
  • Fixed rain sounds stopping.
  • Fixed cl_weather_gen error.
  • Fixed some maps without logic_relay's breaking.
  • Fixed rain-sounds and always-thunder.
  • Tweaked rain-fog effect.

Opdatering: 30. apr. 2021 kl. 11:40

Version: 2.13

  • Gamemodes can now overwrite settings using a table at GM.SF2_Settings
  • French Localization update ( Thanks FlorianLeChat )
  • Small typo ( Thanks FlorianLeChat )

Opdatering: 29. apr. 2021 kl. 8:59

Version 2.12
- Weather generation overhaul:

  • Fixed weather not working
  • Fixed weather not updating
  • Tweaked generator
  • Added new WeatherGen functions.
  • Now generates a JSON-style table like the openweatherAPI.
  • Fixed crashing when setting the timespeed to 0.

- Fixed openweatherAPI ignoreing thunder.
- Fixed lerping weathers not updating when players join.
- Fixed bug where settings will ignore the convars on launch.
- Fixed bug where timespeed being set to 0, will cause a rare crash.
- Added Weather Forecast, API functions and sf_hide_forecast [0/1]
- Added a minimum-quality for players. ( People got confused )
- Remade weather-forecast entity from SF1

- Windsounds lowered.
- Fixed bug where windsounds got duplicated.
- Added sf_windmove_foliate [0/1]
- Tweaked rain-"fog".
.. and lots of small tweaks.

Opdatering: 20. apr. 2021 kl. 8:45

- Fixed errors on maps with an entity having nil classname.
- Made 2dskybox command a bit more smart. ( sf_use_2dskybox [0/1], sf_overwrite_2dskybox <texture> )
- Added safeguard.