Rusted Warfare - RTS

Rusted Warfare - RTS

Gustav and Co's Unit Mix
Viser 11-20 af 62 forekomster
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Opdatering: 26. maj 2022 kl. 22:44

Fixed some problems.

Opdatering: 26. maj 2022 kl. 22:26

All tier 1 factories now take 15 seconds to build
All tier 2 factories now take 60s to upgrade to and take 60s to build, and cost 50% more to upgrade (3000 for land factory, 6000 for mech factory, and 2250 for air factory)
Buffed artillery and artillery mech’s range to 310
Buffed tank and lynx’s price to 300
Advanced land factories cost 3350, Advanced air factories cost 2750 and build time is 150s
Added rocket turrets to combat engineers
Fixed localisation errors with watch tower
Fixed tech level errors with tier 2 mechs
Tier 2 command center price reduced to 6500 and Tier 3 command center price reduced to 16000

Opdatering: 25. maj 2022 kl. 22:14

Buffed flame mechs to 7000 HP
Minor Price Nerf to 1000 for comets
Assault mech speed buffed to 1, damage buffed to 55/40
Repair mech price buffed to 2000
Buffed minigun mechs to 60 damage and increased maximum ramp up
Warden buffed to now have 10 armor
Warden, Egret, Ravager, Repair, Lemur, and Theta now move like other mechs
Air builder HP buffed to 200, speed buff to 1.5, and build time reduced to 12.5s
Extractors are now at the front of the build order for builders
Plasma mech price reduced to 6500
Scorcher health reduced to 2500
Lemur jump jet speed buffed to 2
Harbringer gunship range buffed to 250
Grand Slam Bomber now ignores laser defense and has increased AOE from 200 to 250
Buffed S-1 HP to 200 and nerfed price to 400 and speed to 2.20
Scout plane can now turn much easier and movement buffed to 3.25
Experimental Railgun vision nerfed from 100 to 40
Floating Cannons now ignore laser shields and HP buffed to 1500

Opdatering: 11. dec. 2021 kl. 19:02

Added visual colorization of builder bay
Fixed barrel of minigun turret not displaying properly
Fixed colorization of Comet MKII
Increased upgrade time to flamethrower turret to 24.4s
Added Tier 2 Flamethrower Turret
Fixed colorization of levitating and renamed it to Disk Fighter
Minigun Turret can now attack air
Gave Scout Drone more clear colorization
Removed defender, laser pod, and hellfire turrets.
Renamed Hover Builder to Advanced Builder
Removed defender, laser pod, and hellfire turrets.
Notably increased the time to build rocket turrets (Increased by about 25%)
Advanced Builder can no longer build Medium ranged Arty (Now named Siege Artillery) and can now build anti-air, normal turrets, machine gun, laser defense, and rocket turrets.
Basic Builders and Air Builders can no longer build the light cannon (Now named Railgun, with the Heavy Cannon being named Heavy Railgun subsequently)
Railgun and Heavy railgun AOE slightly increased
Reduced cost of the nuke launcher to 40,000 and Anti Nuke Defense to 12,000
Increased HP of nuke launcher to 2000 HP
Fixed some issues with hold fire showing up in the editor and duplicate build options in workers
Various improvements to AI, should be *slightly* better now
Builder Ship building roster improved
Tier 2 builders can now build Siege Artillery, Railguns, and Aquatic Turrets
Tier 3 Fabricators now have an alternative variant; the heavy fabricator, which has 3000 HP,2 armor, and costs 7000 (500 less) but only produces 11$. Also only takes 80 seconds to build.
Increased Aquatic Anti Sub Turret’s range to 250
Increased Aquatic Turret’s range to 215

Big update coming in the future that will introduce a new tech system, stay tuned

Opdatering: 4. okt. 2021 kl. 18:40

Changes.

Opdatering: 16. juli 2021 kl. 18:08

Renamed amphibious boat to flying boat
Increased speed of flying boat and battle hovership when in water
Buffed Battle Hovership HP to 2000
Increased laser ship price to 1200
Increased speed of heavy hovercraft to 0.9
Reduced combined battleship HP to 1500
Removed upgrade options from advanced sea factory
Increased combined battleship range to 300 for both turrets
Increased combined battleship speed to 0.85
Buffed oceanic nuke launcher speed to 0.45
Renamed Tactical Ship to Support AA Ship
Increased Support AA Ship HP to 1000,reduced fire rate to 0.5s, and increased range to 340
Increased AA shark sub range to 210
Reduced levitating firerate to 1s
Removed Portable Base from Advanced Air Factory
Buffed scout drone speed to 2.2
Fixed Humbee Air Mine
Buffed Fighter F32 range to 260
Massively increased heavy gunship’s AOE radius
Got rid of attack drone function of hanvik and reduced attack rate to 0.5s
Removed Advanced Mech Factory and corresponding units altogether

Opdatering: 15. juli 2021 kl. 18:13

Blanket Nerfed Comet MKII

Opdatering: 15. juli 2021 kl. 17:39

Nerfed Buzzard Gunship speed to 2
Auctually introduced comet MKII

Opdatering: 15. juli 2021 kl. 15:12

Whoops
Nerfed Kestrel range to 340

Opdatering: 15. juli 2021 kl. 15:03

Added a small AOE to AA beam gunship attacks as well as increasing energy recharge rate drastically.
Fix localisation error with drone carrier
Fix localisation errors with light AA mech and Firebee
Removed double MG plane
Reduced cost of T2 Artillery to 5000 and reduced upgrade time to 40s
Reduced cost of Advanced Mech Factory to 5000
Buffed Heavy AA mech’s range to 340
Buffed Type U-BR gunship speed to 0.65 and range to 300
Buffed Grand Slam Bomber speed to 0.85
Buffed Eagle Fighter speed to 3.3 and reduced HP to 500
Removed Eagle Fighter self repair
Added the Comet MKII. Speed is key.