Call of Duty: Black Ops III

Call of Duty: Black Ops III

[CWZ] Cold War Zombies Mod
Showing 11-17 of 17 entries
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Update: Feb 8, 2021 @ 1:42am

V 1.2.2

  • Added compatibility for all languages (IDK I didnt do this before, I am sorry!)

Update: Feb 8, 2021 @ 1:36am

V 1.2.1

  • Fixed Hintstrings on Mystery Boxes to have proper naming

Update: Feb 6, 2021 @ 3:36pm

V 1.2

FIXES
  • Fixed bug to not load these maps:
    • Kino der Toten
    • Verruckt
    • Shi no Numa
    • Origins
  • Fixed infinite grenades while having Tactiquilla perk
  • Fixed Mule Kick taking 2 weapons instead of one when losing the perk

NEW ADDITIONS
  • Added RAI K-84 (and upgraded version) from Firebase Z to all maps. Disabled secondary fire for now, will be added in a future update.
  • Added mod support for these custom maps:
    • Europa
    • Endalen
    • Khufu's Revenge
    • Daybreak
    • Ski Resort
    • Eiskalt
    • Kuro Hakai
    • Todeswald
    • Das Herrenhaus
    • Anwesen Der Verdammten
    • Die Krypta
    • Obscured
    • The Descent
    • Kyassuru
    • LOSTPLACE - Hunted
    • Extinct: The Last Compound
    • BLACKWOODS
    • Butlers Meadow
    • A Christmas Carol
    • The Walking Dead: The Hilltop
    • Luck of the Irish
    • Das Haus
    • Nuketown
    • Kermit Street
    • Retribution v1.2
    • Shisha No Teikou
    • Matmata
    • Bunker 10
    • The Ochilon
    • Studio 115
    • GCP's Der Riese
  • Added mod support for any map containing "TheSkyeLord's Weapon Ports" (if there is too many weapons however, the mod will not load!

Update: Feb 4, 2021 @ 5:30pm

V 1.1.2

  • Fixed Perks not turning on in Revelations

Update: Feb 4, 2021 @ 3:55pm

V 1.1

  • Removed developer debug things

Update: Feb 4, 2021 @ 1:41pm

V 1.0

  • Initial release

Update: Feb 3, 2021 @ 6:04pm

V 0.1

  • Initial beta release