People Playground

People Playground

Mulligan
Showing 31-40 of 81 entries
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Update: Aug 21, 2021 @ 4:44pm

Fixed how we handled collision toggling. It wasn't reapplying disabled collisions to items when they were copied, spawned, or saved.

Also fixed bug when re-enabling collisions after auto-dropping an item/weapon.

Update: Aug 14, 2021 @ 3:17am

Fixed: delete func was barfing on certain objects with null colliders

Update: Aug 14, 2021 @ 2:02am

Added [Delete] hotkey. (thanks JCGemX)

Fixed so no hotkeys get checked when dialogbox is open.

Update: Aug 4, 2021 @ 6:44am

Added key to toggle collisions. Thanks DELTA_1

Update: Jul 15, 2021 @ 11:40pm

Fixed a few bugs discovered from the game log related to auto-equip and auto-activate

Update: Jul 15, 2021 @ 10:37pm

Fixed issue with previous update where auto-equip was supposed to ignore frozen items but instead worked the opposite way

Update: Jul 14, 2021 @ 7:59pm

updated heal functions to add 0.1f "LIFE SERUM" to deal wit this advanced damage sitch

Update: Jul 4, 2021 @ 10:36pm

Added 2 more keys
[F2] shows inspector
[ALT+Keypad-0] Changes the verbose level for the mod notifications

Update: Jul 3, 2021 @ 11:29am

Refactored the way healing/reviving is done. Replaced the Stand pose shortcut with the newer Flat pose. Also added a shortcut to apply a strength boost to any selected limbs.

Update: Jun 28, 2021 @ 8:24pm

I made a hacky ass update to fix the people exploding issue when using the heal hotkeys. The heal poison is overloading limbs with liquid and causing them to splode and go boom. There is a user setting to disable this from happening. So this update does the following:

1. look at and save the users current setting for this feature
2. turn the feature off
3. apply the heal poison and make a temp list of who was healed
4. for the next couple seconds, drain the excess fluid in the limbs
5. switch the user setting back to whatever the original value was

Was this the right way to create a fix? fuck no... but I dont know what I'm doing yet