Tabletop Simulator

Tabletop Simulator

Dune Imperium + Rise of IX + Immortality (scripted)
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Update: Jan 25, 2021 @ 1:30pm

Quick fix to the automated recall phase mechanics to handle the recently added scripting for the automata deck

Update: Jan 25, 2021 @ 1:11pm

Updates Included:
1. Adjustment to the Draw Card script for 1P/2P automata
2. Added agent "placement" buttons on the board locations vs. manually dragging the agents

Update: Jan 24, 2021 @ 6:10pm

Trying a few new items out:
1. Added an initial foundation for the automation of the automata deck
2. Soundtrack for background music (tablet in the upper right)

Additional tweaks:
1. Save/Load logic for the VP buttons
2. Trash card script for relevant cards (minor time saver)
3. Logic to check if players have all selected a leader (rivals are still manual)
4. Bene Gesserit Alliance token name was missing
5. Minor fix to the VP button display logic for 1P and 2P setups

I've defaulted the automated automata deck to not place agents, but it can be turned on for those interested in giving it a try. Still working in the logic to place troops, take spice, adjust influence, etc..., but it will check board locations and place the rival agents automatically.

In default mode, the Draw Card button does flip a card from the rival deck.

It's a start.

Update: Jan 21, 2021 @ 6:58am

Post release bug fixing:
1. Reserve row card stand size
2. Proper resource placement of the Orange player's solo setup
3. Imperium row acquire behavior

Update: Jan 20, 2021 @ 10:02pm

Big change to the overall table layout and available space. Should give plenty of room now for playing cards and keeping things organized. Also aligned all players to a single side of the board.

Functionality-wise, added VP adjustment buttons to make it easier to increase or decrease a player's VP total.

Update: Jan 19, 2021 @ 9:35pm

Minor clean-up of a few tokens and added a label for the intrigue discard area

Update: Jan 19, 2021 @ 6:50pm

Two Adjustments in this Release:
1. 5 card draw only reshuffles the discard if additional cards are needed
2. Initial strength calculates based on the number of players (i.e. 1P vs. 2P+)

Update: Jan 19, 2021 @ 10:59am

Minor tweak to change the logic of the strength calculation button (now triggers based on player)

Update: Jan 17, 2021 @ 5:14pm

Rival Setup Updates:
1. Color selection for rivals (choose which to use)
2. Unused color spot now receives the Hagal deck

Update: Jan 16, 2021 @ 6:22pm

Next Round:
1. Rival swordmaster tokens now automatically placed on the Rival boards when revealed
2. Rival swordmaster tokens included in the recall logic for clean-up at end of turn