Garry's Mod

Garry's Mod

Black Mesa Experimental Entities (Machinery)
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Update: Mar 5, 2023 @ 8:36am

-Removed RC ARFF, moved into different addon
-Cryo chamber door should now no longer become invis
-Cremator doors should now no longer become invis
-Fixed how tactical map missiles spawn

Update: Feb 19, 2023 @ 7:30am

-Synced tele screen time with lower fps
-ML ion cannons now partially dont vaporize stuff because i cant figure that shit out

Update: Feb 19, 2023 @ 2:01am

-Fixed gas generator damaging inorganic things
-Fixed blasting machine having no bottom
-Done something on return pad
-Done something with fuse

Update: Jan 15, 2023 @ 3:09am

-Charger entities now have a wire input for lockout
-Charger entities now cast a interactable halo

Update: Jan 8, 2023 @ 10:00am

-Fixed LC teleporter issue

Update: Dec 31, 2022 @ 7:49am

-Added the old prototype charger entities
-Changed the QE_charger_ents_recharge_speed ConVar to QE_charger_ents_recharge_interval to avoid confusion

Update: Dec 29, 2022 @ 10:30am

-Added 2 more buttons
-Fixed dissolving on the lasers and black hole
-Changed something to the explosive ents
-Removed particle from survey scanners

Update: Dec 17, 2022 @ 2:46am

-Fixed something with the assassin boots

Update: Dec 11, 2022 @ 12:24pm

-Most of wire related entities should now become wire base, if wiremod is found

Update: Dec 9, 2022 @ 11:12am

-Fixed doors vanishing for certain players, at the cost of removing the clip
-Fixed Assassin boots not dropping via dropequipables