Garry's Mod

Garry's Mod

[ArcCW] Fvynchynch's Call of Duty Extras Pack
Viser 91-100 af 202 forekomster
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Opdatering: 8. juli 2021 kl. 1:39

07-08-2021 A.D.:
That last update deleted the Stoner M63 from existence. Hopefully, this one should bring it back and, with (hopefully) proper coding, be properly animated.

Opdatering: 8. juli 2021 kl. 1:30

07-08-2021 A.D.:
Messing around with the Stoner M63's code again. I just noticed how the 120-round magazine wasn't triggering the animation specific to the 60-round magazine only.

Hopefully this will allow it to properly use the animations.

Opdatering: 8. juli 2021 kl. 0:08

07-08-2021 A.D.:
Updated the Improved Steady Aim and WLP to be usable on more tactical slots.

Opdatering: 7. juli 2021 kl. 23:54

07-08-2021 A.D.:
Slightly updated the code of the Upgraded PAPs, specifically the Alt versions for the Launchers. They initially gave off muzzle flashes when fired so, after comparing and contrasting the Upgraded PAP (Alt) of the Launchers with their non-Launcher counterparts, I was able to find the cause of this "problem".

TLDR: Upgraded PAP Alt (both hitscan and projectile versions) no longer have muzzle flashes.

Turns out that I made a goof in the coding for the Omni-Perks. Apparently there's a hook function that detects when there is only 1 round left in the magazine which will cause that odd ricochet sound to happen.

The same is said for the Headshot Multipliers, there are two of them when there should only be one.

TLDR: Hopefully got rid of the ricochet noise for the Omni-Perks (may have to update my GSO addon and FAS2 addon in case the perks of those addons have the same problem) and technically nerfed the whole headshot multiplier thing.

Opdatering: 7. juli 2021 kl. 20:35

07-08-2021 A.D.:
Messing around with the angles and vectors for the Hawk MM-1. This just stemmed because some player models with c_hands would screw up FP view when using some weapons (the Hawk MM-1 included).

Opdatering: 6. juli 2021 kl. 17:18

07-07-2021 A.D.:
Got rid of the 150-round drum for the Thompson.

Updated the code of the Stoner M63 again. Gave it increased precision and, hopefully, increased PAP magazine capacity.

Opdatering: 6. juli 2021 kl. 17:01

07-07-2021 A.D.:
Tweaking the Stoner M63's code again to see if it actually can hold 240 rounds when PAPed.

Opdatering: 6. juli 2021 kl. 16:49

07-07-2021 A.D.:
I tried, I really did, but the Stoner 63 won't be able to have that increased magazine capacity when equipped with the 120 round magazine. So instead I opted to just outright increase the mag capacity when the either the 60-rounder or 120-rounder are equipped to a staggering 240 rounds.

Added the 150-round Drum for the Thompson Magazine.

Opdatering: 6. juli 2021 kl. 15:57

07-07-2021 A.D.:
I compared and contrasted the WAW Thompson code with the Stoner 63's code. After a bit, I adjusted the code of the Stoner 63 to, hopefully, work as I had intended.

Updated the names of the Fvynchynch Special and shortened it to the FS suffix.

Opdatering: 6. juli 2021 kl. 4:29

07-06-2021 A.D.:
Adjusting the code of the Fvynchynch Special Stoner 63 to actually be affected by the PAP, especially in regards to magazine capacity and PAP skin change.