Rivals of Aether

Rivals of Aether

Morshu
Viser 61-70 af 71 forekomster
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Opdatering: 3. mar. 2021 kl. 20:50

v1.16
Fixes / Other Changes
- Added compatibility with Final Smash buddy (includes two versions, the normal one and an unique one if you land it against a Link)
- Fixed some grab code for FStrong and DAir, where they couldnt grab Article2 and Article3 (previously this only worked with Article1)

Opdatering: 26. feb. 2021 kl. 20:25

v1.15
Fixes / Other Changes
- Fixed a bug where the game would crash if Morshu used FStrong or DAir on stages with hitboxes (such as stage hazards)

Opdatering: 23. feb. 2021 kl. 13:51

v1.13

Opdatering: 23. feb. 2021 kl. 13:50

v1.14
Fixes / Other Changes
- Fixed a bug where Morshu could grab some articles with FStrong and DAir when he shouldn't

Opdatering: 18. feb. 2021 kl. 6:54

v1.13
Fixes / Other Changes
- Fixed a small sprites bug with backwards roll

Opdatering: 17. feb. 2021 kl. 18:02

v1.12
Buffs
- Morshu can now MMMMM in mid-air
- Jab should now connect better, and Jab3 has much more hitpause on the opponent to make sure the explosion hits
- A few more moves now interact with Bomb (Jab, Nair, FAir), and tweaked a few to be more useful (DAir, FTilt, UStrong)
- Lamp oil now has a small blast radius when it's destroyed which also gives the lamp oil status effect, and lamp oil now ignores other projectiles
- Increased kbs of lamp oil boosted attacks: NSpecial (1.0->1.05), Jab (.85->95), FAir (1.0->1.05)
- FTilt sweetspot kbs increased (.9->.95) and sourspot kbs increased (.6->.75)
- UTilt sweetspot kbs increased (.93->.97) and sweetspot hitbox is now a little wider
- UStrong sweetspot kbs increased (1.1->1.15) and sourspot kbs increased (1.03->1.07)
- Landing DAir kbs increased (.8->.85)
- DTilt can now be cancelled with Attack or Jump at the end of the attack (last 9 frames or so) if it hit an opponent
- Double USpecial is back (it can be used twice if it's used from the ground)
- UAir and USpecial now trigger their special kills at 170% instead of 200%
Nerfs
- DAir release angle changed (70->90), drift multiplier increased (1.25->1.75), added SDI multiplier (1.75), and reduced vertical speed. This should make it a little harder for Morshu to follow DI, allow the opponent to mix up their DI in both directions better, and make it not go as high as quickly
- DAir landing lag increased (10->16), aerial endlag increased (8->14), and reduced lifetime of aerial release hitbox
Fixes / Other Changes
- Morshu can now grab any projectiles or articles with FStrong and DAir if they have the 'MorshuCanGrab' variable! You can add this to your own character if you want, too.
- Due to the above, Morshu can now grab several projectiles and articles from Toon Link, Blue Blob, Matt, and base cast. He can also grab Lamp Oil from himself or another Morshu, as well
- Morshu now uses Small Sprites for faster loading times
- Lamp oil should now have glass breaking sfx when hitting ground
- Improved the aerial endlag animation of DAir
- The Thanos alt now has a special FTilt animation
- Several of Morshu's projectiles (Bombs, Lamp oil, etc) can now be grabbed by Matt
- Morshu's bombs now create bomb arrows when hit with Toon Link's arrows
- Reduced screenshake of taunt a little bit

Opdatering: 10. jan. 2021 kl. 12:57

v1.11
Buffs
- Since a specific counter to Morshucide has been implemented, DAir now holds opponents longer by default (10->30 frames, scaling with enemy % remains the same)
- When releasing DAir on purpose, the move has a finisher hitbox and sends both Morshu and the opponent upward. Gives it a secondary use and combo potential
- DAir grab sweetspot lifetime increased (8->12), and the timing for landing the sweetspot is a bit more lenient
- Increased NAir hitbox sizes again (90->100, 100->110)
- When hitting someone with the BAir sweetspot and Morshu says "richer", Morshu finally gets richer. This is a massive buff
Nerfs
- DAir will now break faster when near the bottom blast zone, to make Morshucide less reliable as the opponent will need much more %
- DAir grab hitbox dmg reduced (3->2)
- Morshu can no longer fast fall DAir if he hasn't grabbed someone (but if you have grabbed someone, you still can)
- USpecial hitboxes are now slightly smaller and less disjointed, to make the move a little easier to challenge
- DTilt sourspot lifetime decreased (12->10)
Fixes / Other Changes
- Improved SFX for NAir, with spin SFX and swipe SFX for the finisher
- Added SFX to DAir startup
- Added SFX to FStrong, and hit SFX for the grab+throw
- Improved SFX for DAttack, and increased sweetspot hitpause
- Jab SFX voice clips now play before they hit, rather then 1 frame after the hitbox like before
- When landing with UAir, the despawn VFX and SFX will play when Impa disappears
- Disabling voice clips is now done with Taunt instead of Start
- When muted, the parry voice clip will no longer play

Opdatering: 21. dec. 2020 kl. 13:40

v1.03
Buffs
- Decreased startup on DStrong (37->30) and sped up delay/startup of 2nd hit (24->14)
- Increased kbs on FStrong (0.85->0.95)
- Increased hitbox sizes of NAir (80->90, 95->100)
- Changed FSpecial angle (145->135) to allow slightly better followups
- Added a close-range hitbox to UTilt, and cooldown reduced (30->10). Also if UTilt is used again before Zelda disappears, she'll go away prematurely to reappear next to Morshu
Nerfs
- Decreased damage (8->7, 8->7) and kbs (1.15->1.1) on DStrong to compensate a bit for the speed buff
Fixes / Other Changes
- Added an unique victory theme for Beatbox alt
- Removed angle flipper from NSpecial bombs
- Sped up jab slightly

Opdatering: 19. dec. 2020 kl. 7:01

v1.02
Fixes / Other Changes
- Fixed some important code errors that were particularly common in Morshu dittos. Could be the cause of multiple bugs people have reported
- Removed angle flipper on USpecial
- Rubies should now have 0 hitbox size (when not using Rune G), hopefully preventing them from interacting with certain objects that they would before (ex: Rock Wall pillars)

Opdatering: 18. dec. 2020 kl. 15:58

v1.01
Buffs
- Decreased FAir startup (25->23)
- Increased NAir multihit hitbox size
- Decreased BAir startup (25->22) and increased knockback scaling of sourspots (0.9->0.95, 0.7->0.85)
- Removed whifflag on FSpecial
- Increased damage of DStrong (6->8, 6->8)
- Increased knockback of normal DSpecial lamp (bkb 6->8, kbs 0.35->0.55) and boosted lamp (bkb 6->8, kbs 0.85->1.0)
- Made UAir hit slightly lower
Nerfs
- FStrong endlag increased (18->23)
- UStrong endlag increased (18->24)
- USpecial can no longer be used twice when started on the ground (might also fix an infinite up b bug some have reported, but we'll see)
Fixes / Other Changes
- Fixed pratfall animation
- Increased Nair multihit hitpause (1->3)
- Fixed some stuff where opponents could bug out if they were grabbed with FStrong or DAir inside the blast zone