Men of War: Assault Squad 2

Men of War: Assault Squad 2

Dawn of the Dead [SP/COOP/MP]
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更新于:2024 年 10 月 15 日 上午 8:04

Hotfix 2.5.1

[MULTIPLAYER]

- changed icons for Engineers with mines for both factions;
- increased MGL Operator cost to 2 SP;
- decreased MGL Operator health to 600 HP;
- decreased Renegades “Insurgents Group” squad cost to 400 MP;
- decreased Renegades “Renegades Infantry Squad” cost to 500 MP;
- decreased cost of US Government “Army Rangers Squad” to 600 MP;
- removed pistols from grenadier breeds for both factions;
- removed “emit_passangers_on_enemy” able for vehicles to prevent passengers from leaving the vehicle when they see an enemy;

[FIXES/ADDITIONS]

- added “Detonation” button on control panel to detonate Suicide Bomber and Remote Car;
- added #old texmods for “smilies_building_bank_01” & “scaffolding” props;
- added emergency vehicle lightning to XM1126 Stryker;
- fixed fences collision after crush;
- fixed Milkor MGL smoke grenades work;
- fixed “flying above ground” of XM1126 Stryker & HEMTT after collision at building or vehicle;
- reworked smoke cover system & FX to avoid FPS drops;
- changed supply vehicles minimap icon;
- increased board & emit animations speed for XM1126 Stryker passengers;
- decreased Milkor MGL firing range to 40 m;
- decreased Milkor MGL rate of fire to 90 rpm;
- decreased speed of HMMWV SOF to 50 km/h;
- decreased health of “Crab” RCC;
- “Crab” RCC now can be damaged by Submachine-Guns;
- HEMTT now can’t be destroyed by APCs ram;
- HEMTT now can ram cars;

[MISSIONS]

Community Missions

Silent Base
-potential fix for Runtime Error.
Brookside Lockdown
- fixed minimap.

更新于:2024 年 10 月 14 日 上午 6:11

Major Update 2.5

[MULTIPLAYER]

Note: multiplayer features, changes and so on not listed here, only general changes.

- added working multiplayer with 2 factions: US Government and Renegades;
- added new multiplayer AI system; (thanks to ASV Team)
- added new gamemode: Liquidation; (thanks to ASV Team)
- added AI in Combat gamemode;
- added 5 multiplayer maps. (thanks to Damp, Red & Istomol)

[FIXES/ADDITIONS]

Vehicles

Note: multiplayer and special vehicles for missions not listed here.

- added tripod for sniper rifles;
- added civilian version of Chevrolet Caprice Hatchback;
- added News Van version of Chevrolet G20;
- added new sounds for Little Bird helicopters;
- added more texmods for vehicles;
- added ability to tear off car doors;
- added engine idle system with different sounds depends on vehicle type;
- added swim ability for LAV-25;

- reworked vehicles inventory size;
- reworked vehicle smoke cover system;
- reworked HMMWV models;

- fixed LVTP-7A1 sounds;
- fixed Paladin white phosphorus shells;
- fixed HMMWV vision;
- fixed Chevrolet Caprice & Ford Crown texture visual bugs.

Humans

- added random face texmod feature;
- added more face variations;
- added burned texmods;
- added gore system;
- added volumes for hands;
- added voice lines for USMC (generic and masked);
- added masked voice lines for US Army;
- added voice lines for renegades/bandits (from WarFighter mod);
- added new voice lines for BlackWatch;
- added humanskins for Renegades faction;
- added humanskins for US Government faction;
- added USMC humanskins;
- added more civilian humanskins;
- added Renegades breeds;
- added US Government breeds;
- added USMC breeds;
- added more civilian breeds;
- added second breed of FDNY EMT Paramedic;
- added button to deploy glow sticks;
- added ability to use bandage in prone position;
- added new suicide & last shot animations.

- humans now can hear and react to infected sounds;
- reworked blast damage;
- reworked rotation speed & angles;
- reworked push back system;
- reworked burn system;
- reworked suicide system;
- reworked heads of several skins;
- reworked AI usage of rocket/grenade launchers and Molotov Cocktails;
- changed pistol in ATF breeds from M9 to P228;
- changed sniper rifle in law enforcement breeds from M40A3 to M700PSS;
- changed sniper rifle in military breeds from M40A3 to M24 SWS;
- changed normal & fast running animations;
- removed new stand reload & take item animations that blocks human movement;
- minor human animation tweaks.

Infected

- added more infected variations;
- added gore system;
- added random headgear system;
- added possibility to knock off helmet & shield from armored infected;
- added special movement animation for armored infected with shield;
- added volumes for hands;

- fixed idle sounds in inactive status;
- potential fix for bug when Hunter or Charger is dead but human still in animation;
- potential fix for bug when Charger starts to pound dead bodies;
- increased corpse live time;
- reworked blast damage;
- reworked burn system;
- infected now will take damage by melee fight.

Stuff

- added M15 anti-tank mine;
- added M34 White Phosphorus grenade;
- added fire extinguisher;
- added civilian medkit & bandage models;
- added more backpacks & bags;
- added more headgear;
- added glow effect for helmets w/NVGs;
- added fire effect for Molotov Cocktail;
- added visual marker for Molotov Cocktail;

- reworked bags & backpacks inventory size;
- reworked grenade & Molotov Cocktail throw distance;
- reworked grenade sounds work;
- reworked smoke grenades work;
- reworked PASGT helmet models;
- reworked PASGT w/cover helmet textures;

- fixed Sheriff caps.

Weapons

- added SIG Sauer P226;
- added SIG Sauer P228;
- added FN P90 with AN/PAQ-4-C IR laser;
- added M3A1 Grease Gun;
- added AR-18 assault rifle (20-r & 30-r variants +AR-180 variant);
- added Colt Model 723 & M16A3 with AN/PAQ-4-C IR laser;
- added FN FAL full-auto assault rifle;
- added M1A semi-auto rifle (10-r & 20-r variants +scoped variants);
- added Remington 700 without scope;
- added Remington 700PSS;
- added M24 SWS;
- added M82A1 Barret;
- added AA-12 with AN/PAQ-4-C IR laser;
- added Remington 870 Police Magnum;
- added Sawed-off Double Barrel Shotgun;
- added M79 grenade launcher;
- added Milkor MGL grenade launcher;
- added new model for M72 LAW;
- added 12 gauge AP Slugs ammunition;
- added new models for ammunition;
- added new sounds for Hydra rocket launch;
- added new small arms sounds;
- added small arms fire sound effect on far distance;
- added sniper optic glare effect;

- reworked small arms shot FX;
- reworked shotgun buckshot system;
- reworked shell ejecting FX;

- fixed AKM texture;
- fixed M14;
- fixed M18A1 Claymore damage;
- fixed M40A3 name (prev. M40A1);
- fixed Remington 870 ammo capacity;
- fixed Walther MPL;
- fixed AI burst fire for semi/full-auto rifles;
- fixed shell ejection direction for all weapons;
- increased blast energy of M830A1 MPAT round.

Mapping Assets

- added #old texmod for numerous map assets;
- added a lot of new assets from other games (thanks to gass);
- added more assets made by ALC Team;
- added more decals;

- reworked & optimized numerous assets;
- numerous fixed & improvements.

Miscellaneous

- added new UI click sounds;
- changed Editor splash image;
- minor additions;

- increased blood decals live time;
- reworked light FX;
- reworked resupply system;
- numerous code changes and improvements.

- fixed "Season" button work in editor;
- fixed ice blocks work;
- fixed localization;
- numerous minor fixes;
- and much more things.

[MISSIONS]

Survival
Times Square
- added new weapons to randomizer;
- increased Claymore mines count in the air drop to 20.

Added new missions: “Motel” & “Lincoln Tunnel”

Community Missions
Silent Base:
- possible fix for runtime error.

Added new mission made by Damp: “Brookside Lockdown”.

更新于:2024 年 5 月 2 日 上午 4:20

Patch-Fix 2.4.3

[FIXES/ADDITIONS] ///

- fixed US suburban building textures;
- fixed light on 1992 ADW vehicles;
- fixed M2HB & M60 on tripod x models texture;
- fixed Mossberg 590 model;
- fixed shotguns shell ejection;
- fixed game crash by destroying air base lamp;
- fixed sleeping zombie animations;
- fixed inmate breeds.

- optimized blood decals.

[MISSIONS] ///

-/Bonus Missions/
Monument
- fixed on the beginning about MG out of ammo;
- fixed helicopter evacuation.
-/Community Missions/
Failed Containment:
- fixed zombie encounters;
- changed zombie attack delay;
- minor fixes.
CP Alpha:
- potential fix for failed allocate memory crash;
- map optimization.
Silent Base:
- map optimization.
Lifeline:
- fixed civilians board on helicopter;
- minor fixes.
-/Scavengers/
- potential fix for failed allocate memory crash;
- map optimization.
-/Survival/
Times Square:
- fixed repair unit immortality while all other units is dead.

更新于:2024 年 1 月 17 日 上午 7:56

Patch-Fix 2.4.2

[FIXES/ADDITIONS] ///

- added new menu background images. (created by 这是一个名字)

- fixed AH-64 Apache rockets;
- fixed CH-47 Chinook xx model;
- fixed CH-53 animations work;
- fixed GTA building collision;
- fixed tank/IFV hatch work;
- fixed oxygen balloons detonation;
- fixed human animations;
- reduced several large textures;
- removed hatch close/open button; (caused a lot of bugs)
- removed some unused stuff;
- code optimization;
- minor fixes.

[MISSIONS] ///

-/Scavengers/
- fixed environment;
- fixed heightmap on pavements.

更新于:2024 年 1 月 1 日 上午 1:13

Patch-Fix 2.4.1

[FIXES/ADDITIONS] ///

- fixed armored infected head volumes;
- fixed Charger t-pose on spawn;
- fixed Hunter attack;
- fixed Hunter t-pose on spawn;
- fixed Tank t-pose on spawn;
- fixed M109A6 Paladin crash on spawn;
- fixed gas mask falls under the map;
- fixed light FX;
- fixed missing city_battle_siren ambient sound;
- fixed push back effect.

- increased shotgun bullet damage in head.

[MISSIONS] ///

-/Prologue/
Revenge:
- NYPD ESU units now more aggresive;
- NYPD ESU wave spawn depend on survivors count, not time;
- player units won't receive damage until they get out of van;
- fixed waypoints.

-/Bonus Missions/
Black Monday:
- fixed retreat from fisrt line & taking cover by AI units.

-/Scavengers/
- added autosaves;
- added option for low performance PC;
- added hint about body armor;
- fixed ability to search cars & dumpsters after save-load;
- fixed officer & medic waypoints after raider attack;
- potential fix for workbench loop sound issue;
- mechanic can't be infected;
- removed horde mission option;
- disabled all crafts except first aid kit until first objective will be completed;
- small assets replaced by decals for better optimization.

更新于:2023 年 12 月 29 日 上午 7:48

Update 2.4

(not contain every change)

[FIXES/ADDITIONS] ///

- added more humanskins;
- added prison inmates;
- added NYCDOCCS prison guards;
- added NYCDOCCS CERT operators;
- added sleeping zombies; (for Scavengers)
- added zombies for stealth; (for Scavengers)
- added Mack B PBR semi-tractor;
- added log trailer;
- added broken texmods for gas masks;
- added more head gear;
- added armor vests; (for Scavengers)
- added misc stuff; (for Scavengers)
- added workbench; (for Scavengers)
- added moveable stretcher; (for Scavengers)
- added L4D Humvee & Dispencer with fuel system; (for Scavengers)
- added more human markers; (for Scavengers)
- added armor system; (for Scavengers)
- added more map assets;
- added wooden floor land texture.

- fixed compability with 1992 A Dying World;
- fixed Bradley sounds;
- fixed Gage Ranger model;
- fixed Humvee models;
- fixed police step van armor;
- fixed blood textures;
- fixed smoke drop by vehicles;
- fixed Call of Duty props;
- fixed animations;
- fixed FX;
- minor fixes.

- reduced some large textures;
- reduced RAM load on 250 mb; (thanks to ASV Team for help)
- reworked buttons;
- reworked gas damage system;
- reworked tanks crew;
- reworked helicopters armor system;
- reworked helicopter control; (now 2 buttons instead of 3)
- reworked helicopter repair;
- reworked & optimized code structure;
- reworked files structure.


[MISSIONS] ///

- added voice overs for Prologue, Bonus Missions, Survival & Scavengers campaigns;
- added new Scavengers campaign with first mission (thanks to Damp for map).

- reworked cutscene timings.

-/Prologue/
Just Cause:
- fixed game closing after mission is finished.
Revenge:
- fixed police van waypoints;
- fixed NYPD ESU emit from vans;
- minor fixes.
Ruined Vacation:
- fixed bug with ESU officer can't retreat to bridge;
- fixed zombie movement;
- minor fixes.

-/Bonus Missions/
Black Monday:
- fixed zombie movement;
- fixed machine gunner emit;
- minor fixes.
Monument:
- fixed zombie movement;
- minor fixes.

-/Community Missions/
Highway CP:
- fixed first reinforcements;
- minor fixes.
CP Alpha:
- fixed zombie movement;
- fixed evacuation;
- fixed corpse texmods;
- minor fixes.
In the Middle of Hell:
- fixed massive FPS drop on hospital segment;
- minor fixes.

-/Survival/
Times Square:
- added invisible walls.

更新于:2023 年 10 月 15 日 上午 7:44

Patch-Fix 2.3.1

[FIXES/ADDITIONS] ///

- added NYPD Moto officers;
- added decoration versions of Chevrolet K30;
- added NYPD texture for police motorcycle;
- added State Trooper texmod for Crown Vic;
- added automatic version of Mini-14;
- added AA-12 Auto Shotgun;
- added SPAS-12 Shotgun;
- added MP5K SMG;
- added more weapons from 1992 ADW for Survival;
- added legacy small arms fire sounds from alpha version;
- added music from Resident Evil 4.

- fixed headphones texture;
- fixed Remington shotgun w/flashlight crash;
- fixed breed crashes;
- fixed CH-47 & MH-60K passengers board;
- fixed Chevrolet Caprise FDNY x model;
- fixed Chevrolet Caprise textures;
- fixed Ford Crown/Chevrolet Caprise animations;
- fixed Gage Ranger seat positions;
- fixed Spence buildings;
- fixed some missing building textures;
- fixed blood decal;
- fixed police sirene FX;
- fixed flashbang stun;
- minor bug fixes.

- increased Tank health;
- decreased SMG damage;
- decreased shotgun projectile damage;
- light supply box will ressuply SMGs as well;
- minor code changes.

- removed LAPD breeds;
- removed Chevrolet/Crown Vic CHP texmods;
- removed some goofy animations;
- removed splash damage from shotgun ammo.

[MISSIONS] ///

-/Bonus Missions/
Monument:
- fixed civilians board on buses.

-/Community Missions/
Lifeline:
- fixed dialogue;
- fixed ghost fences;
- minor map changes.

-/Survival/
Times Square:
- added fuel system buttons;
- added shotguns air drop;
- added SMG air drop instead of pistol air drop;
- added full-auto Mini-14 instead of semi-auto;
- fixed zombie stuck;
- increased game zone;
- increased mines count in air drop to 10;
- increased rifle air drop cost to 50;
- increased MG air drop cost to 150;
- increased radius of supply boxes;
- increased supply value of supply boxes;
- decreased sandbags cooldown time;
- reworked gameplay after 20th wave;
- reworked music;
- reworked random chance of machine guns;
- trigger improvements;
- minor map changes.

Report any bug in discussion.

更新于:2023 年 9 月 29 日 上午 5:31

Content Update 2.3

[FIXES/ADDITIONS] ///

- added support of 3.262.0 version of the game;
- added new shotgun system (thanks to ASV team);
- added more map assets;
- added new weapons (10-mm HK MP5; Professional 1911; Colt 9-mm SMG; Mini-14; Uzi; TEC-9; FN P90);
- added new weapons from 1992 ADW (for Survival);
- added new blood FX;
- added new human animations (made by λpone);
- added more human skins;
- added more zombie variations;
- added Cadillac Gage Ranger;
- added Chevrolet C30 Ambulance;
- added Chevrolet K30 Silverado/K5 Blazer;
- added Chevrolet P30 Step Van (drivable);
- added Chevrolet Caprise (FDNY version);
- added CH-53E Helicopter;
- added Dump Truck;
- added GMC B-series school & prison buses;
- added L4D Bus with transparent glasses;
- added new Little Bird helicopters;
- added new Fire Truck (thanks to ant16);
- added xx models for L4D bus, CoD Van;
- added more texmods for vehicles.

- fixed AH-64 model (removed AN/APG-78 Longbow FCR);
- fixed mines (zombies will not avoid them);
- fixed AI visibility in tents;
- fixed zombie attack on fortifications;
- minor fixes.

- continue work on optimization;
- increased Tank fists damage;
- increased Tank concrete block damage against vehicles;
- remodelled civil_bus & bus_1980 into TMC RTS-06 transit bus;
- reworked weapon damage;
- reworked zombie spawn and human tag system;
- reworked/fixed a lot of textures.

- removed Ambulance (from GTA);
- removed Boxville (from GTA);
- removed Police SUV (from GTA);
- removed School Bus (from Batman: Arkham Knight);
- removed old AH-6C & MH-6M helicopters;
- removed LAPD textures;
- removed tagged weapons.

[MISSIONS] ///

- added new "Survival" campaign with first test mission;
- added 1 new mission by Damp and changed by ALC Team (Community Missions).

Silent Base:
- fixed helicopter take off in final cutscene.

Report any bug in discussion.

更新于:2023 年 7 月 4 日 上午 12:24

Patch-Fix 2.2.1

[FIXES/ADDITIONS] ///

- added military medic in medical t-shirt;
- added text notification about changing fire mode.

- fixed human path system;
- fixed human/zombie randomization;
- fixed civil voicelines;
- fixed helicopters collision with Tank's concrete block;
- fixed Tank's concrete block fly speed;
- fixed Tank's concrete block detonation FX;
- fixed Hunter's contact with vehicle crew;
- fixed Charger's contact with corpses;
- fixed L4D fence collision;
- minor bug fixes.

[MISSIONS] ///

-/Community Missions/
BlackWatch Rescue:
- changed fail condition;
Operation Sabertooth:
- map changes;
In the middle of Hell:
- fixed dialogue;
CP Alpha:
- removed zombie firefighters;

更新于:2023 年 6 月 30 日 上午 1:55

Content Update 2.2

[FIXES/ADDITIONS] ///

- added button to change fire mode;
- added drivable bus from L4D;
- added drivable van from CoD;
- added Chevrolet G20 Conversion Van (remodelled civil van);
- added Chevrolet P30 Step Van (to replace L4D step van);
- added HMMWV (unarmed);
- added HMMWV (w/M60);
- added UH-1D helicopter;
- added _x & _xx models for ALC cars;
- added flashbang grenade;
- added M18A1 Claymore landmine;
- added M60E4 w/folded bipod;
- added special infected; (made by guga666555)
- added new ambient sound from RE3 Remake;
- added new assets by ALC Team;
- added new assets from Cities Skylines; (made by Spence)
- added new assets from HL2, L4D & GTA4; (thanks to gass)
- added new FX;
- added new land textures & stamps from L4D; (thanks to gass)
- added new textures for vanilla grass;
- added new voice lines for civilians;
- added new voice lines for security & police; (thanks to gass)
- added new texmods for assets & vehicles;
- added new zombie animations; (thanks to guga666555)
- added dust effect after tank/IFV/artillery shot;
- added dust effect on ground after a fire in prone position; (thanks to Xpycmb)
- added flashbang stun effect for human & zombies;
- added hit effects for electro furniture and fire extinguisher;
- added oxygen/gas tank explosion for firefighters, HAZMAT units and decorations;
- added interior fire sounds. (thanks to Xpycmb)

- improved optimization;
- increased speed of grenade throwing animations;
- increased grenade fly speed;
- nerfed shotguns;
- units in HAZMAT/MOPP suits & BlackWatch now can't be infected;
- M16s now can use both 20r & 30r STANAG mags.

- fixed compatible with 1992 A Dying World;
- fixed mines contact with zombies;
- fixed concrete FX when getting hit by zombie;
- fixed & improved human code; (thanks to guga666555 & Xpycmb)
- fixed & improved vehicle code;
- fixed & improved zombie code; (thanks to guga666555, Xpycmb & Dictates Imperialis)
- fixed/reworked a lot of textures;
- fixed amphibious vehicles;
- fixed human breeds;
- fixed FX;
- fixed M240 size;
- fixed HMMWV armor;
- fixed M123 truck ground trace fx;
- fixed seat positions on MH-6M helicopter;
- fixed localization;
- minor fixes.

[MISSIONS] ///

- added 4 new missions made by Knele [Damp] and changed by ALC Team; (Community Missions)
- added 2 new missions made by tonic007 and changed by ALC Team; (Community Missions)

/Prologue/
Just Cause:
- added hint about morphine;
- you don't need to kill all enemy units anymore;
- minor changes.
Raid:
- added flashbang grenades.
Revenge:
- added hint about how to enter the lab;
- added hint about keycard;
- fixed cutscene in elevator;
- you don't need to kill all NYPD ESU units to finish defence;
- minor changes.
Ruined Vacation:
- fixed dialogues;
- rebalanced Mall defence;
- trigger improvements;
- minor changes.
/Bonus Missions/
Black Monday:
- fixed light FX on police cars;
- civilians now immortal;
- trigger improvements;
- visible zombies on easy difficulty.
Monument:
- added "Mission Option" to choose mission style;
- changed school buses to L4D buses;
- fixed ally's units were unable to move into covers;
- fixed zombies were standing on their spawn points;
- visible zombies on easy difficulty.
- reworked helicopter evacuation;
- minor changes.
/Community Missions/
Stadium Outpost:
- fixed supply crates;
- fixed dialogue.
Failed Containment:
-
Bridge:
- added runner infected;
- visible zombies on easy difficulty.

Report any bug in discussion.