Men of War: Assault Squad 2

Men of War: Assault Squad 2

Dawn of the Dead [SP/COOP/MP]
Affichage des entrées 1-10 sur 31
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Mis à jour le : 16 mars à 22h15

HOTFIX 2.6.2

- fixed multiplayer crash caused by AI player.

Mis à jour le : 14 mars à 3h58

PATCH-FIX 2.6.1

-added rechamber animation for Remington 870 Police Magnum;
-fixed Chevrolet Caprice #police texmod;
-decreased human running animations speed;
-fixed character in dialogue in Revenge mission;
-minor trigger fixed in Revenge mission.

Mis à jour le : 3 févr. à 4h04

Update 2.6

[MULTIPLAYER]

- added new 3v3 FEMA map made by Damp;

- fixed UAV strike damage registration;
- fixed BlackWatch & Zulu special abilities.

[FIXES/ADDITIONS]

Humans

- added new human animations made by Warrior250;
- added new human firing & reload animations in prone position;
- added generic police, fire department & EMT skins & breeds;

- increased speed of grenade throwing animation;
- increased FBI HRT units health and weapon skills;
- glow sticks spawned through “Deploy Glow Stick” button now pickable;

Infected

- added infected variations of generic police & paramedic;
- minor code improvements.

Weapons

- added shell ejecting & rechambering system for bolt-action rifles & pump-action shotguns with new SFX & animations;
- added new sounds for Kar. 98k, Thompson, M1 Garand, MG3, M60, Glock 17, M1911A1, L1A1/FN FAL, FAMAS, HK21, HK33, MP5s, MP5SD, Colt 9-mm SMG, P90, AUG, AR-series & AK-series rifles, Bolt-Action Rifles, Pump-Action Shotguns;
- added new distant fire sounds depends on weapon type;
- added new interior fire sounds for suppressed weapons;
- added HK MP5K-PDW;
- added HK MP5SD3;
- added new model for L85A1;
- added new model for AUG ammunition;

- fixed shotgun pellets friendly fire in Singleplayer missions (both for player and ally units);
- fixed MP5K model;
- fixed several small arms stuff camera;
- fixed numerous ammunition models stuff camera;
- fixed smoke grenade sounds;
- shotgun pellets damage now depending on difficulty;

Stuff

- added generic police, fire department & EMT head gear;

Vehicles

- added #generic texmod for Fire Truck;
- added #mpd texmod for Chevrolet P30 Step Van;
- added #dc texmod for Ford Crown Taxi Car;
- added #police texmod for Chevrolet Caprice;
- added #police texmod for Chevrolet P30 Step Van;
- added #police texmod for Ford Crown Victoria;

- fixed engine idle worked even in inactive state;
- fixed Chevrolet P30 Step Van model;
- reworked M978 HEMTT _xx texture;
- minor code improvements.

Props

- added “burnt_mass” decal;
- added “chevrolet_p30_stepvan_police_d” & “chevrolet_p30_stepvan_police_op_d” props;
- added “l4d_boxtruck_00” & “l4d_boxtruck_01” props;
- added #gentek texmod for “city_sign” prop;

- fixed “door1b” prop (proper material and volume thickness, you can shoot through it now);
- fixed “roof_interior” prop (it won’t interfere with cursor in Direct Control anymore);
- reworked “panel_code” prop (proper height, linked light, interactable only for units with keycards);
- removed “mw2_chair_plastic” prop;
- changed inventory size of Survival mode supply boxes;
- minor fixes & changes.

[MISSIONS]

PROLOGUE

Raid
- added black roof for house that disappearing after territory is clear;
- added ceiling for the house;
- fixed light bugs on farm section;
- fixed suicide scene;
- removed pistols from automatic gear up option;
- minor changes.
Ruined Vacation
- possible fix for units teleportation when location changes;
- minor trigger improvements.

SURVIVAL

Times Square
- minor map changes.
Motel
- fixed bug when fuel objective not completing;

Mis à jour le : 25 nov. 2024 à 6h10

Patch-fix 2.5.7

[FIXES/ADDITIONS]

General

- fixed M16A2 & HK MP5 w/M203 could be stacked in 10 pieces;
- fixed Pickup Gun Truck w/M40 Recoilless Rifle structure icon;
- fixed sounds of Chevrolet G20 Van & Chevrolet Caprice Hatchback vehicles;
- reworked all pistol firing animations;
- reworked shotguns friendly fire fix to avoid issues with existing missions;
- reworked V-150 APCs _xx texture;
- moved “Detonation” button on main control panel.

Editor

- added #blue texmods for “tent_big” & “army_palatka” props.

[MISSIONS]

PROLOGUE

Revenge
- fixed player not receiving units in the beginning.

BONUS MISSIONS

Monument
- decreased infected count on the beginning of the mission for “More” mission option to avoid massive FPS drops;
- moved infected spawn points and map borders on the beginning closer to the first line of defense to avoid infected stuck.

COMMUNITY MISSIONS

Bridge
- fixed bug when blowing up grenade on the bridge can cause all vehicles and infected fall under it and break the infected;
- intro cutscene mow skippable;
- trigger improvements.

Mis à jour le : 18 nov. 2024 à 4h10

Patch-fix 2.5.6

[FIXES/ADDITIONS]

General

- decreased mod size by ~300 mb;

- after turning off the engine or lights of vehicle, engine and lights won’t turn on again after restart of the game;
- once infected, AI units gets a chance to commit suicide;

- added Flare Gun;
- added HK MP5 w/M203 Grenade Launcher;
- fixed shotguns friendly fire to player’s units in Singleplayer;
- fixed XM1117 side armor volumes bug;
- fixed infected collision with vehicles;
- fixed “building_police_station” prop visual bugs;
- fixed “police_barrier_wood01” prop;
- fixes bug when dead human can play push back animations;
- fixed infinite smoke after suicide shot;
- human code tweaks;
- infected code tweaks;
- reworked Chevrolet Caprice wheel textures;
- reworked vehicle voice lines defines;
- increased blast damage to infected;
- increased chance to activate infection stun animation for AI;
- increased UAV Strike killzone helper radius;
- increased inventory size of ALICE Webbing to 4x6;
- removed unused audio files;
- localization fixes;
- minor UI changes.

Editor

- added “CNB News” unit for dialogue purposes;
- added 20+ new texmods for HL2 interior wall props;
- added “exterior_fence003a_01” prop;
- added “building_police_station_roof” prop;
- added “building_tent_large” prop;
- added “m113_decor” prop.

[MISSIONS]

- fixed numerous light bugs and changed EMT lights FX on all night missions;
- fixed Remington 870 shotgun ammunition count in Scavengers & Survival missions.

BONUS MISSIONS

Black Monday
- added more infected variations;
- fixed units from 1st line not taking covers on 2nd;
- changed civilians side on ally;
- minor map changes;
- minor fixes & improvements.
Monument
- added more infected variations;
- fixed ally units not taking covers;
- beginning cutscene now skippable;
- localization changes;
- minor fixes & improvements.

COMMUNITY MISSIONS

Stadium Outpost
- fixed scientists group didn’t move to Diner building;
- minor map changes.
Failed Containment
- fixed final evacuation;
- infected on mall now spawns only when player’s units near mall;
- localization fixes.
BlackWatch Rescue
- trucks now can’t be damaged or manned.
In the Middle of Hell
- minor fixes & improvements.
Highway Checkpoint
- changed helicopter texmod;
- turned off all HMMWVs engines;
- minor fixes & improvements.
Brookside Lockdown
- replaced civilian to CNB News unit in News dialogues;
- minor changes.

SCAVENGERS

Left Behind
- changed some of the raiders skins;
- changed some of the survivors skins;
- changed survivors portraits, icons & voice lines;
- localization changes;
- minor map changes.

SURVIVAL

Motel
- fixed generators spawn positions;
- minor fixes & improvements.

Mis à jour le : 13 nov. 2024 à 5h43

Patch 2.5.5

[MULTIPLAYER]

End of Halloween event.

General

- changed default “Resource Settings” from “Normal” to “Hardcore” in all game modes;
- changed “Resource Settings” to “Economy Settings”;
- reworked “Resource Settings” preset names and design;
- increased chance of rain environment in “Random Weather” option;
- decreased chance of night environment in “Random Weather” option;
- decreased base TTK by 20%;

Units

- added 6 new units in Multiplayer (3 for each faction);
- added new button for Strike Units with personal SP resources;

- fixed “Zulu” Squad icon in Results Tab;
- decreased cost of MGL Operator to 1 SP;
- MGL Operator now can be purchased only 5 times;
- Sniper Special Units now can be purchased only 2 times;
- BlackWatch and Zulu Squads now can be purchased only 2 times;
- Heavy Infantry Squad now can be purchased only 3 times;
- RCC w/Explosives now can be purchased only 5 times.
- MGL Operator now have personal perks set (health decreased to 450, slightly increased speed, 5-star weapon skill);
- moved Godzilla APC to “Light Armored Vehicles” section with 1000 MP cost;
- moved XM1126 Stryker to the “Special Units” section with 4 SP cost;
- reworked AI Strike Units logic;
- abandoned Special Unit vehicles won’t disappear anymore.

[FIXES/ADDITIONS]

General

- completely reworked explosion sounds and added distant sounds;

- added back accuracy spreading circle around cursor in Direct Control;
- added new ammunition models for: M9 Beretta, Colt 1911A1, Makarov Pistol, M82A1 Barrett, VZ-61, M1A;
- fixed ammunition models for: M14, M40/Remington 700, PM63 RAK,
- fixed crash in cooperative mode by ammo resupply;
- fixed bug when vehicle can be instantly destroyed by rocket launcher through some objects;
- fixed bug when Strike Unit can slide forward after activation of the attack while moving;
- fixed “mw2_vorota_wood_1” prop LODs;
- fixed Makarov Pistol resupply;
- fixed “building_ny_generic_02” prop collision;
- improved vehicle armor code;
- disabled collision for “liana” prop;
- disabled units disappearing when ram by armored units;
- removed second machine gun from Godzilla APC;
- reworked autocannon fire sounds;
- increased LOD render distance of “entityurban_hedge_256_128_high” prop;
- increased size of M82A1 Barrett ammunition in inventory to 2x2;
- Godzilla APC wooden armor now can’t save vehicle from rocket launcher hit;
- AH-6C Little Bird Support Unit now can rotate 360 degrees (prev. 180);
- localization fixes;
- minor UI changes;
- numerous minor fixes & improvements.

Editor

- added president of United States Robert Clifford;
- added Gentek Security Officer in HAZMAT Suit;
- added “hv_transformer” prop from CtA;
- added second variant of BlackWatch officer helmet (black);
- changed Helmet in Singleplayer breed of BlackWatch Officer to black version.

[MISSIONS]

Survival

Motel
- fixed position of one generator between walls.

Community Missions

Silent Base
- fixed “Runtime Error” crash after saving the game;
- minor changes and improvements.

Mis à jour le : 31 oct. 2024 à 8h07

Patch 2.5.4h

[MULTIPLAYER]

Start of Halloween event.

- added fences with high climb ability on “Atlanta” map;
- added fences with high climb ability on “Everhills” map;
- minor map changes on “Fort Redwood”;
- increased cost of “Zulu Squad” to 3 SP;
- slightly increased Zulu’s AA-12 damage;
- Strike Unit will automatically activate the attack in 30 seconds after spawn (40 for UAV), if user didn’t activate it;
- disabled detonator work on spawn for several seconds for Suicide Bomber to prevent insta detonation when sees the enemy on spawn;
- reworked mine damage to vehicles to increase survivability of armored vehicles.

[FIXES/ADDITIONS]

General

- disabled optic glare for sniper rifles outside Multiplayer;
- removed Glock 17 pistol from MPD SWAT breed;
- reworked XM1126 Stryker & Wolverine HEMTT #green texmods;
- minor fixes & improvements.

Editor

- added “empire_wall_1_climb”, “dc_whitehouse_fence_climb”, “fence_wood_r8_climb” props with climb ability;
- moved all fences with high climb ability to “- dawn of the dead/construction_90s/-alc_team/-interactive/-fences_climb/” folder.

[MISSIONS]

Bonus Missions

Black Monday
- fixed helicopter destruction in the beginning.

Mis à jour le : 25 oct. 2024 à 10h07

Patch-fix 2.5.4

[MULTIPLAYER]

- increased “A-10 Warthog Strike” cost to 3 SP;
- decreased Godzilla & XM1126 Stryker hull armor when hit through shields.

[FIXES/ADDITIONS]

General

- added scope glare for CZ550, M40A3 & M16A1 w/Scope;
- added animation for Godzilla APC when hit by rocket launcher;
- added new Dynamite model;
- added visual illumination for unfinished tripod for better visibility;
- added volumes to Infected Molotov Thrower on the body where Molotov Cocktails are placed. If you will shoot in them on his body, you will have chance to burn him;
- fixed Dynamite blast FX on country_road terrain;
- fixed Dynamite jumping when falling to the ground;
- fixed bug when burning units still able to shoot;
- potential fix for rare bug with tripod gunner incorrect animation;
- increased M82A1 Barrett accuracy in aiming mode;
- increased speed for Godzilla APC to 30 km/h;
- decreased common infected sounds hearing distance;
- decreased RC cars move sounds volume;
- reworked RC cars move sounds hearing distance;
- reworked RC cars locomotion for better controllability;
- reworked RC cars visibility;
- reworked “entityurban_hedge_256_128_high” prop, now vehicles can move move through it, heavy vehicles will crush it;
- reworked human vision system for better reaction on enemy units around them;
- reworked infected movement sounds system to improve units reaction to them;
- reworked infected visibility;
- reworked Smoke Screen Launcher weapon, ammunition & code to prevent infinite use via direct control fire;
- reworked “Headlights On” & “Flasher On” buttons work, now first click activates the ability, second click disables it;
- removed “Headlights Off” & “Flasher Off” button;
- moved “Setup Tripod” button to main control panel;
- improved vehicle armor code;
- minor fixes & improvements.

Editor

- added Dog fauna;
- added Crowd of Ravens fauna;
- added Miami Police Departments texmods for Chevrolet Caprice +props (thanks to gass);
- added Miami Police Department human skins (thanks to gass) +infected variants;
- added Miami Police Department breeds.

Mis à jour le : 22 oct. 2024 à 9h07

Patch-fix 2.5.3

[MULTIPLAYER]

- added HMMWV w/CROWS M2HB for US Government;
- added high fences with climb ability on 3v3 “Desolation” & 3v3 “Wasteland Siege” maps;
- fixed terrains on 1v1 “Port” map;
- fixed heights on 1v1 “Port” map;
- minor fixes on 1v1 “Port” map;
- reworked infected spawn points on 1v1 “Port” map;
- roof on gas station is now hidden when unit entered the interior;

[FIXES/ADDITIONS]

General

- added climb ability for all mod’s small fences & concrete blocks;
- added new texture for Front Ambulance HMMWV xx model;
- added animation for high climb;
- fixed bug when UAV Strike didn’t cause any damage;
- fixed volumes thickness for several props;
- fixed “mw2_vorota_wood_1” prop visibility for units;
- fixed bug when vehicle with broken engine still able to move;
- fixed bug when XM1126 Stryker with broker turret still able to use it;
- fixed bug for several vehicles when using Smoke Screen ability didn’t use smoke ammunition;
- changed “mw2_af_meshki_1” prop to “mw2_af_meshki” on all maps;
- removed “mw2_af_meshki_1” & “mw2_af_meshki_2” props that were duplicates of “mw2_af_meshki” prop;
- removed texture lamp illumination from “tower1” prop;
- removed unused “scav_armor_lvl3_v2” stuff file that caused game to crash;
- decreased Mortar Strike damage radius;
- reworked HMMWV xx models texture;
- improved Mortar Strike damage;
- minor fixes.

- IMPORTANT: moved back “Mine”, “Set alight”, “Camouflage”, “Draw/holster weapon”, “Take” & “Heal” buttons to the “Use Item” button section like vanilla game;

Editor

- added high fence “mw2_vorota_wood_1_climb” with climb ability;
- added hospital props;
- added large glass prop;
- added medic corpses;
- added #old texmods for more props;
- added #hospital texmods for walls;
- fixed crash by select “no_pass_human” terrain in Editor;
- fixed “no_pass_human” terrain work in Editor;
- moved “lep_1a” & “lep_1b” props to “-common/-building/-industrial/” folder;
- minor Editor UI changes.

Mis à jour le : 18 oct. 2024 à 6h32

Patch-fix 2.5.2

[MULTIPLAYER]

- added new MP map 1v1 “Port” made by Цикута;
- added one-sided roofs for interiors on “Atlanta”, “Desolation” and “Wasteland Siege” maps;
- increased size of US Government “National Guard Squad” squad to 5 people;
- increased Nuclear Strike damage radius to cover whole map;
- decreased default scores to win in “Capture the Flag” game mode to 100.

[FIXES/ADDITIONS]

- added “Units Disembark” button on control panel which allows you to enable or disable disembarking of vehicle passengers when they sees the enemy;
- fixed bug that caused unit to break down when trying to install machine gun on tripod in prone or squat position;
- fixed binocular work;
- fixed Renegades Pickup textures;
- fixed Renegades Leader skin;
- fixed grenade launchers missing FX;
- fixed human running animations;
- fixed BlackWatch pilot texture;
- fixed civilian with shirt texture specular map;
- fixed bug when death by flashbang grenade activates stun animation for dead unit;
- decreased shotgun pellets damage;
- removed impulse when car collides with tree;
- reworked “Crab” RCC work to avoid getting stuck;
- minor map fixes in 2v2 Fort Redwood map;
- minor map fixes in 3v3 Everhills map;
- trucks now able to ram small trees.
- “Crab” RCC now can kill machine gun on tripod crew.

[MISSIONS]

Prologue
Just Cause
- enemy will disembark from the car if it gets stuck in Port section.
Raid
- added “Gear Up” button in the Briefing section which will automatically equip your units with necessary equipment for the mission, if you don’t want to equip each unit;
- added more Flashbang grenades;
- fixed suicide scene.
Revenge
- fixed bug when objective “Open the door to the laboratory.” can be completed when you trying to open door without proper keycard.
Ruined Vacation
- fixed bug when train can move backward in Subway section.

Community Missions
Brookside Lockdown
- fixed suicide scene;
- minor map fixes.