Scrap Mechanic

Scrap Mechanic

Fant Mod - Creative Version
Showing 121-130 of 402 entries
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Update: Jun 7, 2022 @ 9:36am

15.3
-mod updated to the new game version 07.06.2022

Update: Jun 5, 2022 @ 4:18am

15.2
-fixed loot spawn on robots, since the last update from scrapM it was not working. No error, just not spawning. No clue what axolot broke again..

Update: Jun 4, 2022 @ 7:56am

15.1
-hud changed back to the old Mode

Update: Jun 4, 2022 @ 2:24am

15.0
-changed the load order for blocks, so the challenge mode stuff stays uneffected
-fixed a issue in the air generator
-floating island rotations bound to 90 degree steps. makes connecting them easyer
-floating island spawn code improved

Update: Jun 2, 2022 @ 11:56am

14.9
-added a 6th input to the symbole display for the correct binary input
-updated to the game update (02.06.2022)

Update: Jun 1, 2022 @ 6:35am

14.8
-red and blue totebots drop the correct heads now
-removed a debug print from the unitfacer
-modded hud elements seperated
-added Yellow Exo Suit parts ( jump boost )

Update: May 31, 2022 @ 1:05pm

10.0 - 11.8
-Adding Floating Islands

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11.9
-added to the unitfacter the ability to detect by distance the Soils
-fixed farming in creative
-growing sensor - planted mode improved. its now only On when over a Soil and without Plant

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12.0
-added to the Recycler a Filter inventory, every item in that will the recycler not Recycle.
-added the Underground Stone parts fix again. So Rocks get not stuck under the terrain.
-damage from explosions reduced on farmbots. they need now 5 explosions again.
-fixed a creative world depended function call on startup
-fixed autocrafter gui. was in default craftbot look

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12.1
-fixed the lost filter in the recycler
-fixed client side island far display
-fixed client side infoBox update
-fixed a .rend nil call

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12.2
-mod updated to the test branch update
-added hay, stone, tree, woc crates to be craft/recycleable
-changed the durability of Woc Crates from 10 to 3 to make them not OP
-fixed creative walk speed after turning fly off

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12.5
-fixed the name tag display hiding because i forgot to change something.
-label in the autocrafter fixed

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12.7
-fixed a weird bug when the "cl_localPlayerUpdate" dosent get called. so i switched stuff from there to "client_onUpdate"

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12.8
-fixed beebot nil call on startup
-adjusted loot drop rate for modded bobots
-changed the mod info code
-changed the teleporter code to the new function setWorldPosition.
-Waypoint Marker addition:
Relocating Waypoints.
With (Q) its now possible to change a position of a existing waypoint. The Closest Waypoint to the Aim Position gets moved to the Aim Position.
and with (Q) + Crouch you can delete all Waypoints.
-Scrapgun firerate incressed, Spread Reduced.
-added a "nan" check for the wings

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12.9
-laser fix, nil error on destroyed targets

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13.1
-changed the "Growing Sensor Code"
Check the Modes!

Grown: turns On when Plant is Fully Grown
Water: turns On when Soil needs Water
Fertilizer: turns On when Soil needs Fertilizer
NeedPlant: turns On when a Soil is empty

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13.2
-Painbucket Custom Color input changed to Text Input.
-added a Search Function Input to the Craftbot
-small adjustments
-fixed cutscene

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13.4
-fixed a nil call in the cloth manager on startup ( not importent )
-craftbot search has some issues. deactived for the time now.

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13.5
-added a Pumppipe.
-ball/waterwhell power adjusted
-eggplants plantable via vpumps again

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13.6
-changed the "/fant" command to "/fant 0", "/fant 1", "/fant 2", "/fant 3"
/fant 0 = all hidden
/fant 1 = only Info top left
/fant 2 = all visable
/fant 3 = only exp bar

-removed some not needed commands.
-added the mechanic station floor fix in a different way so it should be active for everyone now
-pumppipe, changed the pump order of items and added a second check for item lose prevention.
-fixed wrong filepath for creative grapplinghook rope
-fixed wrong material glass normal path
-fixed wrong Rope data path
-fixed wrong Rope Texture Size
-added womit to the Farmerball

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13.7
-changed the Skill Window and added a Close Button
-changed the Laser code to use spherecasts
-fork has now a areatrigger check
-red totebots do only destroy less then durability 3 things and do less damage to players
-Infobox Model changed
-Infobox added connection input to Toggle it On/Off.
-Infobox text colorable
-adjusted spawn position of popcorn from the popcorn launcher
-incressed locker storage slots from 4 to 12
-added all survival effects to creative

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13.8
-fixed nil call on units when killed by shapes ( turrets )
-fixed missing delta time on the laser
-fixed a issue with the spherecast on laser

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14.0
-fixed missing gary code in the carry tool
-loot crates on floating islands do respawn after 5+ days

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14.1
-added bazooka, popcornlauncher and grapplinghook to the Hud Ammo Display
-fixed wocbrusher grab beebots in survival mode. now restricted
-added a Power Slider to the Suckomatic

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14.2
-adjusted the camera to the new 0.6.0 camera features. model rotated. so u need to replace ur cameras
-added laser uses in creative no batteries
-added missing function in the dressbot
-anchor code improved, still not perfect but better

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14.3
-added Plunger Shoes. Spider-Mechanic, Spider-Mechanic, Does whatever a Mechanic can sing

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14.4
-added exp gain for exploding a robot.,
-craft recipes times reduced back to fast
-added the craftbot search function back again. (TEST)
-added a Ladder
-included the unused Climbing animations

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14.5
-fixed a nil call
-updated the mod to Scrap Mechanic 0.6.0 Public

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14.6
-fixed missing hand refine animation

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14.7
-fixed bug in the suckomatic

Update: May 31, 2022 @ 11:59am

14.6
-fixed missing hand refine animation

Update: May 31, 2022 @ 8:35am

14.5
Added:
-Floating Islands
-Pump Pipe
-InfoBox
-Plunger Shoes
-Ladders

Changed:
-Recycler has a Filter
-tons of fixes and tiny improvments

Update: May 15, 2022 @ 2:18pm

9.8
-small fixes