Crusader Kings III

Crusader Kings III

The Fallen Eagle
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Update: Mar 31, 2023 @ 1:59pm

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##### Reign of the Apostate #####
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-Added a new bookmark set in the year 361 AD
-Added Clotilde (Clovis's wife) as a courtier of Childeric
-Added "Hegemony Over Hispania" decision for the Visigoths
-reworked the Hibernia and Caledonia decisions
-added a "Create the Province of Germania" decision for the Romans
-Added a "Restore Roman Dioceses" decision for the Roman empires
-Aksumitism renamed to Mahremism
-Mahremism/Aksumitism now has human sacrifice tenet instead of ritual celebrations
-Adjusted Mahremist/Aksumitist holy sites
-Mahremist/Aksumitism now has a larger spread at game start
-Tweaked Liang history and characters
-Bactria is now the Greek/Roman cultural name for the Kingdom of Tokharistan
-Integrated Naattori's Ukonusko Overhaul mod to revamp the Finno-Ugric faith setup NOTE: REMEMBER TO CREDIT NAATTORI!!!
-Integrated some RICE's changes to various Finno-Ugric cultures
-Simplified the province and terrain layout of Venice
-Added Camel horse archers for Central African heritage --TFE_cultural_maa_types, 00_heritage, TFE_regiment_l_english
-Added servile soldiers for Berber / Central African heritages --TFE_cultural_maa_types, 00_heritage, TFE_regiment_l_english
-Added African horse archers for Guinean Uplander/ Central African / Sahelian heritages --TFE_cultural_maa_types, 00_heritage, TFE_regiment_l_english
-Changed Benin names to Igodomigodo --TFE_titles_l_english
-Added North Berber cultural rank names (used for all Berbers currently) --berber_flavorization, new_culture_titles_l_english
-Added Ogiso dynasty --TFE_dynasties, TFE_dynn_l_english, k_yoruba, edo
-Added generalized raid for slave soldier captives CB (cultural rather than religious) --TFE_wars, TFE_wars_l_english, 00_heritage
-Added Aksum monument decision --TFE_misc_decisions, TFE_war_on_actions, aksum_events, TFE_decisions_l_english
-Fixed typos in war dog MAA description --TFE_regiment_l_english
-Added bonus for Ethiopian Christian who goes to Jerusalem for pilgrimage --tfe_misc_l_english, 00_pilgrimage_effects, TFE_religion_modifiers
-Added Kemetic priest names --00_divinity_custom_loc, TFE_council_l_english
-Added new Amazigh religion called Ammonism (Kemetic and Hellenic syncretic) and added initial faith counties as well as custom priest names --new_holy_sites, 00_amazigh, TFE_religion_paganism_l_english, 00_divinity_custom_loc, TFE_religion_paganism_l_english, 00_landed_titles
-Redid Garamantean Kingdom (duchy and split into two, east is now Ammonite) --k_garamantes (titles), k_garamantes (provinces), k_egypt (provinces), garamantean
-Added Sao kingdom for early bookmarks – sao, k_sao (titles)
-Added new inland Saharan culture Toubou (central African) --00_central_african, TFE_central_african, k_sahara, new_culture_name_lists_l_english, new_cultures_l_english
-Corrected Nuvel/Nuvelan to Nubel/Nubelan --TFE_dynn_l_english, maurian
-Renamed raid for captives cb to raid for military slaves --TFE_wars_l_english
-Added Baquetes (tributary) and West Bavares (independent) tribes with titular tribe titles – maurians, TFE_dynasties, TFE_dynn_l_english, k_maghreb (titles), k_tahert (titles), TFE_titles_l_english, tribs_on_action, 00_landed_titles, new_landed_titles, 00_other_custom_titles, k_tahert (provinces), k_maghreb (provinces)
-Redid Aksum monument decision to also add a monument modifier at capital (+pop opinion) for 5 yrs --TFE_misc_decisions, TFE_county_modifiers, TFE_county_modifiers_l_english, aksum_events
-Fixed Found Kent --geographical_region
-Added cultural decision to build djeddars as Christian Berber after previous ruler dies --tfe_culture_events, tfe_culture_decisions, TFE_county_modifiers_l_english, TFE_decisions_l_english, TFE_decisions_l_english, TFE_cultural_decisions_events_l_english, death M
-Fixed some typos --bm_523_reconquest_l_english, cultural_innovations_l_english, collapse_events_l_english, disaster_events_l_english, feudalization_events_l_english, province_events_l_english, TFE_flavour_events_l_english, major_decisions_celtic_l_english, new_decisions_l_english, resource_modifiers_l_english
-Fixed is Greek or Roman triggers --tfe_culture_triggers
-Fixed Caledonia and Hibernia decisions not showing even if reclaim Britannia is taken --80_major_roman_decisions
-Fixed Restore Hispania (carthage duchy is named Murcia) --80_major_roman_decisions
-Fixed Restore Septem decision (can’t find c_vivier anywhere) --80_major_roman_decisions
-Added remaining tooltips for restore Western Roman Dioceses --major_decisions_roman_l_english
-When restore Roman Empire is taken, Imperial elective succession is now applied to new title --80_major_roman_decisions
-Cleaned up some more typos, etc. --Many l_english files
-Cleaned the rest of the l_english files
-Fixed Baquates not starting as permanent tributary of WRE in honorius bookmark
-Rebalanced MAAs --TFE_cultural_maa_types, TFE_maa_types
-Added Zande Warriors (African Pikemen) --TFE_cultural_maa_types, 00_heritage, TFE_regiment_l_english
-Renamed Zande to Long-Shield Bearers --TFE_regiment_l_english
-Fixed typo --new_buildings_l_english
-Fixed modifier not showing correctly --TFE_religion_modifiers
-Made Reclaim Britannia decision from vanilla not show anymore (the one with commented out effects) --TFE_major_celtic_decisions
-Fixed become King of Briton decision not changing some de jure duchies in k_Britannia --TFE_major_celtic_decisions
-Gave Theodoric traits (placeholder good ones) --ostrogoth
-Fixed Cultural Conquest CB (Briton reward) --00_decisions_wars
-Clarified CB cost reduction tied to Nomadic government form --99_casus_belli_values, TFE_wars_l_english
-Buffed Hun trait --TFE_traits
-Added missing tooltips and fixed a decision description for Gothic culture conversion decisions --TFE_decisions_l_english
-Reworked Attila event chain --TFE_child_birth_on_actions, TFE_title_on_actions, TFE_yearly_on_actions, tribs_on_action, TFE_character_templates, TFE_effects, steppe_events, hun, hunnic_events_l_english
-Gave clovis rowdy trait --frankish
-Made some (but not all) migration spawn armies non inheritable (mass migration are still all inheritable) and redistributed / reduced spawn army size a little --00_migration_wars
-Added decision and event chain for reunifying Black Huns (Heir of Attila) --TFE_major_decisions_central_asia, TFE_traits, TFE_major_decisions_events, TFE_decisions_central_asia_effects, TFE_decisions_l_english, TFE_traits_l_english
-Added traits to Gildo --afro_roman
-Added partial traits to Uldin/Kursich --hun
-Added Saint Optatus to 361/395 bookmarks --afro_roman
-Fixed Attila potentially being child of a child and also potentially drowning --TFE_yearly_on_actions, TFE_title_on_actions, TFE_character_templates
-Changed AI Hun invader stacks to non inheritable --AI_war_on_actions
-Mercs no longer have siege weapons and don’t spam war dogs --TFE_maa_types
-Donatism revolt event chain for Africa implemented --TFE_yearly_on_actions, TFE_character_templates, tfe_culture_triggers, TFE_religious_triggers, story_cycle_donatists, story_cycle_donatist_invasion_events_l_english, TFE_character_modifiers_l_english, TFE_religion_l_english, TFE_character_modifiers, TFE_effects
-Servile soldiers and slave raid CB now a tradition for Berber/central African cultures --00_berber, TFE_berber, 00_central_african, TFE_regional_traditions, 00_heritage, TFE_cultural_traditions_l_english
-African horse archer and Zande warriors now regional innovation for West/Central Africa and camel horse archers for central africa region --00_heritage, 00_cultural_maa_innovations, geographical_region, new_regions_l_english, cultural_maa_innovations_l_english, TFE_cultural_maa_types, heritage_sahelian, heritage_central_african, heritage_west_african
-Julius Nepos now has a pressed claim on the Western Roman Empire and the Kingdom of Italy
-War dog extra rebalance --TFE_maa_types
-Fixed initial 395 Gupta war not scoped properly --00_wars
-Ostrogoth rework (details belo

Update: Jan 21, 2023 @ 11:08am

Update: Jan 15, 2023 @ 1:13pm

#### House of Sassan ####
# Major Changes
Patched to 1.8.1
# New Mechanics
Added a new Great Houses mechanic with accompanying decisions, modifiers, etc
Added a new proxy war mechanic to be used alongside the Romano-Ērānian Struggle
#### Struggles ####
- Added a "Romano-Ērānian Wars" struggle in the Near East
- Ending decisions:
- Roman Dominance
- Ērānian Dominance
- Regional Independence
- Supplant the Romans and Ērānian
- Added a "Struggle for Greater Khorasan" struggle in the Near East
- Ending decisions:
- Dominance
- Decentralized Politics
- Silk Road Prosperity
# Other Additions
Added new maa traditions for Daylamites and Persians
Added Daylami and Kamandaran men at arms
Added a decision to recruit specialized maa for Shahanshahs (Ērānian Emperors)
Fixed Flavius Stilicho having random skills and education traits
Gave longboats and missing innovations to West Germanic Group (north-sea germans)
Changed de jure Ērānian capital to Tisfun
Removed extra tribe in Ynis Mon
Added a decision to found the a Zoroastrian center at Yazd
Fixed a few disaster bugs
Added a new shade to differentiate pressed buttons and unpressed ones
Added a new Mard-o-Mard tradition
Added Mazdakism and an accompanying event
Added a "Restore Parthia" decision
Balanced migration armies
Added a decision for bureaucratic empires to reform the ERE and WRE
Many fixes and additions to the map
Reworked Sassanid family tree
Added a new font for the map
Added a "Restore the Kingdom of Bosporus" decision
Added Mahestan elective
Readded Petra as a special building
Added loading quotes
Added a new bookmark for House of Sassan
Added a "Restore Ma'rib Dam" and "Rebuild Ma'rib Dam" decisions as well as a
special Ma'rib Dam building
Added a "Expel Yemenite Christians" decision and event chain
Added a new "Proclaim Law" decision for germanics
Added new gfx for multiple decisions
Revamped Tisfun and added Taq-Kasra as a special building
Added a "Build the Great Gorgan Wall" decision and an accompanying building
Added a "Construct the City of Baghdad" decision for muslims
Revamped cultures in the caucuses with 6 new cultures
Added a "Liberate the Romans of the South" decision for Soissons
Added a "Avenge the Kingdom of Worms" decision for burgundy
Added a "Instate the Dehqan Class" decision for the shah
Added Qanat decision and innovation from RICE
Added Dezawist faith from RICE
Changed some rulers in the Kashmir/Pamir region to Dezawist as needed
Added new Shemi dynasty as rulers of Chitral
Removed Daevanism/Ērānian Paganism and replaced with other varieties of
Zoroastrianism in the history code as appropriate
Khwarezmian rulers are now correctly Gayomarthian
Khurramism and Behafiridism no longer appear before Islam
Added a "Create the Caucasian Empire" decision for Caucasian rulers
Added a "Construct the Khawarnaq Palace" decision for Lakhmids and a following
event with Sinnimar
Added events for Behafaridism and Khurramism to spawn after Islam is in
Mesopotamia
Added a "Restore Assyria" decision for Assyrian rulers
Added a "Establish a True Kingdoms for the Suebians" decision for Suevi rulers
Added the Fortress of Oblivion as a special building
Added a "Urbanize the Silk Road" decision for rulers in eastern Ērān
Added a "Reclaim Tisfun" decision for the Shah
Stopped the Shah from imprisoning the Great House heads if they are too strong
Changed Khwarezmian heritage to Serindian
Renamed Kingdom of Transcaspiana to Chorasmia
Changed the color of the Kingdom of Chorasmia
Moved the Duchies Khwarezm and Uzboy into the de jure Kingdom of Chorasmia
Moved the Duchy of Barsuki into the Kingdom of Turgay
Gave the Afrigids the Kingdom of Chorasmia
Added new Empire of Xiyu
Kingdoms of Khotan, Kucha, and Liang are now de jure part of Xiyu
Added Sogdian presence to Suyab
Added Valentinian and Sethian Gnostics to the map
Added Jewish and Samaritan counties in Palestine
Replaced most Gayomarthians on the map with Khurmazta
Tweaks to tenets for various Gnostic/Dualist faiths
Added a "Avenge the Battle of Carrhae" decision for the emperor
Added new fictional counts in Khwarezm to represent local lords
Added fictional brother of Akhshunwar so the family starts off with one viable
male heir
Added a "Ascend the House" interaction for the Shah to choose a new Great House
if one died out
Various fixes to the Britannic Struggle due to issues with the Iberian Struggle
Reworked the de jure borders of several Eastern Ērānian kingdoms
Added new de jure Kingdom of Sakastan in Eastern Ērān
Renamed Kingdom of Kabulistan to Tokharistan

Update: Oct 10, 2022 @ 3:23am

Update: Oct 8, 2022 @ 6:18pm

Update: Oct 8, 2022 @ 10:07am

Update: Oct 5, 2022 @ 4:03am

- Major bugfixes with maa art, decision art, struggle, history etc
- Fixed the gfx issue with mac/linux

Update: Oct 5, 2022 @ 3:57am

- we didn't forget to add the new files of course

Update: Oct 1, 2022 @ 12:44pm

- 476 added!
more changelog soon

Update: Oct 1, 2022 @ 12:04pm