Rivals of Aether

Rivals of Aether

Crewmate
Showing 31-40 of 48 entries
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Update: Sep 13, 2020 @ 3:54pm

v1.13
-fixed vent shading on the orange alt

Update: Sep 10, 2020 @ 9:27am

v1.12
Whoa-oh-oh-oh-oh-oh-oh-oh-oh-oh
Story of UNDERTALE
I fell from the light
Talk? Or should I fight?
Monster genocide
This my UNDERTALE
I fell through a cave on Mt. Ebott
I faced an evil talking flower in a pot
Explains the plot, wants me dead, wants me to rot
Toriel saves me, takes me to her home
And hooks me up with a brand-new monster phone
Leaves me alone, but I escape and meet some bones
Should I be a pacifist?
Or should I use my fists?
I'm feeling evil, think I'll kill them all
I'm homicidal, and I've got a taste
I want to wipe out the Monster race
I've got no patience, got no resolve
I will slaughter, screw the dialogue
I fell from the light
Talk? Or should I fight?
Monster genocide
This my UNDERTALE
I'll slaughter Undyne, I'll waste who I choose
With all this EXP there's no way that I'll lose
Now watch me move, I won't stop, I'm feelin' rude
Asgore is shaking, he hears my approach
I'll slaughter Sans and squash his bro like a roach
Chara's my coach, all these monsters I will poach
Screw being pacifist
I think I'll use my fists
I'm feeling evil, think I'll kill them all
I'm homicidal, and I've got a taste
I want to wipe out the Monster race
I've got no patience, got no resolve
I will slaughter, screw the dialogue
Burnt pan, toy knife, use a stick to take your life
Tough glove, ballet shoes, epic fight like front page news
King Asgore wants to collect human souls
Seven of them, is his ultimate goal
Open the door, to humanity's realm
Start a new war, humans overwhelm

Update: Sep 8, 2020 @ 2:29pm

v1.11
-projectiles from other players no longer work on the emergency button
-added death sfx to forward strong and the tipper of neutral special

Update: Sep 8, 2020 @ 1:43pm

v1.11
-fixed a bug with rune H
-you can now hold the taunt button to become visible at any time with rune H
-fixed a bug with rune L

Update: Sep 8, 2020 @ 12:31pm

v1.10
-see previous patch notes

Update: Sep 8, 2020 @ 12:29pm

v1.9
-new forward special sfx
-new back air sfx
-changed back air hit sfx
-new sfx for the emergency meeting button disappearing
-new forward tilt sfx
-added a death sound effect


-increased jab1 damage (2 -> 3)
-lowered base hitpause on jab1 (6 -> 4)

-changed jab2 angle (45 -> 361)
-lowered base knockback on jab2 (9 -> 8)
-increased knockback scaling on jab2 (.2 -> .3)
-increased hitpause scaling on jab2 (.3 -> .4)
-removed whifflag on jab2


-lowered hitpause scaling on the late hit of dash attack (.35 -> .1)


-lowered up tilt endlag (14 -> 10)
-added whifflag to window 3 of up tilt
-lowered hitpause scaling on the weaker hitbox of up tilt (.35 -> .1)


-lowered hitpause scaling on forward tilt (.6 -> .2)


-lowered hitpause scaling on the early hit of neutral air (.4 -> .1)

-lowered base hitpause on the late hit of neutral air (8 -> 7)
-lowered hitpause scaling on the late hit of neutral air (.6 -> 3)


-increased damage on the strong hit of back air (7 -> 8)
-increased hitpause scaling on the strong hit of back air (.75 -> .8)

-increased damage on the weak hit of back air (5 -> 6)


-increased knockback scaling on the sweetspot of down air (.5 -> .6)
-decreased hitpause scaling on the sweetspot of down air (.7 -> .45)

-decreased hitpause scaling on the sourspot of down air (.5 -> .3)


-increased base hitpause on the sourspot of neutral special (5 -> 7)
-increased hitpause scaling on the sourspot of neutral special (.3 -> .6)

-lowered base hitpause on the tipper of neutral special (30 -> 10)
-lowered hitpause scaling on the tipper of neutral special (1.2 -> 1)


-made vent up special automatically end if for some reason no vent is out
-increased lifetime of the vent hitbox of up special (1 -> 3)
-increased knockback scaling on the vent hitbox of up special (1.1 -> 1.15)
-increased hitpause scaling on the vent hitbox of up special (.5 -> 1)
-removed extra hitpause on the vent hitbox of up special (3 -> 0)
-added 10f of hit lockout to up special's warp hitbox


-lowered hitpause scaling on the second hit of forward special (.5 -> .1)


-increased base knockback on the final hit of up strong (8 -> 9)
-lowered base hitpause on the final hit of up strong (9 -> 8)


-decreased down strong startup (13 -> 10)
-lowered length of window 3 of down strong (6 -> 5)
-added whifflag to window 6 of down strong

Update: Sep 7, 2020 @ 9:22pm

v1.9
-fixed the typing of rune N (4 -> 1)

Update: Sep 7, 2020 @ 9:19pm

v1.9
-added abyss runes!

Update: Sep 7, 2020 @ 4:19pm

v1.8
-lowered base knockback on dash attack's weak hit back to how it was before the most recent patch (8 -> 7)

Update: Sep 7, 2020 @ 4:17pm

v1.7
-lowered walkspeed again (2.75 -> 2)

-increased up air startup (13 -> 15)
-increased up air endlag (11 -> 13)

-increased dash attack endlag (12 -> 14)
-increased base knockback on the weak hit of dash attack (7 -> 8)
-added 2f of extra hitpause to dash attack