Left 4 Dead 2

Left 4 Dead 2

Master Script Controller
Showing 11-20 of 22 entries
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Update: Sep 27, 2020 @ 9:31am

Added new commands to the advanced command processing controller.

Added new backend flags.

Some other stuffs.

Update: Sep 25, 2020 @ 9:22am

Altered some code to work with new functions added with the update including colored text chat!

Fixed an issue caused by new update regarding the update's change to sb_add.

Update: Sep 23, 2020 @ 12:16pm

Fixed a thing.

Update: Sep 23, 2020 @ 7:38am

Added another check to scan for the local host.

Added new command to scan for local host if script failed to detect it.

Update: Sep 23, 2020 @ 6:15am

Fixed an issue caused by valve's function putting a space at the end of the file.

Update: Sep 21, 2020 @ 11:18pm

Added more stuffs.

Update: Sep 17, 2020 @ 11:28am

Added "@Single" filter.

Altered @Alive and @Dead to use .IsDead() and .IsDying() because the game sometimes doesn't accurately report alive/dead state.

Changed the default gamemode script scope to default off aggressive for coop and realism. Apparently it was overriding the coop and realism default values causing tanks to instantly aggro as soon as they spawned.

Changed a bunch of stuffs.

Update: Sep 7, 2020 @ 3:42am

Added too many things to list here including new backend admin support system and advanced target filtering.

Update: Aug 26, 2020 @ 8:23am

Added more function support.

Update: Aug 25, 2020 @ 3:36pm

Added new chat command:

/MSC_ADDSCRIPTS <SCRIPT NAME>

Added host authorization key system. This system automatically detects the host and adds it to msc_host.txt file so only the host can activate MSC commands.

You may see your character typing random characters when you first join in. This is just the MSC system authorizing the host as an authorized user for the first time.