Rivals of Aether

Rivals of Aether

G.B.A
Viser 71-80 af 145 forekomster
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Opdatering: 1. aug. 2021 kl. 3:36

v1.58 (hotfix 1):

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Dialogue Buddy fix up.

Opdatering: 1. aug. 2021 kl. 3:03

v1.58:

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ONE YEAR ANNIVERSARY

Misc:
• Changed the landing sound effect for DSPECIAL_AIR
• Marcus ALT has been changed with new colour arrangements
• Updated the portrait

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~BONUS~:
• Added support for the Dialogue Buddy. (Interactions ranging from regulars, banter with the Rivals of the crib cast and other special guests)
• Added another portrait that switches on random (we Tekken 7 now)
• A new intro pre-fight sequence has been added. (It plays on specific alts...~)
• Burpy Alt has a taunt swap
• Disco Alt has a taunt swap
• Smiffy Alt has a taunt swap, a victory theme and a background
• Violet Alt has a taunt swap, a victory theme and a background

Opdatering: 23. juli 2021 kl. 17:12

v1.57 (hotfix):

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DSPECIAL_AIR:
(final hitbox)
• Window length when hitbox is active has been reduced from 15 --> 12

Opdatering: 23. juli 2021 kl. 9:16

v1.57:

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General:
- djump_speed reduced from 12 --> 11

UTILT:
• Adjusted the width and height for the hitboxes slightly

FSTRONG:
• Adjusted the width and height for the hitbox slightly

NAIR:
(hitbox 1)
• Adjusted the width and height for the hitbox slightly

UAIR:
(hitbox 1)
• Adjusted the width and height for the hitbox slightly

BAIR:
• Adjusted the width and height for the hitboxes slightly

USPECIAL:
(hitbox 4)
• Adjusted the height for the hitbox slightly

FSPECIAL_AIR:
• Minor sprite offset correction

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Misc:
• New sound effect has been added for the DAIR's RNG! A frying pan...

Opdatering: 21. juli 2021 kl. 9:22

v1.56:

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General:
• Updated the Burn Extender stuff

UTILT:
(hitbox 1)
• Angle changed from 80 --> 90

USTRONG:
+ Startup has custom ground friction now (A little slide)
+ Startup increased 4 --> 8
+ Endlag increased from 16 --> 18
(hitboxes 1 to 3)
+ Knockback scaling increased from 0.99 --> 1.05
(hitbox 4)
+ Knockback scaling increased from 0.92 --> 0.99

FSTRONG:
• Angle changed from 45 --> 361
+ Endlag increased from 8 --> 10

FAIR:
(strong hitboxes)
• Angle changed from 45 --> 42

USPECIAL
(last hitbox)
- Knockback scaling decreased from 0.60 --> 0.45

DSPECIAL:
• If parried, the projectile doesn't spawn

DSPECIAL_AIR:
(last hitbox)
+ Knockback Scaling increased from 0.75 --> 0.90

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Misc:
• Corrected the sound swipe placement for FTILT & DAIR
• Last Stock Idle now also appears on the Respawn platform (During... last stock. Wow.)
• New sound swipe/swing effect for USTRONG
• Fire Buff has been modified related to the changes mentioned above

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~BONUS~:
• Burpy Alt has a victory theme and background
• TrudiS Alt has a victory theme and background
• Disco Alt has a victory theme and background

Opdatering: 1. juli 2021 kl. 7:01

v1.55

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NAIR:
(Strong Hitbox)
Damage reduced from 7 -> 6
+ Base Knockback increased from 5 -> 6
- Knockback Scaling reduced from 0.60 -> 0.30
(Late Hitbox)
+ Damage increased from 3 -> 4

FAIR:
(Hitboxes 1 and 2 (Strong))
- Damage reduced from 9 -> 8

The Fire Buff Modifiers for those attacks have also been altered too.

DSPECIAL:
* If the projectile gets parried, the projectile's lifetime gets reset and gains a small speed boost.

Opdatering: 30. juni 2021 kl. 6:44

v1.54 (late hotfix)

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DSPECIAL_AIR:
• Fixed the Outline not disappearing correctly if interrupted.

Opdatering: 25. juni 2021 kl. 18:48

v1.54:

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DSPECIAL_AIR:
• Corrected the timing of the Outline indicator

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Misc:
• A speck of dust spawns when FTILT is in use.

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~BONUS~:
• Added support for Teckpack's PAC-MAN.

Opdatering: 3. juni 2021 kl. 11:40

v1.53:

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NSPECIAL:
• Flare Ball trickery! Holding up on your directional input, G.B.A chucks the fireball upwards more. Holding down, G.B.A drops the ball like a mine of sorts.
• If the projectile reaches the end of its lifetime without making any contact, a visual effect and sound effect plays when it dies/deletes/terminates itself.

FSPECIAL (& FSPECIAL_AIR):
+ Strong Hitbox's damage increased from 8 -> 9
- Sour/Burn Hitbox's damage decreased from 4 -> 3 (Burn total being 8)

DSPECIAL:
• If the projectile reaches the end of its lifetime without making any contact, a visual effect and sound effect plays when it dies/deletes/terminates itself.

DTILT:
• Angle changed from 75 -> 79
+ Knockback Scaling increased from 0.30 -> 0.40

USTRONG:
(Related to Hitboxes 1, 2 & 3)
• Damage increased from 9 -> 10

FSTRONG:
+ Knockback Scaling increased from 1.05 -> 1.10

DSTRONG:
• Front Hitbox's Angle changed from 45 -> 40
+ Front Hitbox's Knockback Scaling increased from 0.70 -> 0.80
+ Front Hitbox Damage 8 -> 10
+ Back Hitbox Damage 10 -> 11

NAIR:
• The Angles for the strong and weak hitboxes are now 361 (Strong was 45, Weak was 67)
+ Strong Hitbox's damage increased from 6 -> 7.

FAIR:
(Related to Hitboxes 1 & 2)
• Changed the Angles from 30 to 45
+ Knockback Scaling increased from 0.50 -> 0.55

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Misc:
• Quality of life update for the NSPECIAL projectile sprites. (Going from 3 strips to 4 strips. :U)
• New Air Dodge sprites.

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~BONUS~:
• Added support for Henry Stickmin's Fail Text.
• Added support for the Wily Castle Stage.

Opdatering: 22. maj 2021 kl. 14:00

v1.52 (hotfix... again)

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The Game/Steam crashed while uploading.
This is a quick fix in case something stupid happened.