Cities: Skylines

Cities: Skylines

Find It! 2
Showing 51-60 of 97 entries
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Update: Nov 26, 2020 @ 11:31am

v2.0.8

- Add a new search prefix % - search by workshop ID
Example: %123456789
Search by workshop ID is only available with this prefix

- Add an "Export" button in extra filters panel -> Unused Assets
It will export a list of unused workshop ID's into an html file

- Add Italian translation by Random5
Need to be manually selected in mod settings

- Some UI changes
- Some bug fixes

Update: Nov 3, 2020 @ 3:25pm

v2.0.7 minor change

- add custom tag batch 'select all' button

Update: Nov 1, 2020 @ 11:05pm

v2.0.7 minor change

- Set aviation club runway DLC icon to "Sunset Harbor"
- Move vanilla paddle car props from "editor marker" to "unsorted"

Update: Oct 30, 2020 @ 5:15pm

v2.0.7 minor change

Update: Oct 29, 2020 @ 3:17pm

v2.0.7

- Add a workaround patch for the inherited bulldoze tool hotkey bug
Not sure if the workaround patch will help or not
This is a non-reproducible bug as it only happens to some players

- Vanilla assets will show which DLC or Content Creator Pack they belong to

- (Optional. Disabled by default. Can be enabled in mod settings)
Each asset type can have their own separate search query keyword

When you switch from one asset type to another type temporarily, you won't lose the original search. Hold SHIFT when switching asset type to temporarily share search keyword between different asset types
Added by Brot

- Minor UI changes
- Miscellaneous backend changes

Update: Sep 30, 2020 @ 8:44am

v2.0.6

- Add a new "asset type panel". You can disable it in the quick menu.
More intuitive to switch between asset types but it takes some extra space.

Click the gap between the tabs to drag and move the panel.
Click a highlighted tab again to jump back to "All".
May need to move the panel or adjust Resize It's settings to avoid overlapping Resize It's control panel.

- Add airport roads buttons(in Network - Unsorted).

Find It 2 and the Airport Roads mod work independently to each other. If you want to see airport roads in the game's original panel, you still need that mod. Both mods only add buttons to allow access to airport roads. They don't add any new AI or add any new road asset.

- Add two new filters in the extra filters panel:
assets with custom tags, assets without custom tags

- Fix the inherited bug where thumbnail tooltip box doesn't disappear after the cursor leaves

- UI changes to filter tab icons

- It is now possible to use underscore _ in custom tags.
Examples: res_low, prop_flower, office_high

Update: Sep 20, 2020 @ 10:53pm

v2.0.5-2

- Fix unused asset filter refresh bug

- Update translation

Update: Sep 17, 2020 @ 10:02pm

v2.0.5-1

- Hide sub-buildings when the sub-building filter is inactive

Update: Sep 15, 2020 @ 6:16pm

v2.0.5

- Add update notice pop-up. You can disable future update notice in mod settings.

- Sub-buildings are now accessible via the extra filters panel

- (In Quick Menu) Optionally use light background color for the main panel. Easier to see some darker assets like ruin decals and street light poles, but harder to see brighter assets

- Add new prop filter tabs for props generated by Elektrix's Tree and Vehicle Props mod(TVP). Also require the Tree & Vehicle Props Patch mod.

Update: Sep 5, 2020 @ 3:39pm

v2.0.4-1

- Fix a bug causing Picker failed to locate target asset