Hacknet

Hacknet

Hacknet: Flagged
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Opdatering: 18. feb. 2024 kl. 2:16

v0.2.2
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* Hopefully fixed a data-race condition which caused Sequencer to be unavailable to some users in specific circumstances

Opdatering: 18. feb. 2024 kl. 2:15

Opdatering: 1. jan. 2024 kl. 21:37

Opdatering: 5. feb. 2023 kl. 15:47

+ Added credits for the Chinese localisation of Hacknet: Flagged

Opdatering: 1. apr. 2022 kl. 16:08

Opdatering: 1. apr. 2022 kl. 3:17

Opdatering: 27. maj 2021 kl. 8:49

v0.2.1
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* Fixed a critical issue that softlocked 0.2.0 save files, because getting things right the first time is for chumps.

* XDroid ".apk" files are now ".xpk" files

Opdatering: 25. maj 2021 kl. 8:34

v0.2.0
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Hi, everyone! We are alive, don't worry!

Sorry for having left you guys in the dust for about a year there. Rest assured, we have managed to return from our other projects (and IRL obligations) to complete this extension. Trust me, we're as excited to get the rest of this out for you as you must be to play it.

Our policy for now is going to be to not release any additional content until the entire thing is finished. We feel like it's better than continuing to tease players with a rolling release cycle and will ultimately lead to everyone having a better time digging into a huge chunk of content instead of being drip-fed it over months.

While I don't want to make any promises, it's optimistic to see an end to this project this year, hopefully some time in autumn.

While you wait, we have released an update for the extension that fixes a couple of issues that were bugging us, as well as redesigns some elements of what already exists. It's probably not worth starting up another playthrough for, but for those of you who have not already played Flagged before, it'll hopefully make your experience smoother!

Thank you all for your continued support and kind comments since the HackerJam <3

- Matrix

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+ Added a small change to the escape sequence

+ Redesigned the high contrast x-server

+ Redesigned the MNC logo

+ Added some minor extra characterisation for side characters

+ The memory dump on the player's computer which was getting overwritten has now been properly handled ;)

+ Added an extra hint for finding the c2ypt3x killswitch

+ Added the list of fonts used in the extension to the credits

+ Players are now allowed to skip Catesby's PlotBook monologue by running Sequencer early

+ Nodes that get detained now also crash, to boot the player off them

* Fixed media images that had transparency issues

* (attempted to) fix XBC's ascii art

* Renamed the mention of certain applications to conform to existing lore

* Fixed a bug wherein the player loses admin to their PC after a certain sequence

* Prevented a FreeChat thread from overfilling Hacknet's thread limit

* Fixed some writeline mistakes on Vincent's hackerscript

* Behind-the-scenes sprucing up of how tracker sequences are handled in general

Opdatering: 20. juli 2020 kl. 10:54

v0.1.4
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+ Players were dissatisfied about the permadeath mechanic associated with failing certain things -- and after some deliberation, we were too! When entering such a situation, the game no longer crashes the player's computer and instead transitions them to a "game over" screen, allowing them to reload their save from before whatever terrible thing happened to them. (this is intended to be a temporary bandaid for now -- might put something cool in these sequences at some point in the future)

+ Added Grug to victors.txt

Opdatering: 7. juli 2020 kl. 12:52

+ Added the names of those reporting last version's bug to bugbashers.txt