Garry's Mod
Safe Space
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更新:2016年9月4日 @ 22時27分

Use new Doors:SetupOwner func for owner setup[github.com]

更新:2016年7月17日 @ 16時26分

Remove if space not found[github.com]

Safe Space cannot work if there is no space so it now removes itself instead of throwing lots of errors

更新:2016年7月17日 @ 13時59分

Small update to work with doors[github.com]

- Network mins/maxs
- ExitBox now available to client too
- Tool preview now shows while looking at existing safe spaces

更新:2016年6月4日 @ 10時59分

Fix default material and material/surface validation[github.com]

Also changed the convar names to match the others:
safespace_[global/exterior/interior]_[setting]

更新:2016年6月3日 @ 13時30分

Custom materials (#11)[github.com]

Convert addon to tool instead of entity and move the UI into the tool instead of pop-up menu. Added custom materials and surface types and ghost preview.

- Added custom material selection for exterior and interior (fixes #1[github.com])
- Added custom surface type selection
- Added ghost preview for tool
- Removed menu options
- Let doors do positioning for the interior, fixing the weird issues with spawning
- Modified presets UI to work on smaller screen resolutions
- Added SafeSpace tool
- Removed sprops material

更新:2016年5月28日 @ 17時19分

Release[github.com]

This is the first public version of Safe Space. I feel that I've done
enough that it's ready for the public to use - so here it is. Main
changes from last version include syncing settings to actual spawned
Safe Space and presets.

- Dimensions are now per entity and are associated with the player's
spawn parameters
- Moved to category 'Dr. Matt'
- Rename sh_test to sh_safespace in modules
- Added SProps grid material (will remove on request)
- Added presets menu
- Added auto-generated convars that are restricted by min/max and synced
with server

更新:2015年8月13日 @ 12時43分

None Provided

更新:2015年8月13日 @ 12時42分

None Provided

更新:2014年7月16日 @ 18時59分

Implemented bliptec's portals

更新:2014年1月2日 @ 13時43分

Improved Security. Players will no longer be able to noclip into your box into the sky if they're not allowed in, and evolve hooks (essentially exclusive to The Abyss server) also ensure they can't even try and teleport there. A positive side effect of this allows me to automatically let people in if they are allowed and close enough. This also means that exiting a box inside a box works correctly now, and many other improvements. Added ENT:PlayerIn convenience function. Fixed lots of bugs.