Stellaris

Stellaris

Signature Weapons [3.14]
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Update: Mar 30, 2024 @ 11:36am

2.2
- Cleaned up legacy scripting that made the error log go wild.

Update: Jul 16, 2023 @ 10:45pm

Updated recommended game version.

Update: Mar 15, 2023 @ 10:01pm

Update: Dec 10, 2022 @ 2:48pm

v2.1
- Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies.
- All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3).
- Point defense weapons are now among the most common and least expensive technologies of their technology tier (subtier 1).
- Empires are no longer more likely to research weapons that match their preferred weapon type.
- AI empires will now research only one or two out of autocannons, disruptors, plasma and swarmers. The choice is influenced by the empire's preferred weapon type and available rare resources.
- The Space Torpedoes technology now requires the Fusion Missiles technology.
- The Kinetic Battery technology now has the Railguns technology as a prerequisite instead of the Advanced Railguns technology.
- The Kinetic Artillery technology now has the Railguns technology as a prerequisite instead of the Gauss Cannons technology.
- The Proton Launchers technology now has the UV Lasers technology as a prerequisite instead of the X-Ray Lasers technology. AI empires should only research it if they favor energy weapons.
- The Neutron Launchers technology now has the X-Ray Lasers technology as an additional prerequisite.

Update: Nov 29, 2022 @ 9:04am

2.0
Changed how mod works. Now the first technology in a line of weapons is rare and upgrades are normal technologies. For example, Autocannons and Space Torpedoes are rare technologies, but Ripper Autocannons, Stormfire Autocannons, Armored Torpedoes and Devastator Torpedoes are all normal technologies.

The biggest reason for the change is how previously you had to decide in advance which two weapon types to pursue and avoid researching any others. The new approach has similar functionality, but without penalizing you for researching the wrong weapon technology.

Update: Sep 23, 2022 @ 11:39am

Update: May 13, 2022 @ 12:23pm

Updated version number for Stellaris 3.4 patch.

Update: Mar 5, 2022 @ 7:36am

v1.1.5
- updated for 3.3.
- implemented new Technocracy effect from Stellaris 3.3 patch

Update: Nov 23, 2021 @ 7:32am

v1.1.4
- Made compatible with 3.2 Herbert update.

Update: Sep 16, 2021 @ 2:14pm

v1.1.3
- Made mod compatible with 3.1 Lem patch.
- Rebalanced weapon technology costs so that most are more expensive than before (normal weapons are subtier 2 instead of subtier 1; advanced weapons are subtier 3 instead of subtier 2), but PD is easier to research (subtier 1 instead of 2 or 3).