XCOM: Chimera Squad

XCOM: Chimera Squad

RealityMachina's Personal Highlander
Se afișează 1-7 din 7 intrări
Actualizare: 29 mai 2020 @ 12:32

New additions:
UIArmory_MainMenu and UIArmory_AndroidUpgrades
Uses a new function called IsLikeAndroidForArmory to enable the usage of android upgrades on units that aren't normal androids.

Actualizare: 23 mai 2020 @ 9:54

Updated for patch changes.

Removed X2TacticalGameRuleset changes since they were unneeded.

Actualizare: 15 mai 2020 @ 14:41

XComTacticalMissionManager

Bugfix in GatherSpawnObjectives - vanilla subobjectives should spawn normally again now.

Actualizare: 15 mai 2020 @ 12:00

XComTacticalMissionManager
CreateObjective_Encounter now manually randomizes an encounter bucket if it's given one with RandomizedSelection set to true. Testing indicated whatever the game was doing normally was very iffy to actually randomize selections of modded encounters.

Actualizare: 14 mai 2020 @ 14:13

XComTacticalMissionManager
CreateObjective_Encounter now properly double checks where units can spawn: this should allow for better spawning of units without them spawning out of bounds too often or spawning on top of existing units.

Actualizare: 13 mai 2020 @ 15:25

XComTacticalMissionManager
Can now handle spawning encounters that are more than one unit in size.

Actualizare: 12 mai 2020 @ 11:03

update