Rivals of Aether

Rivals of Aether

Claire Redfield
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Update: Jul 26, 2020 @ 8:01pm

v1.5
- The Poison Runes no longer crash the game
- When launching a Zombie with the Shotgun at close range, Claire will no longer be hit by it
- Fixed the Destroyed effects visuals position
- Overall gave Claire new visual hit effects for her Knife and Gun moves
- Added 16 extra Alts
- Added a bunch more support, check them in the page's description

Update: Jun 17, 2020 @ 9:07pm

v1.4
- The Machinegun has a stronger hitbox closer to the gun itself, use it for combos, follow-ups or edgeguarding
- Added some visual effects when the Guns Projectiles are destroyed
- Fixed the Gameboy Recolor to no longer have shades
- Added Dracula (Boss) Compatibility

Update: Jun 11, 2020 @ 11:42am

v1.32
- Added Miiverse Stage Compatibility
- The Zombie's Hitboxes no longer get destroyed within Clairen's Plasma Field

Update: May 8, 2020 @ 7:48am

v1.31
- Fixed a Bug where the Zombie would be launched the wrong way with the Shotgun
- It the Zombie happens to be off-screen, it will de despawn after some seconds

Update: May 7, 2020 @ 12:07pm

v1.3
- Now when the Zombie is Launched by the Shotgun or blow up by the Magnum, the animation will no longer be interrupted
- Claire's Handgun Shots now deal less Hitstun
- Claire's Handgun Shots now send into more vertical angles
- Claire's Handgun Shots have a bit more endlag
- Claire's Handgun Shots have now a bit more knockback growth

Update: Apr 24, 2020 @ 9:53am

v1.2
- You can now cancel Claire's Reload Animations with a Parry, however the weapon won't be reloaded. But in return, if you parry a move during the reload animation, your weapon will be fully reloaded
- Grenade Launcher's Reloading animation is now faster
- Made Claire's Fall speed less heavy
- Adjusted Wall Jump Angle, now sends Claire a bit more vertically
- Adjusted Zombie's Slide Behavior, now it's the only attack that sends the Zombie up
- Zombie Bite active hitbox now has less priority
- Added Mod Support to: Abyss Rune Buddy, Trummel & Alto Codec, Kirby Copy Ability, Otto Bubble Head, Feri's Costume, Hikaru's Title and TCO Drawing
- Fixed some Hurtbox sprites, mainly for the Empty Guns attacks
- FSpecial hitbox now works properly, and the move won't sent Claire as far off the ledge
- Nair's Sprite was touched up a bit

Update: Apr 20, 2020 @ 12:41pm

v1.1
- Claire's Overall movement is a bit slower, to better reflect the Classic Resident Evil games
- The Shotgun Blast has less active frames now
- The Machinegun will now deal a small amount of knockback and hitstun closer to the gun
- You can now cancel Claire's NSpecial with Attack, Jump or Dodge/Parry
- If Claire's Grenade Launcher is Empty, it will still shoot her up during Up Special, but not that far
- Claire's DStrong has been reworked slightly
- While in midair, Claire's Down B will throw out a fallen Zombie
- Zombie's Behavior with the player and enemy attacks has been changed
- Zombie will now change direction when touching a wall
- Zombie's Shotgun interaction now works properly

Update: Apr 19, 2020 @ 7:56am

v1.0