Rivals of Aether

Rivals of Aether

Speedrunner Link
Viser 11-20 af 24 forekomster
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Opdatering: 29. apr. 2020 kl. 10:07

v1.49

Balance changes:
- Box hitbox has a more vertical knockback angle when travelling vertically.
- Box hitbox knockback scaling increased: 0.7 -> 0.8

Bug fixes:
- Fixed a bug caused when stasis hit both the box and the player at the same time.

Opdatering: 28. apr. 2020 kl. 7:06

v1.48

Balance changes:
- Fair hitboxes adjusted (again). Now has a sweetspot and multiple sourspots.
- Dtilt 1 startup decreased: 8 -> 6
- Dtilt 2 damage increased: 6 -> 8
- Ftilt startup increased: 6 -> 9
- Dstrong hitbox sizes adjusted.
- You can now Dair bounce off enemies/box affected by Stasis.

Opdatering: 27. apr. 2020 kl. 20:57

v1.45

Balance changes:
- Fstrong knockback growth increased: 0.7 -> 0.9
- Dstrong launcher knockback growth increased: 0.7 -> 0.9
- Dstrong launcher damage increased: 6 -> 8
- Dstrong multihit damage decreased: 2 -> 1
- Dstrong multihits link better into each other and the launcher.
- Ustrong knockback scaling increased: 0.4 -> 0.6
- Fair hitbox size decreased.
- Uair hitbox size decreased.
- Uair angle: 55 -> 80
- Uair knockback scaling increased: 0.6 -> 0.8
- Fspec Magnesis search beam travels faster.

Opdatering: 27. apr. 2020 kl. 10:07

v1.41

Other:
- Reduced number of draw sprites for Magnesis beam.
- Improved visual quality of Magnesis beam.

Opdatering: 27. apr. 2020 kl. 8:18

v1.4

Balance changes:
- Uair base knockback increased: 7 -> 8
- Uair knockback scaling decreased: 0.7 -> 0.6
- Uair endlag increased: 10 -> 15
- Uair now has landing lag.
- Dair can be canceled into airdodge by pressing shield (if airdodge is available).
- Dair bullettime hsp increased.
- Fair base knockback increased: 7 -> 8
- Fair damage increased: 10 -> 11
- Utilt endlag decreased: 16 -> 13
- Utilt startup decreased: 12 -> 10
- Ftilt sourspot startup decreased: 10 -> 7
- Ftilt sourspot hitbox adjusted.
- Ftilt sweetspot knockback scaling increased: 0.3 -> 0.4
- Ftilt angle: 50 -> 45
- Jab startup decreased: 7 -> 5
- Jab 1 now forces flinch.
- Nspec startup increased: 2 -> 9
- Uspec vsp increased: 11 -> 12
- Box gravity acceleration increased.
- Fspec moves the box faster.

Bug fixes:
- G&W bucket no longer absorbs box hitbox.

Other:
- Added Hikaru title compatibility.

Opdatering: 26. apr. 2020 kl. 4:40

v1.31

Bug fixes:
- Box ownership works properly when the stasis timer naturally runs out.

Opdatering: 26. apr. 2020 kl. 4:21

v1.3

Balance changes:
- Box hitbox activates at a lower speed.
- Box ground friction reduced.
- While the box is in stasis, player ownership of the box hitbox will change depending on which player hit the box last. Ownership change is indicated by outline colour. Box ownership will return to the original player once the box returns below the hitbox speed threshhold.
- Box stasis launch speed increased.
- Dair knockback scaling increased: 0.3 -> 0.4
- Dair base knockback increased: 3 -> 4
- Dair vsp increased: 0.6 -> 0.8
- Fspecial beam now has a hitbox at the tip of the beam. Active during the horizontal search and retract phases (not the initial box summon phase). Search hitbox will send opponents outwards and retract hitbox will send opponents inwards.

Bug fixes:
- Fixed some issues with multihit moves with Stasis.

Other:
- Reduced number of stasis chains by 1.

Opdatering: 19. apr. 2020 kl. 0:03

v1.2

Balance changes:
- Stasis launch speed for the box increased.

Bug fixes:
- Fixed opponents being able to move after being hit by Stasis (hopefully fixed now, 2nd try).
- "Fixed" issue when multiple opponents were hit by Stasis at the same time (see Note 1).
- Fixed taunt sound not playing on respawn platform.
- Fixed issues when using Magnesis to grab the box while in the air or affected by Stasis.
- "Fixed" Stasis not affecting box in the air while box hitbox was active (see Note 2).

Other:
- Reduced number of draw sprites for the Magnesis beam so shouldn't be as laggy.
- Dair sprite slightly altered.

Notes:
1 - The way the move is coded, there isn't really a way to make it so only 1 person was affected by Stasis (to my knowledge you can't create hitboxes that only hit a specific player). To compensate, I made it so only 1 person is truly affected by Stasis, all other players caught by the move just get put into the same large amount of hitstun. I'll try and see if I can find a way around this problem in the future, but for 1v1 fights it is not an issue.
2 - The "fix" to the problem now causes the hitbox on the box to activate every other frame instead of every frame. However, this should be relatively minor since the hitbox is so large and is still activating every 2 frames.

Opdatering: 17. apr. 2020 kl. 22:27

v1.12

Bug Fixes:
- Minor box glitch I forgot to fix in last patch

Opdatering: 17. apr. 2020 kl. 21:16

v1.11

Bug Fixes:
- Ustrong now able to move again after it touches the edge of the stage.
- Fixed Stasis hitbox detection (still not 100% perfect).
- Fixed players being able to move while in stasis (hopefully).

Other:
- Now that both sides of Dstrong can hit larger characters in Stasis, you can only hit players in stasis with the hitboxes on the first side you hit the player with (eg you hit Stasis player with front hitbox of Dstrong, only the front Dstrong multihits will appear).