Tabletop Simulator

Tabletop Simulator

Infinity the Game, Corvus Belli (Old Version)
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Update: Apr 3, 2020 @ 9:58am

Text input removed from various counters!
Adjustments to token snap points on the group boards, additional group boards improved with the Attach tool using an arcane process so incalculably evil that we dare not discuss it further.

Update: Apr 3, 2020 @ 8:09am

Die roller now resets to 1 die by default.
Order counters now click up with right mouse and down with left.
One hidden zone removed.

Update: Apr 2, 2020 @ 5:04pm

Reset hand positions after update threw all our cards on the floor in a fit of rage.

Reduced the size of the Dazer active state which I made about 1 inch too big.

Deleted the mysterious floor texture that haunts this workshop mod in every incarnation, no matter what we do - delete it, sabotage the links, nothing works. It's just waiting there. Every. Damned. Time.

Hid a super easter-egg in a really hard to find place.

Update: Apr 2, 2020 @ 9:20am

Roadway map given containers big enough to support s7, added grid projection, added some scatter including some different coloured boxes at the 'panoply' points.

Update: Apr 2, 2020 @ 6:22am

Added more scatter to the base Looting and Sabotaging map bag, plus increased all container sizes to support S4 and have grid projection on.

Update: Apr 2, 2020 @ 2:42am

Fixed assets not clearing from table!

Update: Apr 1, 2020 @ 4:44pm

Updated base map in room to have containers wide enough to support S4 and S7, increase smaller container size to cover S2 when stacked two high, added some more scatter, internal barriers in some ground floor buildings, and blocked some windows.

Update: Apr 1, 2020 @ 1:31pm

Grid enabled on all buildings in all states, couple of how to play videos on tablets on the scenery table

Update: Apr 1, 2020 @ 2:53am

Mimetism added to John Hawkwood

Update: Mar 31, 2020 @ 4:27pm

Grid Projection on all mats